Files
test/source/blender/draw/tests/eevee_test.cc
Clément Foucault 2a600b4a83 EEVEE-Next: Shadow: Limit view per shadow map projection
This limits the number of tilemaps per LOD that can be fed to avoid the
easy to hit "Too many shadow updates" (#119757).

This allows for a max 64 tilemaps to be updated at once at their lowest
requested LOD (so ~10.6667 point lights if every faces of the punctual
shadow map is needed, but likely more in practice).

Unfortunately this is still quite low and will surely be hit quite soon
with directional shadow added to it. One idea to workaround this would
be to time slice the update of some lights, but this opens a whole can
of worms that I'm not ready to open for now so I created #119890 for
future reference.

Some notes, most lights seems to request around 3 LODs. It might help
to allow requesting at least 2 LODs if we are rendering since volumes
might want lower LOD available for volumes.

I added a very simplistic heuristic that also lowers the max tilemaps
when transforming, animation playback or navigating the 3D view to
improve the responsiveness of the engine. Note that this doesn't
only lowers the resolution to the minimum requested one. So it should
be good enough in most cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/119889
2024-03-26 20:33:31 +01:00

1566 lines
54 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "BKE_context.hh"
#include "BKE_idtype.hh"
#include "BKE_main.hh"
#include "BKE_node.hh"
#include "BKE_object.hh"
#include "DEG_depsgraph.hh"
#include "RNA_define.hh"
#include "GPU_batch.hh"
#include "draw_shader.hh"
#include "draw_testing.hh"
#include "engines/eevee_next/eevee_instance.hh"
#include "engines/eevee_next/eevee_precompute.hh"
namespace blender::draw {
using namespace blender::eevee;
/* Replace with template version that is not GPU only. */
using ShadowPageCacheBuf = draw::StorageArrayBuffer<uint2, SHADOW_MAX_PAGE, false>;
using ShadowTileDataBuf = draw::StorageArrayBuffer<ShadowTileDataPacked, SHADOW_MAX_TILE, false>;
static void test_eevee_shadow_shift_clear()
{
GPU_render_begin();
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
ShadowTileMapClipBuf tilemaps_clip = {"tilemaps_clip"};
ShadowPageCacheBuf pages_cached_data_ = {"pages_cached_data_"};
int tiles_index = 1;
int tile_lod0 = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 5;
int tile_lod1 = tile_lod0 + square_i(SHADOW_TILEMAP_RES);
{
ShadowTileMapData tilemap = {};
tilemap.tiles_index = tiles_index * SHADOW_TILEDATA_PER_TILEMAP;
tilemap.grid_shift = int2(SHADOW_TILEMAP_RES);
tilemap.projection_type = SHADOW_PROJECTION_CUBEFACE;
tilemaps_data.append(tilemap);
tilemaps_data.push_update();
}
{
ShadowTileData tile = {};
tile.page = uint3(1, 2, 0);
tile.is_used = true;
tile.do_update = true;
tiles_data[tile_lod0] = shadow_tile_pack(tile);
tile.page = uint3(3, 2, 4);
tile.is_used = false;
tile.do_update = false;
tiles_data[tile_lod1] = shadow_tile_pack(tile);
tiles_data.push_update();
}
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_tilemap_init");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tilemaps_clip_buf", tilemaps_clip);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("pages_cached_buf", pages_cached_data_);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass);
tilemaps_data.read();
tiles_data.read();
EXPECT_EQ(tilemaps_data[0].grid_offset, int2(0));
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod0]).page, uint3(1, 2, 0));
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod0]).is_used, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod0]).do_update, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod1]).page, uint3(3, 2, 4));
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod1]).is_used, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_lod1]).do_update, true);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_shadow_shift_clear)
static void test_eevee_shadow_shift()
{
GPU_render_begin();
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
StorageArrayBuffer<ShadowTileMapClip, SHADOW_MAX_TILEMAP> tilemaps_clip = {"tilemaps_clip"};
ShadowPageCacheBuf pages_cached_data = {"pages_cached_data"};
auto tile_co_to_page = [](int2 co) {
int page = co.x + co.y * SHADOW_TILEMAP_RES;
return uint3((page % SHADOW_PAGE_PER_ROW),
(page / SHADOW_PAGE_PER_ROW) % SHADOW_PAGE_PER_COL,
(page / SHADOW_PAGE_PER_LAYER));
};
{
ShadowTileMapClip clip = {};
clip.clip_near_stored = 0.0;
clip.clip_far_stored = 1.0;
clip.clip_near = 0x00000000; /* floatBitsToOrderedInt(0.0) */
clip.clip_far = 0x3F800000; /* floatBitsToOrderedInt(1.0) */
tilemaps_clip[0] = clip;
tilemaps_clip.push_update();
}
{
ShadowTileMapData tilemap = {};
tilemap.tiles_index = 0;
tilemap.clip_data_index = 0;
tilemap.grid_shift = int2(-1, 2);
tilemap.projection_type = SHADOW_PROJECTION_CLIPMAP;
tilemaps_data.append(tilemap);
tilemaps_data.push_update();
}
{
ShadowTileData tile = {};
for (auto x : IndexRange(SHADOW_TILEMAP_RES)) {
for (auto y : IndexRange(SHADOW_TILEMAP_RES)) {
tile.is_allocated = true;
tile.is_rendered = true;
tile.do_update = true;
tile.page = tile_co_to_page(int2(x, y));
tiles_data[x + y * SHADOW_TILEMAP_RES] = shadow_tile_pack(tile);
