Daniel Stokes
ae4fda82b0
Merging phase 1 of the BGE Harmony branch:
...
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
2012-05-01 02:50:17 +00:00
..
2012-03-09 19:17:19 +00:00
2012-03-24 07:52:14 +00:00
2011-11-26 15:08:01 +00:00
2012-03-09 18:28:30 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2011-11-03 13:10:37 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2011-11-03 13:10:37 +00:00
2012-03-09 19:17:19 +00:00
2012-03-03 11:45:08 +00:00
2012-03-09 19:17:19 +00:00
2012-03-01 12:20:18 +00:00
2012-03-09 19:17:19 +00:00
2012-04-29 15:47:02 +00:00
2012-03-09 19:17:19 +00:00
2012-03-08 21:14:54 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2012-04-24 12:57:58 +00:00
2012-05-01 02:50:17 +00:00
2012-03-09 19:17:19 +00:00
2011-10-23 17:52:20 +00:00
2012-03-09 19:17:19 +00:00
2012-04-04 17:18:01 +00:00
2012-04-06 04:46:47 +00:00