This implements the proposal from #124512. For that it contains the following changes: * Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was enabled. * Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means that a few classes which didn't use our guarded allocator by default before, are now using it. Pull Request: https://projects.blender.org/blender/blender/pulls/130181
81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <string>
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#include "BKE_cryptomatte.hh"
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#include "BLI_function_ref.hh"
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#include "BLI_map.hh"
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#include "MEM_guardedalloc.h"
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/* Forward declarations. */
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struct RenderResult;
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namespace blender::compositor {
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/* Cryptomatte includes hash in its meta data keys. The hash is generated from the render
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* layer/pass name. Compositing happens without the knowledge of the original layer and pass. The
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* next keys are used to transfer the cryptomatte meta data in a neutral way. The file output node
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* will generate a hash based on the layer name configured by the user.
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*
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* The `{hash}` has no special meaning except to make sure that the meta data stays unique. */
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constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_HASH("cryptomatte/{hash}/hash");
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constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_CONVERSION("cryptomatte/{hash}/conversion");
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constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_MANIFEST("cryptomatte/{hash}/manifest");
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constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_NAME("cryptomatte/{hash}/name");
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class MetaData {
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private:
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Map<std::string, std::string> entries_;
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void add_cryptomatte_entry(const blender::StringRef layer_name,
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const blender::StringRefNull key,
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const blender::StringRef value);
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public:
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/* The pixels in the result represents data, which is not to be color-managed. */
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bool is_data = false;
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/* The result stores a 4D vector as opposed to a 3D vector. This is the case for things like
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* velocity passes, and we need to mark them as 4D in order to write them to file correctly. This
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* field can be ignored for results that are not of type Vector. */
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bool is_4d_vector = false;
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void add(const blender::StringRef key, const blender::StringRef value);
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bool is_cryptomatte_layer() const;
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/**
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* Replace the hash neutral cryptomatte keys with hashed versions.
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*
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* When a conversion happens it will also add the cryptomatte name key with the given
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* `layer_name`.
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*/
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void replace_hash_neutral_cryptomatte_keys(const blender::StringRef layer_name);
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void add_to_render_result(RenderResult *render_result) const;
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/* Invokes the given callback on each entry of the meta data. */
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void for_each_entry(FunctionRef<void(const std::string &, const std::string &)> callback) const;
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:MetaData")
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};
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struct MetaDataExtractCallbackData {
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std::unique_ptr<MetaData> meta_data;
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std::string hash_key;
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std::string conversion_key;
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std::string manifest_key;
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void add_meta_data(blender::StringRef key, blender::StringRefNull value);
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void set_cryptomatte_keys(blender::StringRef cryptomatte_layer_name);
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/* C type callback function (StampCallback). */
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static void extract_cryptomatte_meta_data(void *_data,
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const char *propname,
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char *propvalue,
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int /*len*/);
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};
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} // namespace blender::compositor
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