}
}
tiles_data.push_update();
}
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_tilemap_init");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tilemaps_clip_buf", tilemaps_clip);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("pages_cached_buf", pages_cached_data);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass);
tilemaps_data.read();
tiles_data.read();
EXPECT_EQ(tilemaps_data[0].grid_offset, int2(0));
EXPECT_EQ(shadow_tile_unpack(tiles_data[0]).page,
tile_co_to_page(int2(SHADOW_TILEMAP_RES - 1, 2)));
EXPECT_EQ(shadow_tile_unpack(tiles_data[0]).do_update, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[0]).is_rendered, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[0]).is_allocated, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1]).page, tile_co_to_page(int2(0, 2)));
EXPECT_EQ(shadow_tile_unpack(tiles_data[1]).do_update, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1]).is_rendered, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1]).is_allocated, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[0 + SHADOW_TILEMAP_RES * 2]).page,
tile_co_to_page(int2(SHADOW_TILEMAP_RES - 1, 4)));
EXPECT_EQ(shadow_tile_unpack(tiles_data[0 + SHADOW_TILEMAP_RES * 2]).do_update, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[0 + SHADOW_TILEMAP_RES * 2]).is_rendered, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[0 + SHADOW_TILEMAP_RES * 2]).is_allocated, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1 + SHADOW_TILEMAP_RES * 2]).page,
tile_co_to_page(int2(0, 4)));
EXPECT_EQ(shadow_tile_unpack(tiles_data[1 + SHADOW_TILEMAP_RES * 2]).do_update, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1 + SHADOW_TILEMAP_RES * 2]).is_rendered, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[1 + SHADOW_TILEMAP_RES * 2]).is_allocated, true);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_shadow_shift)
static void test_eevee_shadow_tag_update()
{
GPU_render_begin();
using namespace blender::math;
StorageVectorBuffer<uint, 128> past_casters_updated = {"PastCastersUpdated"};
StorageVectorBuffer<uint, 128> curr_casters_updated = {"CurrCastersUpdated"};
Manager manager;
{
/* Simulate 1 object moving and 1 object static with changing resource index. */
float4x4 obmat = float4x4::identity();
float4x4 obmat2 = from_loc_rot_scale<float4x4>(
float3(1.0f), Quaternion::identity(), float3(0.5f));
float3 half_extent = float3(0.24f, 0.249f, 0.001f);
{
manager.begin_sync();
ResourceHandle hdl = manager.resource_handle(obmat, float3(0.5f, 0.5f, -1.0f), half_extent);
manager.resource_handle(obmat2);
manager.end_sync();
past_casters_updated.append(hdl.resource_index());
past_casters_updated.push_update();
}
{
manager.begin_sync();
manager.resource_handle(obmat2);
ResourceHandle hdl = manager.resource_handle(obmat, float3(-1.0f, 0.5f, -1.0f), half_extent);
manager.end_sync();
curr_casters_updated.append(hdl.resource_index());
curr_casters_updated.push_update();
}
}
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
tiles_data.clear_to_zero();
{
ShadowTileMap tilemap(0 * SHADOW_TILEDATA_PER_TILEMAP);
tilemap.sync_cubeface(float4x4::identity(), 0.01f, 1.0f, 0.01f, 0.0f, Z_NEG, 0.0f);
tilemaps_data.append(tilemap);
}
{
ShadowTileMap tilemap(1 * SHADOW_TILEDATA_PER_TILEMAP);
tilemap.sync_orthographic(float4x4::identity(), int2(0), 1, 0.0f, SHADOW_PROJECTION_CLIPMAP);
tilemaps_data.append(tilemap);
}
tilemaps_data.push_update();
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_tag_update");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("bounds_buf", &manager.bounds_buf.previous());
pass.bind_ssbo("resource_ids_buf", past_casters_updated);
pass.dispatch(int3(past_casters_updated.size(), 1, tilemaps_data.size()));
pass.bind_ssbo("bounds_buf", &manager.bounds_buf.current());
pass.bind_ssbo("resource_ids_buf", curr_casters_updated);
pass.dispatch(int3(curr_casters_updated.size(), 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
manager.submit(pass);
tiles_data.read();
/** The layout of these expected strings is Y down. */
StringRefNull expected_lod0 =
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"xxxx----------------xxxxxxxx----"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_lod1 =
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"----------------"
"xx--------xxxx--"
"xx--------xxxx--"
"xx--------xxxx--"
"xx--------xxxx--"
"----------------"
"----------------";
StringRefNull expected_lod2 =
"--------"
"--------"
"--------"
"--------"
"--------"
"x----xx-"
"x----xx-"
"--------";
StringRefNull expected_lod3 =
"----"
"----"
"x-xx"
"x-xx";
StringRefNull expected_lod4 =
"--"
"xx";
StringRefNull expected_lod5 = "x";
const uint lod0_len = SHADOW_TILEMAP_LOD0_LEN;
const uint lod1_len = SHADOW_TILEMAP_LOD1_LEN;
const uint lod2_len = SHADOW_TILEMAP_LOD2_LEN;
const uint lod3_len = SHADOW_TILEMAP_LOD3_LEN;
const uint lod4_len = SHADOW_TILEMAP_LOD4_LEN;
const uint lod5_len = SHADOW_TILEMAP_LOD5_LEN;
auto stringify_result = [&](uint start, uint len) -> std::string {
std::string result = "";
for (auto i : IndexRange(start, len)) {
result += (shadow_tile_unpack(tiles_data[i]).do_update) ? "x" : "-";
}
return result;
};
