Files
test/source/blender/gpu/vulkan/vk_context.hh
Jeroen Bakker a819523dff Vulkan: Add VK memory allocator 3.0.1 to extern.
Vulkan doesn't have a memory allocator builtin. The application should
provide the memory allocator at runtime. Vulkan Memory Allocator is a
widely used implementation.

Vulkan Memory Allocator is a header only implementation, but the using
application should compile a part in a CPP compile unit. The file
`vk_mem_alloc_impl.cc` and `extern_vulkan_memory_allocator` library
is therefore introduced.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D16572
2022-11-23 14:42:27 +01:00

56 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_context_private.hh"
#include "vk_mem_alloc.h"
#ifdef __APPLE__
# include <MoltenVK/vk_mvk_moltenvk.h>
#else
# include <vulkan/vulkan.h>
#endif
namespace blender::gpu {
class VKContext : public Context {
private:
/** Copies of the handles owned by the GHOST context. */
VkInstance instance_ = VK_NULL_HANDLE;
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
VkDevice device_ = VK_NULL_HANDLE;
uint32_t graphic_queue_familly_ = 0;
/** Allocator used for texture and buffers and other resources. */
VmaAllocator mem_allocator_ = VK_NULL_HANDLE;
public:
VKContext(void *ghost_window, void *ghost_context);
virtual ~VKContext();
void activate() override;
void deactivate() override;
void begin_frame() override;
void end_frame() override;
void flush() override;
void finish() override;
void memory_statistics_get(int *total_mem, int *free_mem) override;
void debug_group_begin(const char *, int) override;
void debug_group_end() override;
VmaAllocator mem_allocator_get() const
{
return mem_allocator_;
}
};
} // namespace blender::gpu