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cdb47b9dfc2d30345748d6736702e06f7e5d0369
test/source/blender/gpu
History
Campbell Barton 62faffc800 Cleanup: style
2015-03-11 13:15:52 +11:00
..
intern
Fix memory leak when using two bump maps on the same material
2015-03-10 15:27:24 +01:00
shaders
SSAO: sampling coordinates go out of screen, reject the sample
2015-02-25 22:05:03 +01:00
CMakeLists.txt
Debug GPU functionality from soc-viewport_fx by Jason Wilkins
2015-02-23 13:35:57 +01:00
GPU_buffers.h
Cleanup GPU: get rid of some extremely legacy draw code.
2014-11-28 14:38:18 +01:00
GPU_compositing.h
Compositing works with X-Ray.
2015-02-17 18:11:22 +01:00
GPU_debug.h
Cleanup: style
2015-03-11 13:15:52 +11:00
GPU_draw.h
GPU module: get rid of gluscaleimage - game engine also uses that but
2015-02-23 16:33:18 +01:00
GPU_extensions.h
Another stability commit for legacy users - don't crash when toggling
2015-03-03 11:34:23 +01:00
GPU_glew.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_init_exit.h
Ghost Context Refactor
2014-10-07 15:47:32 -05:00
GPU_material.h
Adjust GLSL drawing of window coordinates from camera view (use camera
2015-02-02 14:26:05 +01:00
GPU_select.h
Occlusion Query based selection.
2014-07-23 15:26:08 +02:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
Fix crash when rendering to offscreen OpenGL, fix scons build
2015-02-17 18:35:56 +01:00
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