EXPECT_EQ(stringify_result(0, lod0_len), expected_lod0);
EXPECT_EQ(stringify_result(lod0_len, lod1_len), expected_lod1);
EXPECT_EQ(stringify_result(lod0_len + lod1_len, lod2_len), expected_lod2);
EXPECT_EQ(stringify_result(lod0_len + lod1_len + lod2_len, lod3_len), expected_lod3);
EXPECT_EQ(stringify_result(lod0_len + lod1_len + lod2_len + lod3_len, lod4_len), expected_lod4);
EXPECT_EQ(stringify_result(lod0_len + lod1_len + lod2_len + lod3_len + lod4_len, lod5_len),
expected_lod5);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_shadow_tag_update)
static void test_eevee_shadow_free()
{
GPU_render_begin();
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
ShadowPageHeapBuf pages_free_data = {"PagesFreeBuf"};
ShadowPageCacheBuf pages_cached_data = {"PagesCachedBuf"};
ShadowPagesInfoDataBuf pages_infos_data = {"PagesInfosBuf"};
int tiles_index = 1;
int tile_orphaned_cached = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 5;
int tile_orphaned_allocated = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 6;
int tile_used_cached = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 260;
int tile_used_allocated = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 32;
int tile_used_unallocated = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 64;
int tile_unused_cached = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 9;
int tile_unused_allocated = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 8;
int page_free_count = SHADOW_MAX_PAGE - 6;
for (uint i : IndexRange(2, page_free_count)) {
uint3 page = uint3((i % SHADOW_PAGE_PER_ROW),
(i / SHADOW_PAGE_PER_ROW) % SHADOW_PAGE_PER_COL,
(i / SHADOW_PAGE_PER_LAYER));
pages_free_data[i] = shadow_page_pack(page);
}
pages_free_data.push_update();
pages_infos_data.page_free_count = page_free_count;
pages_infos_data.page_alloc_count = 0;
pages_infos_data.page_cached_next = 2u;
pages_infos_data.page_cached_start = 0u;
pages_infos_data.page_cached_end = 2u;
pages_infos_data.push_update();
for (uint i : IndexRange(pages_cached_data.size())) {
pages_cached_data[i] = uint2(-1, -1);
}
pages_cached_data[0] = uint2(0, tile_orphaned_cached);
pages_cached_data[1] = uint2(1, tile_used_cached);
pages_cached_data.push_update();
{
ShadowTileData tile = {};
tiles_data.clear_to_zero();
tiles_data.read();
/* is_orphaned = true */
tile.is_used = false;
tile.do_update = true;
tile.is_cached = true;
tile.is_allocated = false;
tiles_data[tile_orphaned_cached] = shadow_tile_pack(tile);
tile.is_cached = false;
tile.is_allocated = true;
tiles_data[tile_orphaned_allocated] = shadow_tile_pack(tile);
/* is_orphaned = false */
tile.do_update = false;
tile.is_used = true;
tile.is_cached = true;
tile.is_allocated = false;
tiles_data[tile_used_cached] = shadow_tile_pack(tile);
tile.is_cached = false;
tile.is_allocated = true;
tiles_data[tile_used_allocated] = shadow_tile_pack(tile);
tile.is_cached = false;
tile.is_allocated = false;
tiles_data[tile_used_unallocated] = shadow_tile_pack(tile);
tile.is_used = false;
tile.is_cached = true;
tile.is_allocated = false;
tiles_data[tile_unused_cached] = shadow_tile_pack(tile);
tile.is_cached = false;
tile.is_allocated = true;
tiles_data[tile_unused_allocated] = shadow_tile_pack(tile);
tiles_data.push_update();
}
{
ShadowTileMapData tilemap = {};
tilemap.tiles_index = tiles_index * SHADOW_TILEDATA_PER_TILEMAP;
tilemaps_data.append(tilemap);
tilemaps_data.push_update();
}
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_page_free");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("pages_infos_buf", pages_infos_data);
pass.bind_ssbo("pages_free_buf", pages_free_data);
pass.bind_ssbo("pages_cached_buf", pages_cached_data);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass);
tiles_data.read();
pages_infos_data.read();
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_orphaned_cached]).is_cached, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_orphaned_cached]).is_allocated, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_orphaned_allocated]).is_cached, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_orphaned_allocated]).is_allocated, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_cached]).is_cached, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_cached]).is_allocated, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_allocated]).is_cached, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_allocated]).is_allocated, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_unallocated]).is_cached, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_used_unallocated]).is_allocated, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_unused_cached]).is_cached, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_unused_cached]).is_allocated, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_unused_allocated]).is_cached, true);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_unused_allocated]).is_allocated, false);
EXPECT_EQ(pages_infos_data.page_alloc_count, 1);
EXPECT_EQ(pages_infos_data.page_free_count, page_free_count + 2);
EXPECT_EQ(pages_infos_data.page_cached_next, 3);
EXPECT_EQ(pages_infos_data.page_cached_end, 2);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_shadow_free)
