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test/extern/Eigen3/Eigen/Sparse
Sergey Sharybin 084040acf4 Camera tracking integration
===========================

- Added missed stub for blenderplayer, so it should
  compile again fine.
- libmv is added to extern/.
  Script for bundling needed subset of sourcses from
  libmv repo is included there.
- Eigen3 is also added to extern/.
  libmv depends on Eigen3 (which isnt't compatible with Eigen2
  from API point of view). So both of versions are going to
  be in worktree for time (until code which used Eigen2 would be
  ported to Eigen3).
- Added some functions to libmv-capi, so some things from
  this library could already be used.
- Added the very basic implementation of 2D tracking.
  It should be treated as draft for tracking architecture
  which probably would be cleaned up, changed or whatever else.
  Current implementation was supposed to demonstrate that our
  structures and understading is correct to interact with libmv easily.
2011-06-10 17:17:25 +00:00

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#ifndef EIGEN_SPARSE_MODULE_H
#define EIGEN_SPARSE_MODULE_H
#include "Core"
#include "src/Core/util/DisableStupidWarnings.h"
#include <vector>
#include <map>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#ifdef EIGEN2_SUPPORT
#define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
#endif
#ifndef EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
#error The sparse module API is not stable yet. To use it anyway, please define the EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET preprocessor token.
#endif
namespace Eigen {
/** \defgroup Sparse_Module Sparse module
*
*
*
* See the \ref TutorialSparse "Sparse tutorial"
*
* \code
* #include <Eigen/Sparse>
* \endcode
*/
/** The type used to identify a general sparse storage. */
struct Sparse {};
#include "src/Sparse/SparseUtil.h"
#include "src/Sparse/SparseMatrixBase.h"
#include "src/Sparse/CompressedStorage.h"
#include "src/Sparse/AmbiVector.h"
#include "src/Sparse/SparseMatrix.h"
#include "src/Sparse/DynamicSparseMatrix.h"
#include "src/Sparse/MappedSparseMatrix.h"
#include "src/Sparse/SparseVector.h"
#include "src/Sparse/CoreIterators.h"
#include "src/Sparse/SparseBlock.h"
#include "src/Sparse/SparseTranspose.h"
#include "src/Sparse/SparseCwiseUnaryOp.h"
#include "src/Sparse/SparseCwiseBinaryOp.h"
#include "src/Sparse/SparseDot.h"
#include "src/Sparse/SparseAssign.h"
#include "src/Sparse/SparseRedux.h"
#include "src/Sparse/SparseFuzzy.h"
#include "src/Sparse/SparseProduct.h"
#include "src/Sparse/SparseSparseProduct.h"
#include "src/Sparse/SparseDenseProduct.h"
#include "src/Sparse/SparseDiagonalProduct.h"
#include "src/Sparse/SparseTriangularView.h"
#include "src/Sparse/SparseSelfAdjointView.h"
#include "src/Sparse/TriangularSolver.h"
#include "src/Sparse/SparseView.h"
} // namespace Eigen
#include "src/Core/util/ReenableStupidWarnings.h"
#endif // EIGEN_SPARSE_MODULE_H