code now does not use painter_2d_paint at all. Made sure the approprate
variables of painter_2d are still initialized (They may be refactored to
become part of the ImagePaintState struct)
* Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken.
This was pretty interesting for me because it indicates that we could support
dynamic size in texture paint: (See anchored brushes)