Files
test/intern/cycles/kernel/svm/normal.h
Lukas Stockner 11ae08157e Revert Cycles SVM state cleanup due to Mac ARM test timeout
Not sure what is happening here, needs to be checked by someone on Mac.
Let's revert for now, it's not like this is a critical change.

Pull Request: https://projects.blender.org/blender/blender/pulls/110443
2024-10-08 00:33:56 +02:00

38 lines
1.1 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
CCL_NAMESPACE_BEGIN
ccl_device_noinline int svm_node_normal(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint in_normal_offset,
uint out_normal_offset,
uint out_dot_offset,
int offset)
{
/* read extra data */
uint4 node1 = read_node(kg, &offset);
float3 normal = stack_load_float3(stack, in_normal_offset);
float3 direction;
direction.x = __int_as_float(node1.x);
direction.y = __int_as_float(node1.y);
direction.z = __int_as_float(node1.z);
direction = normalize(direction);
if (stack_valid(out_normal_offset)) {
stack_store_float3(stack, out_normal_offset, direction);
}
if (stack_valid(out_dot_offset)) {
stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
}
return offset;
}
CCL_NAMESPACE_END