A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_timeit.hh"
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#include <algorithm>
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#include <iomanip>
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namespace blender::timeit {
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void print_duration(Nanoseconds duration)
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{
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using namespace std::chrono;
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if (duration < microseconds(100)) {
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std::cout << duration.count() << " ns";
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}
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else if (duration < seconds(5)) {
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std::cout << std::fixed << std::setprecision(1) << duration.count() / 1.0e6 << " ms";
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}
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else if (duration > seconds(90)) {
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/* Long durations: print seconds, and also H:m:s */
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const auto dur_hours = duration_cast<hours>(duration);
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const auto dur_mins = duration_cast<minutes>(duration - dur_hours);
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const auto dur_sec = duration_cast<seconds>(duration - dur_hours - dur_mins);
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std::cout << std::fixed << std::setprecision(1) << duration.count() / 1.0e9 << " s ("
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<< dur_hours.count() << "H:" << dur_mins.count() << "m:" << dur_sec.count() << "s)";
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}
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else {
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std::cout << std::fixed << std::setprecision(1) << duration.count() / 1.0e9 << " s";
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}
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}
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ScopedTimerAveraged::~ScopedTimerAveraged()
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{
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const TimePoint end = Clock::now();
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const Nanoseconds duration = end - start_;
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total_count_++;
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total_time_ += duration;
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min_time_ = std::min(duration, min_time_);
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std::cout << "Timer '" << name_ << "': (Average: ";
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print_duration(total_time_ / total_count_);
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std::cout << ", Min: ";
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print_duration(min_time_);
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std::cout << ", Last: ";
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print_duration(duration);
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std::cout << ")\n";
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}
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} // namespace blender::timeit
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