Files
test/source/blender/compositor/intern/COM_MetaData.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

81 lines
3.1 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <string>
#include "BKE_cryptomatte.hh"
#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "MEM_guardedalloc.h"
/* Forward declarations. */
struct RenderResult;
namespace blender::compositor {
/* Cryptomatte includes hash in its meta data keys. The hash is generated from the render
* layer/pass name. Compositing happens without the knowledge of the original layer and pass. The
* next keys are used to transfer the cryptomatte meta data in a neutral way. The file output node
* will generate a hash based on the layer name configured by the user.
*
* The `{hash}` has no special meaning except to make sure that the meta data stays unique. */
constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_HASH("cryptomatte/{hash}/hash");
constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_CONVERSION("cryptomatte/{hash}/conversion");
constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_MANIFEST("cryptomatte/{hash}/manifest");
constexpr blender::StringRef META_DATA_KEY_CRYPTOMATTE_NAME("cryptomatte/{hash}/name");
class MetaData {
private:
Map<std::string, std::string> entries_;
void add_cryptomatte_entry(const blender::StringRef layer_name,
const blender::StringRefNull key,
const blender::StringRef value);
public:
/* The pixels in the result represents data, which is not to be color-managed. */
bool is_data = false;
/* The result stores a 4D vector as opposed to a 3D vector. This is the case for things like
* velocity passes, and we need to mark them as 4D in order to write them to file correctly. This
* field can be ignored for results that are not of type Vector. */
bool is_4d_vector = false;
void add(const blender::StringRef key, const blender::StringRef value);
bool is_cryptomatte_layer() const;
/**
* Replace the hash neutral cryptomatte keys with hashed versions.
*
* When a conversion happens it will also add the cryptomatte name key with the given
* `layer_name`.
*/
void replace_hash_neutral_cryptomatte_keys(const blender::StringRef layer_name);
void add_to_render_result(RenderResult *render_result) const;
/* Invokes the given callback on each entry of the meta data. */
void for_each_entry(FunctionRef<void(const std::string &, const std::string &)> callback) const;
MEM_CXX_CLASS_ALLOC_FUNCS("COM:MetaData")
};
struct MetaDataExtractCallbackData {
std::unique_ptr<MetaData> meta_data;
std::string hash_key;
std::string conversion_key;
std::string manifest_key;
void add_meta_data(blender::StringRef key, blender::StringRefNull value);
void set_cryptomatte_keys(blender::StringRef cryptomatte_layer_name);
/* C type callback function (StampCallback). */
static void extract_cryptomatte_meta_data(void *_data,
const char *propname,
char *propvalue,
int /*len*/);
};
} // namespace blender::compositor