A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
37 lines
975 B
C++
37 lines
975 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_vector_set.hh"
|
|
#include "ED_node.h"
|
|
|
|
struct SpaceNode;
|
|
struct ARegion;
|
|
struct Main;
|
|
struct bNodeSocket;
|
|
struct bNodeTree;
|
|
struct rcti;
|
|
|
|
namespace blender::ed::space_node {
|
|
|
|
VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
|
|
|
|
void node_insert_on_link_flags_set(SpaceNode &snode, const ARegion ®ion);
|
|
|
|
/**
|
|
* Assumes link with #NODE_LINKFLAG_HILITE set.
|
|
*/
|
|
void node_insert_on_link_flags(Main &bmain, SpaceNode &snode);
|
|
void node_insert_on_link_flags_clear(bNodeTree &node_tree);
|
|
|
|
/**
|
|
* Draw a single node socket at default size.
|
|
* \note this is only called from external code, internally #node_socket_draw_nested() is used for
|
|
* optimized drawing of multiple/all sockets of a node.
|
|
*/
|
|
void node_socket_draw(bNodeSocket *sock, const rcti *rect, const float color[4], float scale);
|
|
|
|
} // namespace blender::ed::space_node
|