class TestDefrag {
private:
ShadowTileDataBuf tiles_data = {"tiles_data"};
ShadowPageHeapBuf pages_free_data = {"PagesFreeBuf"};
ShadowPageCacheBuf pages_cached_data = {"PagesCachedBuf"};
ShadowPagesInfoDataBuf pages_infos_data = {"PagesInfosBuf"};
StorageBuffer<DispatchCommand> clear_dispatch_buf;
StorageBuffer<DrawCommand> tile_draw_buf;
ShadowStatisticsBuf statistics_buf = {"statistics_buf"};
public:
TestDefrag(int allocation_count,
int descriptor_offset,
StringRefNull descriptor,
StringRefNull expect)
{
for (uint i : IndexRange(SHADOW_MAX_PAGE)) {
uint2 page = {i % SHADOW_PAGE_PER_ROW, i / SHADOW_PAGE_PER_ROW};
pages_free_data[i] = page.x | (page.y << 16u);
}
for (uint i : IndexRange(tiles_data.size())) {
tiles_data[i] = 0;
}
int free_count = SHADOW_MAX_PAGE;
int tile_index = 0;
for (uint i : IndexRange(pages_cached_data.size())) {
pages_cached_data[i] = uint2(-1, -1);
}
int cached_index = descriptor_offset;
int hole_count = 0;
int inserted_count = 0;
ShadowTileData tile = {};
tile.is_cached = true;
for (char c : descriptor) {
switch (c) {
case 'c':
tile.cache_index = cached_index++ % SHADOW_MAX_PAGE;
pages_cached_data[tile.cache_index] = uint2(pages_free_data[--free_count], tile_index);
tiles_data[tile_index++] = shadow_tile_pack(tile);
break;
case 'f':
pages_cached_data[cached_index++ % SHADOW_MAX_PAGE] = uint2(-1, -1);
hole_count++;
break;
case 'i':
tile.cache_index = (cached_index + inserted_count++) % SHADOW_MAX_PAGE;
pages_cached_data[tile.cache_index] = uint2(pages_free_data[--free_count], tile_index);
tiles_data[tile_index++] = shadow_tile_pack(tile);
break;
default:
break;
}
}
pages_infos_data.page_alloc_count = allocation_count;
pages_infos_data.page_cached_next = cached_index + inserted_count;
pages_infos_data.page_free_count = free_count;
pages_infos_data.page_cached_start = descriptor_offset;
pages_infos_data.page_cached_end = cached_index;
tiles_data.push_update();
pages_infos_data.push_update();
pages_free_data.push_update();
pages_cached_data.push_update();
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_page_defrag");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("pages_infos_buf", pages_infos_data);
pass.bind_ssbo("pages_free_buf", pages_free_data);
pass.bind_ssbo("pages_cached_buf", pages_cached_data);
pass.bind_ssbo("clear_dispatch_buf", clear_dispatch_buf);
pass.bind_ssbo("tile_draw_buf", tile_draw_buf);
pass.bind_ssbo("statistics_buf", statistics_buf);
pass.dispatch(int3(1, 1, 1));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass);
tiles_data.read();
pages_cached_data.read();
pages_infos_data.read();
std::string result = "";
int expect_cached_len = 0;
for (auto i : IndexRange(descriptor_offset, descriptor.size())) {
if (pages_cached_data[i % SHADOW_MAX_PAGE].y != -1) {
result += 'c';
expect_cached_len++;
}
else {
result += 'f';
}
}
EXPECT_EQ(expect, result);
allocation_count = min_ii(allocation_count, SHADOW_MAX_PAGE);
int additional_pages = max_ii(0, allocation_count - free_count);
int expected_free_count = max_ii(free_count, allocation_count);
int expected_start = descriptor_offset + hole_count + additional_pages;
int result_cached_len = pages_infos_data.page_cached_end - pages_infos_data.page_cached_start;
if (expected_start > SHADOW_MAX_PAGE) {
expected_start -= SHADOW_MAX_PAGE;
}
EXPECT_EQ(expected_free_count, pages_infos_data.page_free_count);
EXPECT_EQ(expected_start, pages_infos_data.page_cached_start);
EXPECT_EQ(expect_cached_len, result_cached_len);
EXPECT_EQ(pages_infos_data.page_cached_end, pages_infos_data.page_cached_next);
GPU_shader_free(sh);
DRW_shaders_free();
}
};
static void test_eevee_shadow_defrag()
{
TestDefrag(0, 0, "cfi", "fcc");
TestDefrag(0, 0, "fci", "fcc");
TestDefrag(0, 47, "ccfcffccfcfciiiii", "fffffcccccccccccc");
TestDefrag(10, SHADOW_MAX_PAGE - 5, "ccfcffccfcfciiiii", "fffffcccccccccccc");
TestDefrag(SHADOW_MAX_PAGE - 8, 30, "ccfcffccfcfciiiii", "fffffffffcccccccc");
TestDefrag(SHADOW_MAX_PAGE - 4, 30, "ccfcffccfcfciiiii", "fffffffffffffcccc");
/* Over allocation but should not crash. */
TestDefrag(SHADOW_MAX_PAGE + 4, 30, "ccfcffccfcfciiiii", "fffffffffffffffff");
}
DRAW_TEST(eevee_shadow_defrag)
class TestAlloc {
private:
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
ShadowPageHeapBuf pages_free_data = {"PagesFreeBuf"};
ShadowPageCacheBuf pages_cached_data = {"PagesCachedBuf"};
ShadowPagesInfoDataBuf pages_infos_data = {"PagesInfosBuf"};
ShadowStatisticsBuf statistics_buf = {"statistics_buf"};
public:
TestAlloc(int page_free_count)
{
GPU_render_begin();
int tiles_index = 1;
for (int i : IndexRange(SHADOW_MAX_TILE)) {
tiles_data[i] = 0;
}
for (uint i : IndexRange(0, page_free_count)) {
uint2 page = {i % SHADOW_PAGE_PER_ROW, i / SHADOW_PAGE_PER_ROW};
pages_free_data[i] = page.x | (page.y << 16u);
}
pages_free_data.push_update();
pages_cached_data.push_update();
pages_infos_data.page_free_count = page_free_count;
pages_infos_data.page_alloc_count = 1;
pages_infos_data.page_cached_next = 0u;
pages_infos_data.page_cached_start = 0u;
pages_infos_data.page_cached_end = 0u;
pages_infos_data.push_update();
statistics_buf.view_needed_count = 0;
statistics_buf.push_update();
