Files
test/source/blender/makesdna/DNA_ID.h
Sergey Sharybin 8f8a03529b Camera tracking integration
===========================

- Initial implementaiton of new ID named MovieClip.
  Currently it has plactically the same functionality as
  images, but this functionality would be widen in nearest future.

- Initial implementation of SpaceClip.
  This space is supposed to be used for acting with MovieClips
  (opening, playbacking, math-moving interaction and so on).

  Currently you could open image sequence/movie file here, pan/zoom,
  use a playback here.

  I've added cache visualizer to this space, but it's currently more
  a developer's feature to see how cache system works, but it could
  be adopted for further artists' usage (something like cache visuzlizer
  for simulations).

- Added new theme area for Space Clip.
  No special colors were defined here yet.

- Implementation of basic cache system for movies.
  This cache system is very familiar with sequence cache system,
  but it supposed to be more portable: at least cache keys aren't
  limited with sequence-based data and current seqcache could
  became an interface between sequencer and moviecache without
  much logic (only logic related on keys handling would be necessary
  here).

  Implemented basic limitors (ab\mount of cached imbuf's), so it'll
  be a bit more difficult to go out of memory when playing long
  animations in Image Editor (this cache system could be used for
  images too, in the future).

- Very basic tools implementation -- only sceletion added, no
  real tool implemented (only camera focal length added to the UI
  which hasn't got real affect on anything).

Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
  it be imageeditor-like (with de-referencing only) or text-editor
  like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
  different areas or it'll be better to have tools and settings
  for this tool/item/etc in the same area (tools at the top,
  properties are under them).
  Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
2011-05-30 04:18:02 +00:00

