Files
test/source/blender/gpu/shaders/material/gpu_shader_material_set.glsl
Clément Foucault 3b3a5731df GPU: Shader: Change vector and matrix type to use blender convention
This unify the C++ and GLSL codebase style.

The GLSL types are still in the backend compatibility
layers to support python shaders. However, the C++
shader compilation layer doesn't have them to enforce
correct type usage.

Note that this is going to break pretty much all PRs
in flight that targets shader code.

Rel #137261

Pull Request: https://projects.blender.org/blender/blender/pulls/137369
2025-04-14 13:46:41 +02:00

49 lines
682 B
GLSL

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
void set_value(float val, out float outval)
{
outval = val;
}
void set_rgb(float3 col, out float3 outcol)
{
outcol = col;
}
void set_rgba(float4 col, out float4 outcol)
{
outcol = col;
}
void set_value_zero(out float outval)
{
outval = 0.0f;
}
void set_value_one(out float outval)
{
outval = 1.0f;
}
void set_rgb_zero(out float3 outval)
{
outval = float3(0.0f);
}
void set_rgb_one(out float3 outval)
{
outval = float3(1.0f);
}
void set_rgba_zero(out float4 outval)
{
outval = float4(0.0f);
}
void set_rgba_one(out float4 outval)
{
outval = float4(1.0f);
}