Files
test/source/blender/blenkernel
Brecht Van Lommel cdb8736f83 Fix #36930: dynamic topology sculpting with masks gave bad results:
* The mask was not subdivided properly on splitting edges, which gave interesting
  but definitely wrong fractal-like borders around masks.

* Edge splitting was only done where the mask was < 50%, with the reasoning that
  you can't do a 50% topology update. But this gives an ugly border in the mesh.
  The mask should already make the brush move the vertices only 50%, which means
  that topology updates will also happen less frequent, that should be enough.
2013-10-04 13:40:21 +00:00
..
2013-08-19 09:36:40 +00:00
2012-06-06 22:38:39 +00:00
2013-09-11 23:28:23 +00:00
2013-03-26 07:29:01 +00:00
2013-03-09 05:35:49 +00:00
2013-09-18 00:07:17 +00:00
2013-09-13 23:58:00 +00:00
2013-03-26 07:29:01 +00:00
2013-04-03 15:04:24 +00:00
2013-03-26 07:29:01 +00:00
2013-08-19 10:44:18 +00:00