int tile_allocated = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 5;
int tile_free = tiles_index * SHADOW_TILEDATA_PER_TILEMAP + 6;
{
ShadowTileData tile = {};
tile.is_used = true;
tile.do_update = false;
tile.is_cached = false;
tile.is_allocated = false;
tiles_data[tile_free] = shadow_tile_pack(tile);
tile.is_cached = false;
tile.is_allocated = true;
tiles_data[tile_allocated] = shadow_tile_pack(tile);
tiles_data.push_update();
}
{
ShadowTileMapData tilemap = {};
tilemap.tiles_index = tiles_index * SHADOW_TILEDATA_PER_TILEMAP;
tilemaps_data.append(tilemap);
tilemaps_data.push_update();
}
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_page_allocate");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("pages_infos_buf", pages_infos_data);
pass.bind_ssbo("pages_free_buf", pages_free_data);
pass.bind_ssbo("pages_cached_buf", pages_cached_data);
pass.bind_ssbo("statistics_buf", statistics_buf);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass);
tiles_data.read();
pages_infos_data.read();
bool alloc_success = page_free_count >= 1;
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_free]).do_update, alloc_success);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_free]).is_allocated, alloc_success);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_allocated]).do_update, false);
EXPECT_EQ(shadow_tile_unpack(tiles_data[tile_allocated]).is_allocated, true);
EXPECT_EQ(pages_infos_data.page_free_count, page_free_count - 1);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
};
static void test_eevee_shadow_alloc()
{
TestAlloc(SHADOW_MAX_PAGE);
TestAlloc(1);
TestAlloc(0);
}
DRAW_TEST(eevee_shadow_alloc)
static void test_eevee_shadow_finalize()
{
GPU_render_begin();
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
ShadowPageHeapBuf pages_free_data = {"PagesFreeBuf"};
ShadowPageCacheBuf pages_cached_data = {"PagesCachedBuf"};
ShadowPagesInfoDataBuf pages_infos_data = {"PagesInfosBuf"};
ShadowStatisticsBuf statistics_buf = {"statistics_buf"};
StorageArrayBuffer<ShadowTileMapClip, SHADOW_MAX_TILEMAP, false> tilemaps_clip = {
"tilemaps_clip"};
const uint lod0_len = SHADOW_TILEMAP_LOD0_LEN;
const uint lod1_len = SHADOW_TILEMAP_LOD1_LEN;
const uint lod2_len = SHADOW_TILEMAP_LOD2_LEN;
const uint lod3_len = SHADOW_TILEMAP_LOD3_LEN;
const uint lod4_len = SHADOW_TILEMAP_LOD4_LEN;
const uint lod0_ofs = 0;
const uint lod1_ofs = lod0_len;
const uint lod2_ofs = lod1_ofs + lod1_len;
const uint lod3_ofs = lod2_ofs + lod2_len;
const uint lod4_ofs = lod3_ofs + lod3_len;
const uint lod5_ofs = lod4_ofs + lod4_len;
for (auto i : IndexRange(SHADOW_TILEDATA_PER_TILEMAP)) {
tiles_data[i] = SHADOW_NO_DATA;
}
{
ShadowTileData tile = {};
tile.is_used = true;
tile.is_allocated = true;
tile.page = uint3(1, 0, 0);
tile.do_update = false;
tiles_data[lod0_ofs] = shadow_tile_pack(tile);
tile.page = uint3(2, 0, 0);
tile.do_update = false;
tiles_data[lod1_ofs] = shadow_tile_pack(tile);
tile.page = uint3(3, 0, 0);
tile.do_update = true;
tiles_data[lod2_ofs] = shadow_tile_pack(tile);
tile.page = uint3(0, 1, 0);
tile.do_update = true;
tiles_data[lod3_ofs] = shadow_tile_pack(tile);
tile.page = uint3(1, 1, 0);
tile.do_update = true;
tiles_data[lod4_ofs] = shadow_tile_pack(tile);
tile.page = uint3(2, 1, 0);
tile.do_update = true;
tiles_data[lod5_ofs] = shadow_tile_pack(tile);
tile.page = uint3(3, 1, 0);
tile.do_update = true;
tiles_data[lod0_ofs + 31] = shadow_tile_pack(tile);
tile.page = uint3(0, 2, 0);
tile.do_update = true;
tiles_data[lod3_ofs + 8] = shadow_tile_pack(tile);
tile.page = uint3(1, 2, 0);
tile.do_update = true;
tiles_data[lod0_ofs + 32 * 16 - 8] = shadow_tile_pack(tile);
tiles_data.push_update();
}
{
ShadowTileMapData tilemap = {};
tilemap.viewmat = float4x4::identity();
tilemap.tiles_index = 0;
tilemap.clip_data_index = 0;
tilemap.clip_far = 10.0f;
tilemap.clip_near = 1.0f;
tilemap.half_size = 1.0f;
tilemap.projection_type = SHADOW_PROJECTION_CUBEFACE;
tilemaps_data.append(tilemap);
tilemaps_data.push_update();
}
{
ShadowTileMapClip clip = {};
clip.clip_far_stored = 10.0f;
clip.clip_near_stored = 1.0f;
tilemaps_clip[0] = clip;
tilemaps_clip.push_update();
}
{
statistics_buf.view_needed_count = 0;
statistics_buf.push_update();
}
{
pages_infos_data.page_free_count = -5;
pages_infos_data.page_alloc_count = 0;
pages_infos_data.page_cached_next = 0u;
pages_infos_data.page_cached_start = 0u;
pages_infos_data.page_cached_end = 0u;
pages_infos_data.push_update();
}
Texture tilemap_tx = {"tilemap_tx"};
tilemap_tx.ensure_2d(GPU_R32UI,
int2(SHADOW_TILEMAP_RES),
GPU_TEXTURE_USAGE_HOST_READ | GPU_TEXTURE_USAGE_SHADER_READ |
GPU_TEXTURE_USAGE_SHADER_WRITE);
tilemap_tx.clear(uint4(0));
StorageArrayBuffer<ViewMatrices, DRW_VIEW_MAX> shadow_multi_view_buf = {"ShadowMultiView"};
StorageBuffer<DispatchCommand> clear_dispatch_buf;
StorageBuffer<DrawCommand> tile_draw_buf;
StorageArrayBuffer<uint, SHADOW_MAX_PAGE> dst_coord_buf = {"dst_coord_buf"};
StorageArrayBuffer<uint, SHADOW_MAX_PAGE> src_coord_buf = {"src_coord_buf"};
StorageArrayBuffer<uint, SHADOW_RENDER_MAP_SIZE> render_map_buf = {"render_map_buf"};
StorageArrayBuffer<uint, SHADOW_VIEW_MAX> viewport_index_buf = {"viewport_index_buf"};
render_map_buf.clear_to_zero();
