Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
61 lines
1.8 KiB
C
61 lines
1.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2008 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct Object;
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struct UndoType;
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struct ViewContext;
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struct bContext;
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struct rcti;
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/* sculpt.c */
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void ED_operatortypes_sculpt(void);
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void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *region, struct Object *ob);
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bool ED_sculpt_mask_box_select(struct bContext *C,
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struct ViewContext *vc,
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const struct rcti *rect,
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bool select);
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/* sculpt_transform.c */
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void ED_sculpt_update_modal_transform(struct bContext *C, struct Object *ob);
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void ED_sculpt_init_transform(struct bContext *C, struct Object *ob);
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void ED_sculpt_end_transform(struct bContext *C, struct Object *ob);
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/* sculpt_undo.c */
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/** Export for ED_undo_sys. */
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void ED_sculpt_undosys_type(struct UndoType *ut);
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void ED_sculpt_undo_geometry_begin(struct Object *ob, const char *name);
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void ED_sculpt_undo_geometry_end(struct Object *ob);
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/* Face sets. */
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int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
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void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, int new_id);
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int ED_sculpt_face_sets_active_update_and_get(struct bContext *C,
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struct Object *ob,
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const float mval[2]);
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/* Undo for changes happening on a base mesh for multires sculpting.
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* if there is no multi-res sculpt active regular undo is used. */
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void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);
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void ED_sculpt_undo_push_multires_mesh_end(struct bContext *C, const char *str);
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#ifdef __cplusplus
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}
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#endif
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