These are basically just for specifying when a speaker should fire off it's soundclip, and as such, many NLA operations are irrelevant for it. They can only be specified on object-level for speaker objects. I've still got some UI tweaks I'll need to work on in order for these to be able to be added even when the speaker doesn't have any NLA tracks yet. (EDIT: while typing this, I had an idea for how to do this, but that'll be for next commit). In the mean time, you'll need to add a single keyframe for the object, snowflake that action and delete the NLA strip before you can start editing.
200 lines
5.9 KiB
Python
200 lines
5.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class NLA_HT_header(bpy.types.Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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from bl_ui.space_dopesheet import dopesheet_filter
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layout = self.layout
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st = context.space_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("NLA_MT_view")
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sub.menu("NLA_MT_select")
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sub.menu("NLA_MT_marker")
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sub.menu("NLA_MT_edit")
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sub.menu("NLA_MT_add")
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dopesheet_filter(layout, context)
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layout.prop(st, "auto_snap", text="")
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class NLA_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.column()
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layout.operator("nla.properties", icon='MENU_PANEL')
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_frame_indicator")
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layout.operator("anim.time_toggle", text="Show Frames" if st.show_seconds else "Show Seconds")
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layout.prop(st, "show_strip_curves")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.separator()
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layout.operator("nla.view_all")
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layout.operator("nla.view_selected")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class NLA_MT_select(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.column()
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# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
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layout.operator("nla.select_all_toggle")
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layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
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layout.separator()
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layout.operator("nla.select_border")
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layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
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layout.separator()
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layout.operator("nla.select_leftright", text="Before Current Frame").mode = 'LEFT'
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layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
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class NLA_MT_marker(bpy.types.Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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#layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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layout.operator("marker.add", "Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.delete", text="Delete Marker")
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layout.separator()
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layout.operator("marker.rename", text="Rename Marker")
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layout.operator("marker.move", text="Grab/Move Marker")
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class NLA_MT_edit(bpy.types.Menu):
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bl_label = "Edit"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.column()
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layout.menu("NLA_MT_edit_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.duplicate")
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.swap")
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layout.operator("nla.move_up")
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layout.operator("nla.move_down")
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# TODO: this really belongs more in a "channel" (or better, "track") menu
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.separator()
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# TODO: names of these tools for 'tweakmode' need changing?
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
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class NLA_MT_add(bpy.types.Menu):
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bl_label = "Add"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.operator("nla.actionclip_add")
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layout.operator("nla.transition_add")
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layout.operator("nla.soundclip_add")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.tracks_add")
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layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
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class NLA_MT_edit_transform(bpy.types.Menu):
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bl_label = "Transform"
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def draw(self, context):
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layout = self.layout
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layout.column()
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layout.operator("transform.translate", text="Grab/Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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if __name__ == "__main__": # only for live edit.
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bpy.utils.register_module(__name__)
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