Files
test/source/blender/nodes/CMakeLists.txt
Sergey Sharybin b5716beef0 Camera tracking integration
===========================

- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
  Now clip can contain stabilization data but still be displayed
  un-stabilized in clip editor.
- Internal changes in stabilization:
  * Use separated location/scale parameters rather than 4x4 matrix.
    In some ares "decomposed" data is needed (text draw functions, i.e.).
    Also such decomposed data could be used in compositor.
  * MovieClip now uses own structure for cache where additional data
    can be stored. MovieCache structure now one of properties in
    this new structure.
  * Get rid of stable image buffer stored in MovieClipStabilization
    structure. Pre-created buffer for scaling still stored there.
    This helps to keep playback realtime -- re-creating this buffer
    introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
  of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
  bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
  Transformation. It can apply translation, rotation and scale. It's
  not the same thing as applying this components separately -- all
  transformation is happening inside "canvas". And it should be more
  accurate on interpolation and sub-pixel translation.
  Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
  stabilization data which can be used by Translate or Transform
  nodes.
- Minor fix of UI issues in Display panel.
2011-08-01 15:28:19 +00:00

168 lines
4.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurain.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../blenkernel
../blenlib
../blenloader
../gpu
../imbuf
../makesdna
../makesrna
../render/extern/include
../../../intern/guardedalloc
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
)
set(SRC
intern/CMP_nodes/CMP_alphaOver.c
intern/CMP_nodes/CMP_bilateralblur.c
intern/CMP_nodes/CMP_blur.c
intern/CMP_nodes/CMP_brightness.c
intern/CMP_nodes/CMP_channelMatte.c
intern/CMP_nodes/CMP_chromaMatte.c
intern/CMP_nodes/CMP_colorMatte.c
intern/CMP_nodes/CMP_colorSpill.c
intern/CMP_nodes/CMP_colorbalance.c
intern/CMP_nodes/CMP_composite.c
intern/CMP_nodes/CMP_crop.c
intern/CMP_nodes/CMP_curves.c
intern/CMP_nodes/CMP_defocus.c
intern/CMP_nodes/CMP_diffMatte.c
intern/CMP_nodes/CMP_dilate.c
intern/CMP_nodes/CMP_directionalblur.c
intern/CMP_nodes/CMP_displace.c
intern/CMP_nodes/CMP_distanceMatte.c
intern/CMP_nodes/CMP_filter.c
intern/CMP_nodes/CMP_flip.c
intern/CMP_nodes/CMP_gamma.c
intern/CMP_nodes/CMP_glare.c
intern/CMP_nodes/CMP_hueSatVal.c
intern/CMP_nodes/CMP_huecorrect.c
intern/CMP_nodes/CMP_idMask.c
intern/CMP_nodes/CMP_image.c
intern/CMP_nodes/CMP_invert.c
intern/CMP_nodes/CMP_lensdist.c
intern/CMP_nodes/CMP_levels.c
intern/CMP_nodes/CMP_lummaMatte.c
intern/CMP_nodes/CMP_mapUV.c
intern/CMP_nodes/CMP_mapValue.c
intern/CMP_nodes/CMP_math.c
intern/CMP_nodes/CMP_mixrgb.c
intern/CMP_nodes/CMP_movieclip.c
intern/CMP_nodes/CMP_normal.c
intern/CMP_nodes/CMP_normalize.c
intern/CMP_nodes/CMP_outputFile.c
intern/CMP_nodes/CMP_premulkey.c
intern/CMP_nodes/CMP_rgb.c
intern/CMP_nodes/CMP_rotate.c
intern/CMP_nodes/CMP_scale.c
intern/CMP_nodes/CMP_sepcombHSVA.c
intern/CMP_nodes/CMP_sepcombRGBA.c
intern/CMP_nodes/CMP_sepcombYCCA.c
intern/CMP_nodes/CMP_sepcombYUVA.c
intern/CMP_nodes/CMP_setalpha.c
intern/CMP_nodes/CMP_splitViewer.c
intern/CMP_nodes/CMP_stabilize2d.c
intern/CMP_nodes/CMP_texture.c
intern/CMP_nodes/CMP_tonemap.c
intern/CMP_nodes/CMP_transform.c
intern/CMP_nodes/CMP_translate.c
intern/CMP_nodes/CMP_valToRgb.c
intern/CMP_nodes/CMP_value.c
intern/CMP_nodes/CMP_vecBlur.c
intern/CMP_nodes/CMP_viewer.c
intern/CMP_nodes/CMP_zcombine.c
intern/CMP_util.c
intern/SHD_nodes/SHD_camera.c
intern/SHD_nodes/SHD_curves.c
intern/SHD_nodes/SHD_dynamic.c
intern/SHD_nodes/SHD_geom.c
intern/SHD_nodes/SHD_hueSatVal.c
intern/SHD_nodes/SHD_invert.c
intern/SHD_nodes/SHD_mapping.c
intern/SHD_nodes/SHD_material.c
intern/SHD_nodes/SHD_math.c
intern/SHD_nodes/SHD_mixRgb.c
intern/SHD_nodes/SHD_normal.c
intern/SHD_nodes/SHD_output.c
intern/SHD_nodes/SHD_rgb.c
intern/SHD_nodes/SHD_sepcombRGB.c
intern/SHD_nodes/SHD_squeeze.c
intern/SHD_nodes/SHD_texture.c
intern/SHD_nodes/SHD_valToRgb.c
intern/SHD_nodes/SHD_value.c
intern/SHD_nodes/SHD_vectMath.c
intern/SHD_util.c
intern/TEX_nodes/TEX_at.c
intern/TEX_nodes/TEX_bricks.c
intern/TEX_nodes/TEX_checker.c
intern/TEX_nodes/TEX_compose.c
intern/TEX_nodes/TEX_coord.c
intern/TEX_nodes/TEX_curves.c
intern/TEX_nodes/TEX_decompose.c
intern/TEX_nodes/TEX_distance.c
intern/TEX_nodes/TEX_hueSatVal.c
intern/TEX_nodes/TEX_image.c
intern/TEX_nodes/TEX_invert.c
intern/TEX_nodes/TEX_math.c
intern/TEX_nodes/TEX_mixRgb.c
intern/TEX_nodes/TEX_output.c
intern/TEX_nodes/TEX_proc.c
intern/TEX_nodes/TEX_rotate.c
intern/TEX_nodes/TEX_scale.c
intern/TEX_nodes/TEX_texture.c
intern/TEX_nodes/TEX_translate.c
intern/TEX_nodes/TEX_valToNor.c
intern/TEX_nodes/TEX_valToRgb.c
intern/TEX_nodes/TEX_viewer.c
intern/TEX_util.c
intern/node_util.c
CMP_node.h
SHD_node.h
TEX_node.h
intern/CMP_util.h
intern/SHD_util.h
intern/TEX_util.h
intern/node_util.h
)
if(WITH_PYTHON)
list(APPEND INC
../python
)
list(APPEND INC_SYS
${PYTHON_INCLUDE_DIRS}
)
add_definitions(-DWITH_PYTHON)
endif()
blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")