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test/source/blender/compositor/operations/COM_PixelateOperation.h
2023-06-15 13:35:34 +10:00

53 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
/**
* \brief Pixelate operation
*
* The Tile compositor is by default sub-pixel accurate.
* For some setups you don want this.
* This operation will remove the sub-pixel accuracy
*/
class PixelateOperation : public NodeOperation {
private:
/**
* \brief cached reference to the input operation
*/
SocketReader *input_operation_;
public:
/**
* \brief PixelateOperation
* \param data_type: the datatype to create this operator for (saves datatype conversions)
*/
PixelateOperation(DataType data_type);
/**
* \brief initialization of the execution
*/
void init_execution() override;
/**
* \brief de-initialization of the execution
*/
void deinit_execution() override;
/**
* \brief execute_pixel
* \param output: result
* \param x: x-coordinate
* \param y: y-coordinate
* \param sampler: sampler
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
};
} // namespace blender::compositor