237 lines
7.1 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_ID_H
#define DNA_ID_H
/** \file DNA_ID.h
* \ingroup DNA
* \brief ID and Library types, which are fundamental for sdna.
*/
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Library;
struct FileData;
struct ID;
typedef struct IDPropertyData {
void *pointer;
ListBase group;
int val, val2; /*note, we actually fit a double into these two ints*/
} IDPropertyData;
typedef struct IDProperty {
struct IDProperty *next, *prev;
char type, subtype;
short flag;
char name[32];
int saved; /*saved is used to indicate if this struct has been saved yet.
seemed like a good idea as a pad var was needed anyway :)*/
IDPropertyData data; /* note, alignment for 64 bits */
int len; /* array length, also (this is important!) string length + 1.
the idea is to be able to reuse array realloc functions on strings.*/
/*totallen is total length of allocated array/string, including a buffer.
Note that the buffering is mild; the code comes from python's list implementation.*/
int totallen; /*strings and arrays are both buffered, though the buffer isn't
saved.*/
} IDProperty;
#define MAX_IDPROP_NAME 32
#define DEFAULT_ALLOC_FOR_NULL_STRINGS 64
/*->type*/
#define IDP_STRING 0
#define IDP_INT 1
#define IDP_FLOAT 2
#define IDP_ARRAY 5
#define IDP_GROUP 6
/* the ID link property type hasn't been implemented yet, this will require
some cleanup of blenkernel, most likely.*/
#define IDP_ID 7
#define IDP_DOUBLE 8
#define IDP_IDPARRAY 9
#define IDP_NUMTYPES 10
/* add any future new id property types here.*/
/* watch it: Sequence has identical beginning. */
/**
* ID is the first thing included in all serializable types. It
* provides a common handle to place all data in double-linked lists.
* */
#define MAX_ID_NAME 24
/* There's a nasty circular dependency here.... void* to the rescue! I
* really wonder why this is needed. */
typedef struct ID {
void *next, *prev;
struct ID *newid;
struct Library *lib;
char name[24];
short us;
/**
* LIB_... flags report on status of the datablock this ID belongs
* to.
*/
short flag;
int icon_id;
IDProperty *properties;
} ID;
/**
* For each library file used, a Library struct is added to Main
* WARNING: readfile.c, expand_doit() reads this struct without DNA check!
*/
typedef struct Library {
ID id;
ID *idblock;
struct FileData *filedata;
char name[240]; /* path name used for reading, can be relative and edited in the outliner */
char filepath[240]; /* temp. absolute filepath, only used while reading */
int tot, pad; /* tot, idblock and filedata are only fo read and write */
struct Library *parent; /* set for indirectly linked libs, used in the outliner and while reading */
} Library;
enum eIconSizes {
ICON_SIZE_ICON,
ICON_SIZE_PREVIEW,
};
#define NUM_ICON_SIZES (ICON_SIZE_PREVIEW + 1)
typedef struct PreviewImage {
/* All values of 2 are really NUM_ICON_SIZES */
unsigned int w[2];
unsigned int h[2];
short changed[2];
short changed_timestamp[2];
unsigned int * rect[2];
} PreviewImage;
/**
* Defines for working with IDs.
*
* The tags represent types! This is a dirty way of enabling RTTI. The
* sig_byte end endian defines aren't really used much.
*
**/
#if defined(__sgi) || defined(__sparc) || defined(__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
/* big endian */
#define MAKE_ID2(c, d) ( (c)<<8 | (d) )
#define MOST_SIG_BYTE 0
#define BBIG_ENDIAN
#else
/* little endian */
#define MAKE_ID2(c, d) ( (d)<<8 | (c) )
#define MOST_SIG_BYTE 1
#define BLITTLE_ENDIAN
#endif
/* ID from database */
#define ID_SCE MAKE_ID2('S', 'C') /* Scene */
#define ID_LI MAKE_ID2('L', 'I') /* Library */
#define ID_OB MAKE_ID2('O', 'B') /* Object */
#define ID_ME MAKE_ID2('M', 'E') /* Mesh */
#define ID_CU MAKE_ID2('C', 'U') /* Curve */
#define ID_MB MAKE_ID2('M', 'B') /* MetaBall */
#define ID_MA MAKE_ID2('M', 'A') /* Material */
#define ID_TE MAKE_ID2('T', 'E') /* Texture */
#define ID_IM MAKE_ID2('I', 'M') /* Image */
#define ID_LT MAKE_ID2('L', 'T') /* Lattice */
#define ID_LA MAKE_ID2('L', 'A') /* Lamp */
#define ID_CA MAKE_ID2('C', 'A') /* Camera */
#define ID_IP MAKE_ID2('I', 'P') /* Ipo (depreciated, replaced by FCurves) */
#define ID_KE MAKE_ID2('K', 'E') /* Key (shape key) */
#define ID_WO MAKE_ID2('W', 'O') /* World */
#define ID_SCR MAKE_ID2('S', 'R') /* Screen */
#define ID_SCRN MAKE_ID2('S', 'N') /* (depreciated?) */
#define ID_VF MAKE_ID2('V', 'F') /* VectorFont */
#define ID_TXT MAKE_ID2('T', 'X') /* Text */
#define ID_SO MAKE_ID2('S', 'O') /* Sound */
#define ID_GR MAKE_ID2('G', 'R') /* Group */
#define ID_ID MAKE_ID2('I', 'D') /* (internal use only) */
#define ID_AR MAKE_ID2('A', 'R') /* Armature */
#define ID_AC MAKE_ID2('A', 'C') /* Action */
#define ID_SCRIPT MAKE_ID2('P', 'Y') /* Script (depreciated) */
#define ID_NT MAKE_ID2('N', 'T') /* NodeTree */
#define ID_BR MAKE_ID2('B', 'R') /* Brush */
#define ID_PA MAKE_ID2('P', 'A') /* ParticleSettings */
#define ID_GD MAKE_ID2('G', 'D') /* GreasePencil */
#define ID_WM MAKE_ID2('W', 'M') /* WindowManager */
#define ID_MC MAKE_ID2('M', 'C') /* MovieClip */
/* NOTE! Fake IDs, needed for g.sipo->blocktype or outliner */
#define ID_SEQ MAKE_ID2('S', 'Q')
/* constraint */
#define ID_CO MAKE_ID2('C', 'O')
/* pose (action channel, used to be ID_AC in code, so we keep code for backwards compat) */
#define ID_PO MAKE_ID2('A', 'C')
/* used in outliner... */
#define ID_NLA MAKE_ID2('N', 'L')
/* fluidsim Ipo */
#define ID_FLUIDSIM MAKE_ID2('F', 'S')
#define ID_REAL_USERS(id) (((ID *)id)->us - ((((ID *)id)->flag & LIB_FAKEUSER) ? 1:0))
#ifdef GS
#undef GS
#endif
#define GS(a) (*((short *)(a)))
/* id->flag: set frist 8 bits always at zero while reading */
#define LIB_LOCAL 0
#define LIB_EXTERN 1
#define LIB_INDIRECT 2
#define LIB_TEST 8
#define LIB_TESTEXT (LIB_TEST | LIB_EXTERN)
#define LIB_TESTIND (LIB_TEST | LIB_INDIRECT)
#define LIB_READ 16
#define LIB_NEEDLINK 32
#define LIB_NEW 256
#define LIB_FAKEUSER 512
/* free test flag */
#define LIB_DOIT 1024
/* tag existing data before linking so we know what is new */
#define LIB_PRE_EXISTING 2048
/* runtime */
#define LIB_ID_RECALC 4096
#ifdef __cplusplus
}
#endif
#endif