This unify the C++ and GLSL codebase style. The GLSL types are still in the backend compatibility layers to support python shaders. However, the C++ shader compilation layer doesn't have them to enforce correct type usage. Note that this is going to break pretty much all PRs in flight that targets shader code. Rel #137261 Pull Request: https://projects.blender.org/blender/blender/pulls/137369
49 lines
682 B
GLSL
49 lines
682 B
GLSL
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void set_value(float val, out float outval)
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{
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outval = val;
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}
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void set_rgb(float3 col, out float3 outcol)
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{
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outcol = col;
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}
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void set_rgba(float4 col, out float4 outcol)
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{
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outcol = col;
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}
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void set_value_zero(out float outval)
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{
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outval = 0.0f;
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}
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void set_value_one(out float outval)
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{
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outval = 1.0f;
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}
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void set_rgb_zero(out float3 outval)
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{
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outval = float3(0.0f);
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}
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void set_rgb_one(out float3 outval)
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{
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outval = float3(1.0f);
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}
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void set_rgba_zero(out float4 outval)
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{
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outval = float4(0.0f);
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}
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void set_rgba_one(out float4 outval)
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{
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outval = float4(1.0f);
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}
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