Workbench shaders uses one fragment shaders, but uses different resources based on the step of the effect. This failed in vulkan as all defined resources should be found. This PR separates the steps in its own fragment shader and adds sampler binding per step. - Removed the max coc input texture as it wasn't used. - Removed the background texture as it wasn't used. - Renumbered the resources. Pull Request: https://projects.blender.org/blender/blender/pulls/131606