Files
test/source/blender/modifiers/intern/MOD_meshcache_util.cc
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

52 lines
1.4 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_math_base.h"
#include "BLI_utildefines.h"
#include "DNA_modifier_types.h"
#include "MOD_meshcache_util.hh"
void MOD_meshcache_calc_range(const float frame,
const char interp,
const int frame_tot,
int r_index_range[2],
float *r_factor)
{
if (interp == MOD_MESHCACHE_INTERP_NONE) {
r_index_range[0] = r_index_range[1] = max_ii(0, min_ii(frame_tot - 1, round_fl_to_int(frame)));
*r_factor = 1.0f; /* dummy */
}
else {
const float tframe = floorf(frame);
const float range = frame - tframe;
r_index_range[0] = int(tframe);
if (range <= FRAME_SNAP_EPS) {
/* we're close enough not to need blending */
r_index_range[1] = r_index_range[0];
*r_factor = 1.0f; /* dummy */
}
else {
/* blend between 2 frames */
r_index_range[1] = r_index_range[0] + 1;
*r_factor = range;
}
/* clamp */
if ((r_index_range[0] >= frame_tot) || (r_index_range[1] >= frame_tot)) {
r_index_range[0] = r_index_range[1] = frame_tot - 1;
*r_factor = 1.0f; /* dummy */
}
else if ((r_index_range[0] < 0) || (r_index_range[1] < 0)) {
r_index_range[0] = r_index_range[1] = 0;
*r_factor = 1.0f; /* dummy */
}
}
}