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_tilemap_finalize");
PassSimple pass("Test");
pass.shader_set(sh);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tilemaps_clip_buf", tilemaps_clip);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.bind_ssbo("view_infos_buf", shadow_multi_view_buf);
pass.bind_ssbo("statistics_buf", statistics_buf);
pass.bind_ssbo("clear_dispatch_buf", clear_dispatch_buf);
pass.bind_ssbo("tile_draw_buf", tile_draw_buf);
pass.bind_ssbo("dst_coord_buf", dst_coord_buf);
pass.bind_ssbo("src_coord_buf", src_coord_buf);
pass.bind_ssbo("render_map_buf", render_map_buf);
pass.bind_ssbo("viewport_index_buf", viewport_index_buf);
pass.bind_ssbo("pages_infos_buf", pages_infos_data);
pass.bind_image("tilemaps_img", tilemap_tx);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE | GPU_BARRIER_TEXTURE_UPDATE);
Manager manager;
manager.submit(pass);
{
/* Check output views. */
shadow_multi_view_buf.read();
for (auto i : IndexRange(5)) {
EXPECT_EQ(shadow_multi_view_buf[i].viewmat, float4x4::identity());
EXPECT_EQ(shadow_multi_view_buf[i].viewinv, float4x4::identity());
}
EXPECT_EQ(shadow_multi_view_buf[0].winmat,
math::projection::perspective(-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 10.0f));
EXPECT_EQ(shadow_multi_view_buf[1].winmat,
math::projection::perspective(-1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 10.0f));
EXPECT_EQ(shadow_multi_view_buf[2].winmat,
math::projection::perspective(-1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 10.0f));
EXPECT_EQ(shadow_multi_view_buf[3].winmat,
math::projection::perspective(-1.0f, -0.75f, -1.0f, -0.75f, 1.0f, 10.0f));
EXPECT_EQ(shadow_multi_view_buf[4].winmat,
math::projection::perspective(0.5f, 1.5f, -1.0f, 0.0f, 1.0f, 10.0f));
}
{
uint *pixels = tilemap_tx.read<uint32_t>(GPU_DATA_UINT);
std::string result = "";
for (auto y : IndexRange(SHADOW_TILEMAP_RES)) {
for (auto x : IndexRange(SHADOW_TILEMAP_RES)) {
ShadowTileData tile = shadow_tile_unpack(pixels[y * SHADOW_TILEMAP_RES + x]);
result += std::to_string(tile.page.x + tile.page.y * SHADOW_PAGE_PER_ROW);
}
}
MEM_SAFE_FREE(pixels);
/** The layout of these expected strings is Y down. */
StringRefNull expected_pages =
"12334444555555556666666666666667"
"22334444555555556666666666666666"
"33334444555555556666666666666666"
"33334444555555556666666666666666"
"44444444555555556666666666666666"
"44444444555555556666666666666666"
"44444444555555556666666666666666"
"44444444555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666666666666"
"55555555555555556666666696666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"88888888666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666"
"66666666666666666666666666666666";
EXPECT_EQ(expected_pages, result);
}
{
auto stringify_view = [](Span<uint> data) -> std::string {
std::string result = "";
for (auto x : data) {
result += (x == 0u) ? '-' : ((x == 0xFFFFFFFFu) ? 'x' : '0' + (x % 10));
}
return result;
};
/** The layout of these expected strings is Y down. */
StringRefNull expected_view0 =
"6-------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_view1 =
"5-------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_view2 =
"4xxx----------------------------"
"xxxx----------------------------"
"8xxx----------------------------"
"xxxx----------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_view3 =
"3-------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_view4 =
"xxxxxxx7xxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"xxxxxxxxxxxxxxxx----------------"
"9xxxxxxxxxxxxxxx----------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
render_map_buf.read();
EXPECT_EQ(stringify_view(Span<uint>(&render_map_buf[SHADOW_TILEMAP_LOD0_LEN * 0],
SHADOW_TILEMAP_LOD0_LEN)),
expected_view0);
EXPECT_EQ(stringify_view(Span<uint>(&render_map_buf[SHADOW_TILEMAP_LOD0_LEN * 1],
SHADOW_TILEMAP_LOD0_LEN)),
expected_view1);
EXPECT_EQ(stringify_view(Span<uint>(&render_map_buf[SHADOW_TILEMAP_LOD0_LEN * 2],
SHADOW_TILEMAP_LOD0_LEN)),
expected_view2);
EXPECT_EQ(stringify_view(Span<uint>(&render_map_buf[SHADOW_TILEMAP_LOD0_LEN * 3],
SHADOW_TILEMAP_LOD0_LEN)),
expected_view3);
EXPECT_EQ(stringify_view(Span<uint>(&render_map_buf[SHADOW_TILEMAP_LOD0_LEN * 4],
SHADOW_TILEMAP_LOD0_LEN)),
expected_view4);
}
pages_infos_data.read();
EXPECT_EQ(pages_infos_data.page_free_count, 0);
statistics_buf.read();
EXPECT_EQ(statistics_buf.view_needed_count, 5);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_shadow_finalize)
static void test_eevee_shadow_page_mask_ex(int max_view_per_tilemap)
{
GPU_render_begin();
ShadowTileMapDataBuf tilemaps_data = {"tilemaps_data"};
ShadowTileDataBuf tiles_data = {"tiles_data"};
{
ShadowTileMap tilemap(0);
tilemap.sync_cubeface(float4x4::identity(), 0.01f, 1.0f, 0.01f, 0.0f, Z_NEG, 0.0f);
tilemaps_data.append(tilemap);
}
const uint lod0_len = SHADOW_TILEMAP_LOD0_LEN;
const uint lod1_len = SHADOW_TILEMAP_LOD1_LEN;
const uint lod2_len = SHADOW_TILEMAP_LOD2_LEN;
const uint lod3_len = SHADOW_TILEMAP_LOD3_LEN;
const uint lod4_len = SHADOW_TILEMAP_LOD4_LEN;
const uint lod5_len = SHADOW_TILEMAP_LOD5_LEN;
const uint lod0_ofs = 0;
const uint lod1_ofs = lod0_ofs + lod0_len;
