53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include "GHOST_ISystemPaths.hh"
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class GHOST_SystemPaths : public GHOST_ISystemPaths {
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_SystemPaths() {}
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_SystemPaths() {}
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public:
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/**
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* Determine the base directory in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system directory (eg `/usr/share/blender/`).
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*/
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virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the base directory in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user directory (eg `~/.blender/`).
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*/
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virtual const char *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the directory of the current binary.
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* \return Unsigned char string pointing to the binary directory.
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*/
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virtual const char *getBinaryDir() const = 0;
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/**
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* Add the file to the operating system most recently used files
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*/
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virtual void addToSystemRecentFiles(const char *filepath) const = 0;
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};
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