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cf069afdfd11d8200a57cf8a4307d0e664ac4ecc
test/source/blender/gpu
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Antony Riakiotakis d2a3260763 Add PBVH debug display, where we can see the PBVH node bounding boxes.
To enable enter debug value 14.
Leaf nodes are green while container nodes are red.
2014-04-30 23:43:19 +03:00
..
intern
Add PBVH debug display, where we can see the PBVH node bounding boxes.
2014-04-30 23:43:19 +03:00
shaders
Fix for wrong behavior of 'darken' blend mode with factor.
2014-04-29 14:03:09 +02:00
CMakeLists.txt
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
GPU_buffers.h
Add PBVH debug display, where we can see the PBVH node bounding boxes.
2014-04-30 23:43:19 +03:00
GPU_draw.h
Fix T39517,
2014-04-03 00:39:42 +03:00
GPU_extensions.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
GPU_material.h
View3D: Tweak GLSL preview, use only lamps enabled in active render layer and material light group.
2014-04-28 01:20:36 +09:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
View3D: disable LOD when game engine is disabled or ifdef'd
2014-04-09 11:52:34 +10:00
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