const uint lod2_ofs = lod1_ofs + lod1_len;
const uint lod3_ofs = lod2_ofs + lod2_len;
const uint lod4_ofs = lod3_ofs + lod3_len;
const uint lod5_ofs = lod4_ofs + lod4_len;
{
ShadowTileData tile = {};
/* Init all LOD to true. */
for (auto i : IndexRange(SHADOW_TILEDATA_PER_TILEMAP)) {
tile.is_used = true;
tile.do_update = true;
tiles_data[i] = shadow_tile_pack(tile);
}
/* Init all of LOD0 to false. */
for (auto i : IndexRange(square_i(SHADOW_TILEMAP_RES))) {
tile.is_used = false;
tile.do_update = false;
tiles_data[i] = shadow_tile_pack(tile);
}
/* Bottom Left of the LOD0 to true. */
for (auto y : IndexRange((SHADOW_TILEMAP_RES / 2))) {
for (auto x : IndexRange((SHADOW_TILEMAP_RES / 2) + 1)) {
tile.is_used = true;
tile.do_update = true;
tiles_data[x + y * SHADOW_TILEMAP_RES] = shadow_tile_pack(tile);
}
}
/* All Bottom of the LOD0 to true. */
for (auto x : IndexRange(SHADOW_TILEMAP_RES)) {
tile.is_used = true;
tile.do_update = true;
tiles_data[x] = shadow_tile_pack(tile);
}
/* Bottom Left of the LOD1 to false. */
/* Should still cover bottom LODs since it is itself fully masked */
for (auto y : IndexRange((SHADOW_TILEMAP_RES / 8))) {
for (auto x : IndexRange((SHADOW_TILEMAP_RES / 8))) {
tile.is_used = false;
tile.do_update = false;
tiles_data[x + y * (SHADOW_TILEMAP_RES / 2) + lod0_len] = shadow_tile_pack(tile);
}
}
/* Top right Center of the LOD1 to false. */
/* Should un-cover 1 LOD2 tile. */
{
int x = SHADOW_TILEMAP_RES / 4;
int y = SHADOW_TILEMAP_RES / 4;
tile.is_used = false;
tile.do_update = false;
tiles_data[x + y * (SHADOW_TILEMAP_RES / 2) + lod0_len] = shadow_tile_pack(tile);
}
tiles_data.push_update();
}
tilemaps_data.push_update();
GPUShader *sh = GPU_shader_create_from_info_name("eevee_shadow_page_mask");
PassSimple pass("Test");
pass.shader_set(sh);
pass.push_constant("max_view_per_tilemap", max_view_per_tilemap);
pass.bind_ssbo("tilemaps_buf", tilemaps_data);
pass.bind_ssbo("tiles_buf", tiles_data);
pass.dispatch(int3(1, 1, tilemaps_data.size()));
Manager manager;
manager.submit(pass);
GPU_memory_barrier(GPU_BARRIER_BUFFER_UPDATE);
tiles_data.read();
/** The layout of these expected strings is Y down. */
StringRefNull expected_lod0 =
"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"xxxxxxxxxxxxxxxxx---------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------"
"--------------------------------";
StringRefNull expected_lod1 =
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"--------xxxxxxxx"
"xxxxxxxx-xxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx";
StringRefNull expected_lod1_collapsed =
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxx-xxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx"
"xxxxxxxxxxxxxxxx";
StringRefNull expected_lod2 =
"--------"
"--------"
"--------"
"--------"
"----x---"
"--------"
"--------"
"--------";
StringRefNull expected_lod2_collapsed =
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx"
"xxxxxxxx";
StringRefNull expected_lod3 =
"----"
"----"
"----"
"----";
StringRefNull expected_lod4 =
"--"
"--";
StringRefNull expected_lod5 = "-";
auto stringify_result = [&](uint start, uint len) -> std::string {
std::string result = "";
for (auto i : IndexRange(start, len)) {
result += (shadow_tile_unpack(tiles_data[i]).is_used) ? "x" : "-";
}
return result;
};
auto empty_result = [&](uint len) -> std::string {
std::string result = "";
for ([[maybe_unused]] const int i : IndexRange(len)) {
result += "-";
}
return result;
};
if (max_view_per_tilemap >= 3) {
EXPECT_EQ(stringify_result(lod0_ofs, lod0_len), expected_lod0);
}
else {
EXPECT_EQ(stringify_result(lod0_ofs, lod0_len), empty_result(lod0_len));
}
if (max_view_per_tilemap > 2) {
EXPECT_EQ(stringify_result(lod1_ofs, lod1_len), expected_lod1);
}
else if (max_view_per_tilemap == 2) {
EXPECT_EQ(stringify_result(lod1_ofs, lod1_len), expected_lod1_collapsed);
}
else {
EXPECT_EQ(stringify_result(lod1_ofs, lod1_len), empty_result(lod1_len));
}
if (max_view_per_tilemap > 1) {
EXPECT_EQ(stringify_result(lod2_ofs, lod2_len), expected_lod2);
}
else if (max_view_per_tilemap == 1) {
EXPECT_EQ(stringify_result(lod2_ofs, lod2_len), expected_lod2_collapsed);
}
else {
EXPECT_EQ(stringify_result(lod2_ofs, lod2_len), empty_result(lod2_len));
}
EXPECT_EQ(stringify_result(lod3_ofs, lod3_len), expected_lod3);
EXPECT_EQ(stringify_result(lod4_ofs, lod4_len), expected_lod4);
EXPECT_EQ(stringify_result(lod5_ofs, lod5_len), expected_lod5);
GPU_shader_free(sh);
DRW_shaders_free();
GPU_render_end();
}
static void test_eevee_shadow_page_mask()
{
/* Expect default behavior. */
test_eevee_shadow_page_mask_ex(999);
/* Expect default behavior. */
test_eevee_shadow_page_mask_ex(3);
/* Expect LOD0 merged into LOD1. */
test_eevee_shadow_page_mask_ex(2);
/* Expect LOD0 and LOD1 merged into LOD2. */
test_eevee_shadow_page_mask_ex(1);
}
DRAW_TEST(eevee_shadow_page_mask)
static void test_eevee_surfel_list()
{
GPU_render_begin();
StorageArrayBuffer<int> list_start_buf = {"list_start_buf"};
StorageVectorBuffer<Surfel> surfel_buf = {"surfel_buf"};
CaptureInfoBuf capture_info_buf = {"capture_info_buf"};
SurfelListInfoBuf list_info_buf = {"list_info_buf"};
/**
* Simulate surfels on a 2x2 projection grid covering [0..2] on the Z axis.
