Files
test/source/blender/sequencer/intern/effects/vse_effect_adjustment.cc
John Kiril Swenson 35cab63eaf Cleanup: VSE: Rename Strip::machine to channel
This should make VSE code more readable and easier to understand from an
outside perspective.

The name was chosen to be `channel` rather than `channel_index` to keep
things short and concise -- it should be clear based on the context
whether we are talking about the strip's channel index (singular case,
`Strip::channel` or `SeqTimelineChannel::index`) vs. the channel list
(plural case, e.g. `Editing::channels`).

Pull Request: https://projects.blender.org/blender/blender/pulls/138919
2025-05-21 19:13:20 +02:00

102 lines
2.6 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "DNA_sequence_types.h"
#include "SEQ_channels.hh"
#include "SEQ_relations.hh"
#include "SEQ_render.hh"
#include "SEQ_sequencer.hh"
#include "SEQ_time.hh"
#include "SEQ_utils.hh"
#include "effects.hh"
#include "render.hh"
namespace blender::seq {
/* No effect inputs for adjustment, we use #give_ibuf_seq. */
static int num_inputs_adjustment()
{
return 0;
}
static StripEarlyOut early_out_adjustment(const Strip * /*strip*/, float /*fac*/)
{
return StripEarlyOut::NoInput;
}
static ImBuf *do_adjustment_impl(const RenderData *context, Strip *strip, float timeline_frame)
{
Editing *ed;
ImBuf *i = nullptr;
ed = context->scene->ed;
ListBase *seqbasep = get_seqbase_by_strip(context->scene, strip);
ListBase *channels = get_channels_by_strip(ed, strip);
/* Clamp timeline_frame to strip range so it behaves as if it had "still frame" offset (last
* frame is static after end of strip). This is how most strips behave. This way transition
* effects that doesn't overlap or speed effect can't fail rendering outside of strip range. */
timeline_frame = clamp_i(timeline_frame,
time_left_handle_frame_get(context->scene, strip),
time_right_handle_frame_get(context->scene, strip) - 1);
if (strip->channel > 1) {
i = seq_render_give_ibuf_seqbase(
context, timeline_frame, strip->channel - 1, channels, seqbasep);
}
/* Found nothing? so let's work the way up the meta-strip stack, so
* that it is possible to group a bunch of adjustment strips into
* a meta-strip and have that work on everything below the meta-strip. */
if (!i) {
Strip *meta;
meta = lookup_meta_by_strip(ed, strip);
if (meta) {
i = do_adjustment_impl(context, meta, timeline_frame);
}
}
return i;
}
static ImBuf *do_adjustment(const RenderData *context,
Strip *strip,
float timeline_frame,
float /*fac*/,
ImBuf * /*ibuf1*/,
ImBuf * /*ibuf2*/)
{
ImBuf *out;
Editing *ed;
ed = context->scene->ed;
if (!ed) {
return nullptr;
}
out = do_adjustment_impl(context, strip, timeline_frame);
return out;
}
void adjustment_effect_get_handle(EffectHandle &rval)
{
rval.num_inputs = num_inputs_adjustment;
rval.early_out = early_out_adjustment;
rval.execute = do_adjustment;
}
} // namespace blender::seq