Files
test/release/scripts/startup/bl_ui/space_nla.py
Joshua Leung 022e815fbd Sound clip NLA Strips for Nexyon
These are basically just for specifying when a speaker should fire off
it's soundclip, and as such, many NLA operations are irrelevant for
it. They can only be specified on object-level for speaker objects.

I've still got some UI tweaks I'll need to work on in order for these
to be able to be added even when the speaker doesn't have any NLA
tracks yet. (EDIT: while typing this, I had an idea for how to do
this, but that'll be for next commit). In the mean time, you'll need
to add a single keyframe for the object, snowflake that action and
delete the NLA strip before you can start editing.
2011-08-07 12:27:20 +00:00

200 lines
5.9 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class NLA_HT_header(bpy.types.Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
from bl_ui.space_dopesheet import dopesheet_filter
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("NLA_MT_view")
sub.menu("NLA_MT_select")
sub.menu("NLA_MT_marker")
sub.menu("NLA_MT_edit")
sub.menu("NLA_MT_add")
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
class NLA_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.column()
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
layout.prop(st, "show_strip_curves")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.separator()
layout.operator("nla.view_all")
layout.operator("nla.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class NLA_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("nla.select_border")
layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
layout.separator()
layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
class NLA_MT_marker(bpy.types.Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
#layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
layout.separator()
layout.operator("marker.rename", text="Rename Marker")
layout.operator("marker.move", text="Grab/Move Marker")
class NLA_MT_edit(bpy.types.Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.column()
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text="Snap")
layout.separator()
layout.operator("nla.duplicate")
layout.operator("nla.split")
layout.operator("nla.delete")
layout.separator()
layout.operator("nla.mute_toggle")
layout.separator()
layout.operator("nla.apply_scale")
layout.operator("nla.clear_scale")
layout.operator("nla.action_sync_length").active = False
layout.separator()
layout.operator("nla.swap")
layout.operator("nla.move_up")
layout.operator("nla.move_down")
# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.separator()
# TODO: names of these tools for 'tweakmode' need changing?
if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else:
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
class NLA_MT_add(bpy.types.Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
layout.operator("nla.soundclip_add")
layout.separator()
layout.operator("nla.meta_add")
layout.operator("nla.meta_remove")
layout.separator()
layout.operator("nla.tracks_add")
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
class NLA_MT_edit_transform(bpy.types.Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.column()
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)