Files
test/source/blender/blenkernel/intern/blender_copybuffer.cc
Bastien Montagne 76e7770bc9 Python API: Add link/append pre/post handlers.
The `pre` handler is called after blender internal code is done populating
the link/append context with data to be processed, and before this data
starts being linked from library files.

The `post` handler is called after blender is done linking, and
potentailly appending and/or instantiating, the requested data and all
of their dependencies.

Both handlers are called with a single argument, the link/append
context.

An new RNA sets of wrappers have been added to expose relevant info from
these internal C++ structures.

NOTE: !113658 is very similar (but tied to asset drag & drop), whereas
this PR is more general (these could probably live hand-in-hand / side-
by-side).

Implements #122357

Pull Request: https://projects.blender.org/blender/blender/pulls/128279

-----------------

Some quick py example  code:

```python
import bpy

def my_handler_pre(lapp_context):
    print("About to {}:\n\t".format("link" if "LINK" in lapp_context.options else "append"),
          "\n\t".join("{} '{}', from libs ['{}']".format(item.id_type, item.name,
                                                         "', '".join([l.filepath for l in item.source_libraries]))
                      for item in lapp_context.import_items))

def my_handler_post(lapp_context):
    print("{}:\n\t".format("Linked" if "LINK" in lapp_context.options else "Appended"),
          "\n\t".join("{} '{}', from lib '{}'".format(item.id.id_type, item.id.name, item.source_library.filepath)
                      for item in lapp_context.import_items))

bpy.app.handlers.link_append_pre.append(my_handler_pre)
bpy.app.handlers.link_append_post.append(my_handler_post)
```
2024-10-02 16:44:38 +02:00

136 lines
4.3 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Used for copy/paste operator, (using a temporary file).
*/
#include <cstdlib>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_utildefines.h"
#include "BKE_blender_copybuffer.hh" /* own include */
#include "BKE_blendfile_link_append.hh"
#include "BKE_context.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "DEG_depsgraph_build.hh"
#include "BLO_readfile.hh"
#include "BLO_writefile.hh"
#include "IMB_colormanagement.hh"
/* -------------------------------------------------------------------- */
/** \name Paste API based on 'partial' blend-files.
* \{ */
/* Common helper for paste functions. */
static void copybuffer_append(BlendfileLinkAppendContext *lapp_context,
Main *bmain,
ReportList *reports)
{
/* Tag existing IDs in given `bmain_dst` as already existing. */
BKE_main_id_tag_all(bmain, ID_TAG_PRE_EXISTING, true);
BKE_blendfile_link_append_context_init_done(lapp_context);
BKE_blendfile_link(lapp_context, reports);
/* Mark all library linked objects to be updated. */
BKE_main_lib_objects_recalc_all(bmain);
IMB_colormanagement_check_file_config(bmain);
/* Append, rather than linking */
BKE_blendfile_append(lapp_context, reports);
/* Instantiate loose data in the scene (e.g. add object to the active collection). */
BKE_blendfile_link_append_instantiate_loose(lapp_context, reports);
BKE_blendfile_link_append_context_finalize(lapp_context);
/* This must be unset, otherwise these object won't link into other scenes from this blend
* file. */
BKE_main_id_tag_all(bmain, ID_TAG_PRE_EXISTING, false);
/* Recreate dependency graph to include new objects. */
DEG_relations_tag_update(bmain);
}
bool BKE_copybuffer_read(Main *bmain_dst,
const char *libname,
ReportList *reports,
const uint64_t id_types_mask)
{
/* NOTE: No recursive append here (no `BLO_LIBLINK_APPEND_RECURSIVE`), external linked data
* should remain linked. */
const int flag = 0;
const int id_tag_extra = 0;
LibraryLink_Params liblink_params;
BLO_library_link_params_init(&liblink_params, bmain_dst, flag, id_tag_extra);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
&liblink_params);
BKE_blendfile_link_append_context_library_add(lapp_context, libname, nullptr);
const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
lapp_context, reports, id_types_mask, 0);
if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
BKE_blendfile_link_append_context_free(lapp_context);
return false;
}
copybuffer_append(lapp_context, bmain_dst, reports);
BKE_blendfile_link_append_context_free(lapp_context);
return true;
}
int BKE_copybuffer_paste(bContext *C,
const char *libname,
const int flag,
ReportList *reports,
const uint64_t id_types_mask)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* may be nullptr. */
const int id_tag_extra = 0;
/* NOTE: No recursive append here, external linked data should remain linked. */
BLI_assert((flag & BLO_LIBLINK_APPEND_RECURSIVE) == 0);
LibraryLink_Params liblink_params;
BLO_library_link_params_init_with_context(
&liblink_params, bmain, flag, id_tag_extra, scene, view_layer, v3d);
BlendfileLinkAppendContext *lapp_context = BKE_blendfile_link_append_context_new(
&liblink_params);
BKE_blendfile_link_append_context_library_add(lapp_context, libname, nullptr);
const int num_pasted = BKE_blendfile_link_append_context_item_idtypes_from_library_add(
lapp_context, reports, id_types_mask, 0);
if (num_pasted == BLENDFILE_LINK_APPEND_INVALID) {
BKE_blendfile_link_append_context_free(lapp_context);
return 0;
}
BKE_view_layer_base_deselect_all(scene, view_layer);
copybuffer_append(lapp_context, bmain, reports);
BKE_blendfile_link_append_context_free(lapp_context);
return num_pasted;
}
/** \} */