*/
{
Surfel surfel;
/* NOTE: Expected link assumes linear increasing processing order [0->5]. But this is
* multithreaded and we can't know the execution order in advance. */
/* 0: Project to (1, 0) = list 1. Unsorted Next = -1; Next = -1; Previous = 3. */
surfel.position = {1.1f, 0.1f, 0.1f};
surfel_buf.append(surfel);
/* 1: Project to (1, 0) = list 1. Unsorted Next = 0; Next = 2; Previous = -1. */
surfel.position = {1.1f, 0.2f, 0.5f};
surfel_buf.append(surfel);
/* 2: Project to (1, 0) = list 1. Unsorted Next = 1; Next = 3; Previous = 1. */
surfel.position = {1.1f, 0.3f, 0.3f};
surfel_buf.append(surfel);
/* 3: Project to (1, 0) = list 1. Unsorted Next = 2; Next = 0; Previous = 2. */
surfel.position = {1.2f, 0.4f, 0.2f};
surfel_buf.append(surfel);
/* 4: Project to (1, 1) = list 3. Unsorted Next = -1; Next = -1; Previous = -1. */
surfel.position = {1.0f, 1.0f, 0.5f};
surfel_buf.append(surfel);
/* 5: Project to (0, 1) = list 2. Unsorted Next = -1; Next = -1; Previous = -1. */
surfel.position = {0.1f, 1.1f, 0.5f};
surfel_buf.append(surfel);
surfel_buf.push_update();
}
{
capture_info_buf.surfel_len = surfel_buf.size();
capture_info_buf.push_update();
}
{
list_info_buf.ray_grid_size = int2(2);
list_info_buf.list_max = list_info_buf.ray_grid_size.x * list_info_buf.ray_grid_size.y;
list_info_buf.push_update();
}
{
list_start_buf.resize(ceil_to_multiple_u(list_info_buf.list_max, 4u));
list_start_buf.push_update();
GPU_storagebuf_clear(list_start_buf, -1);
}
/* Top-down view. */
View view = {"RayProjectionView"};
view.sync(float4x4::identity(), math::projection::orthographic<float>(0, 2, 0, 2, 0, 1));
GPUShader *sh_build = GPU_shader_create_from_info_name("eevee_surfel_list_build");
GPUShader *sh_sort = GPU_shader_create_from_info_name("eevee_surfel_list_sort");
PassSimple pass("Build_and_Sort");
pass.shader_set(sh_build);
pass.bind_ssbo("list_start_buf", list_start_buf);
pass.bind_ssbo("surfel_buf", surfel_buf);
pass.bind_ssbo("capture_info_buf", capture_info_buf);
pass.bind_ssbo("list_info_buf", list_info_buf);
pass.dispatch(int3(1, 1, 1));
pass.barrier(GPU_BARRIER_SHADER_STORAGE);
pass.shader_set(sh_sort);
pass.bind_ssbo("list_start_buf", list_start_buf);
pass.bind_ssbo("surfel_buf", surfel_buf);
pass.bind_ssbo("list_info_buf", list_info_buf);
pass.dispatch(int3(1, 1, 1));
pass.barrier(GPU_BARRIER_BUFFER_UPDATE);
Manager manager;
manager.submit(pass, view);
list_start_buf.read();
surfel_buf.read();
/* Expect surfel list. */
Vector<int> expect_link_next = {-1, +2, +3, +0, -1, -1};
Vector<int> expect_link_prev = {+3, -1, +1, +2, -1, -1};
Vector<int> link_next, link_prev;
for (auto &surfel : Span<Surfel>(surfel_buf.data(), surfel_buf.size())) {
link_next.append(surfel.next);
link_prev.append(surfel.prev);
}
#if 0 /* Useful for debugging */
/* NOTE: All of these are unstable by definition (atomic + multi-thread).
* But should be consistent since we only dispatch one thread-group. */
/* Expect last added surfel index. It is the list start index before sorting. */
Vector<int> expect_list_start = {-1, 1, 5, 4};
// Span<int>(list_start_buf.data(), expect_list_start.size()).print_as_lines("list_start");
// link_next.as_span().print_as_lines("link_next");
// link_prev.as_span().print_as_lines("link_prev");
EXPECT_EQ_ARRAY(expect_list_start.data(), list_start_buf.data(), expect_list_start.size());
#endif
EXPECT_EQ_ARRAY(expect_link_next.data(), link_next.data(), expect_link_next.size());
EXPECT_EQ_ARRAY(expect_link_prev.data(), link_prev.data(), expect_link_prev.size());
GPU_shader_free(sh_build);
GPU_shader_free(sh_sort);
DRW_shaders_free();
GPU_render_end();
}
DRAW_TEST(eevee_surfel_list)
static void test_eevee_lut_gen()
{
GPU_render_begin();
Manager manager;
/* Check if LUT generation matches the header version. */
auto brdf_ggx_gen = Precompute(manager, LUT_GGX_BRDF_SPLIT_SUM, {64, 64, 1}).data<float3>();
auto btdf_ggx_gen = Precompute(manager, LUT_GGX_BTDF_IOR_GT_ONE, {64, 64, 16}).data<float1>();
auto bsdf_ggx_gen = Precompute(manager, LUT_GGX_BSDF_SPLIT_SUM, {64, 64, 16}).data<float3>();
auto burley_gen = Precompute(manager, LUT_BURLEY_SSS_PROFILE, {64, 1, 1}).data<float1>();
auto rand_walk_gen = Precompute(manager, LUT_RANDOM_WALK_SSS_PROFILE, {64, 1, 1}).data<float1>();
Span<float3> brdf_ggx_lut((const float3 *)&eevee::lut::brdf_ggx, 64 * 64);
Span<float1> btdf_ggx_lut((const float1 *)&eevee::lut::btdf_ggx, 64 * 64 * 16);
Span<float3> bsdf_ggx_lut((const float3 *)&eevee::lut::bsdf_ggx, 64 * 64 * 16);
Span<float1> burley_sss_lut((const float1 *)&eevee::lut::burley_sss_profile, 64);
Span<float1> rand_walk_lut((const float1 *)&eevee::lut::random_walk_sss_profile, 64);
const float eps = 3e-3f;
EXPECT_NEAR_ARRAY_ND(brdf_ggx_lut.data(), brdf_ggx_gen.data(), brdf_ggx_gen.size(), 3, eps);
EXPECT_NEAR_ARRAY_ND(btdf_ggx_lut.data(), btdf_ggx_gen.data(), btdf_ggx_gen.size(), 1, eps);
EXPECT_NEAR_ARRAY_ND(bsdf_ggx_lut.data(), bsdf_ggx_gen.data(), bsdf_ggx_gen.size(), 3, eps);
EXPECT_NEAR_ARRAY_ND(burley_gen.data(), burley_sss_lut.data(), burley_sss_lut.size(), 1, eps);
EXPECT_NEAR_ARRAY_ND(rand_walk_gen.data(), rand_walk_lut.data(), rand_walk_lut.size(), 1, eps);
GPU_render_end();
}
DRAW_TEST(eevee_lut_gen)
} // namespace blender::draw