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cb6fc9d14179cff9b0b2b38cf9a1fdec5a409298
test
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source
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blender
/
gpu
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intern
History
Antony Riakiotakis
cb6fc9d141
Use abstraction to unbind buffers, should avoid crashes in systems that
...
don't support VBOs. Exposed by initialization error in GLEW, which should be fixed seperately.
2015-07-20 12:12:28 +02:00
..
gpu_buffers.c
Use abstraction to unbind buffers, should avoid crashes in systems that
2015-07-20 12:12:28 +02:00
gpu_codegen.c
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
gpu_codegen.h
Cleanup: redundant struct declarations
2015-03-29 03:56:39 +11:00
gpu_compositing.c
Final solution for Intel card Ambient Occlusion in T43987.
2015-05-18 22:10:54 +02:00
gpu_debug.c
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_draw.c
Only use material callback when enabled
2015-07-18 05:39:01 +10:00
gpu_extensions.c
Cleanup: style
2015-06-24 05:13:43 +10:00
gpu_init_exit.c
Sculpt draw code:
2015-07-16 17:12:03 +02:00
gpu_material.c
Particle Info node support for GLSL mode and the internal render.
2015-07-14 18:52:29 +02:00
gpu_private.h
Make OpenGL debug contexts a flag --debug-gpu instead of a compile time
2015-07-02 19:30:17 +02:00
gpu_select.c
Fix T43785 crash with border select.
2015-02-24 17:19:07 +01:00
gpu_simple_shader.c
Fix high quality depth of field on the Mac.
2015-03-20 15:26:13 +01:00