===========================
- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
Now clip can contain stabilization data but still be displayed
un-stabilized in clip editor.
- Internal changes in stabilization:
* Use separated location/scale parameters rather than 4x4 matrix.
In some ares "decomposed" data is needed (text draw functions, i.e.).
Also such decomposed data could be used in compositor.
* MovieClip now uses own structure for cache where additional data
can be stored. MovieCache structure now one of properties in
this new structure.
* Get rid of stable image buffer stored in MovieClipStabilization
structure. Pre-created buffer for scaling still stored there.
This helps to keep playback realtime -- re-creating this buffer
introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
Transformation. It can apply translation, rotation and scale. It's
not the same thing as applying this components separately -- all
transformation is happening inside "canvas". And it should be more
accurate on interpolation and sub-pixel translation.
Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
stabilization data which can be used by Translate or Transform
nodes.
- Minor fix of UI issues in Display panel.
168 lines
4.6 KiB
CMake
168 lines
4.6 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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../blenkernel
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../blenlib
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../blenloader
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../render/extern/include
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../../../intern/guardedalloc
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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intern/CMP_nodes/CMP_alphaOver.c
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intern/CMP_nodes/CMP_bilateralblur.c
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intern/CMP_nodes/CMP_blur.c
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intern/CMP_nodes/CMP_brightness.c
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intern/CMP_nodes/CMP_channelMatte.c
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intern/CMP_nodes/CMP_chromaMatte.c
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intern/CMP_nodes/CMP_colorMatte.c
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intern/CMP_nodes/CMP_colorSpill.c
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intern/CMP_nodes/CMP_colorbalance.c
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intern/CMP_nodes/CMP_composite.c
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intern/CMP_nodes/CMP_crop.c
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intern/CMP_nodes/CMP_curves.c
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intern/CMP_nodes/CMP_defocus.c
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intern/CMP_nodes/CMP_diffMatte.c
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intern/CMP_nodes/CMP_dilate.c
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intern/CMP_nodes/CMP_directionalblur.c
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intern/CMP_nodes/CMP_displace.c
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intern/CMP_nodes/CMP_distanceMatte.c
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intern/CMP_nodes/CMP_filter.c
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intern/CMP_nodes/CMP_flip.c
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intern/CMP_nodes/CMP_gamma.c
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intern/CMP_nodes/CMP_glare.c
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intern/CMP_nodes/CMP_hueSatVal.c
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intern/CMP_nodes/CMP_huecorrect.c
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intern/CMP_nodes/CMP_idMask.c
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intern/CMP_nodes/CMP_image.c
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intern/CMP_nodes/CMP_invert.c
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intern/CMP_nodes/CMP_lensdist.c
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intern/CMP_nodes/CMP_levels.c
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intern/CMP_nodes/CMP_lummaMatte.c
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intern/CMP_nodes/CMP_mapUV.c
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intern/CMP_nodes/CMP_mapValue.c
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intern/CMP_nodes/CMP_math.c
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intern/CMP_nodes/CMP_mixrgb.c
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intern/CMP_nodes/CMP_movieclip.c
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intern/CMP_nodes/CMP_normal.c
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intern/CMP_nodes/CMP_normalize.c
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intern/CMP_nodes/CMP_outputFile.c
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intern/CMP_nodes/CMP_premulkey.c
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intern/CMP_nodes/CMP_rgb.c
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intern/CMP_nodes/CMP_rotate.c
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intern/CMP_nodes/CMP_scale.c
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intern/CMP_nodes/CMP_sepcombHSVA.c
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intern/CMP_nodes/CMP_sepcombRGBA.c
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intern/CMP_nodes/CMP_sepcombYCCA.c
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intern/CMP_nodes/CMP_sepcombYUVA.c
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intern/CMP_nodes/CMP_setalpha.c
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intern/CMP_nodes/CMP_splitViewer.c
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intern/CMP_nodes/CMP_stabilize2d.c
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intern/CMP_nodes/CMP_texture.c
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intern/CMP_nodes/CMP_tonemap.c
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intern/CMP_nodes/CMP_transform.c
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intern/CMP_nodes/CMP_translate.c
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intern/CMP_nodes/CMP_valToRgb.c
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intern/CMP_nodes/CMP_value.c
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intern/CMP_nodes/CMP_vecBlur.c
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intern/CMP_nodes/CMP_viewer.c
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intern/CMP_nodes/CMP_zcombine.c
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intern/CMP_util.c
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intern/SHD_nodes/SHD_camera.c
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intern/SHD_nodes/SHD_curves.c
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intern/SHD_nodes/SHD_dynamic.c
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intern/SHD_nodes/SHD_geom.c
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intern/SHD_nodes/SHD_hueSatVal.c
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intern/SHD_nodes/SHD_invert.c
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intern/SHD_nodes/SHD_mapping.c
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intern/SHD_nodes/SHD_material.c
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intern/SHD_nodes/SHD_math.c
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intern/SHD_nodes/SHD_mixRgb.c
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intern/SHD_nodes/SHD_normal.c
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intern/SHD_nodes/SHD_output.c
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intern/SHD_nodes/SHD_rgb.c
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intern/SHD_nodes/SHD_sepcombRGB.c
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intern/SHD_nodes/SHD_squeeze.c
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intern/SHD_nodes/SHD_texture.c
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intern/SHD_nodes/SHD_valToRgb.c
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intern/SHD_nodes/SHD_value.c
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intern/SHD_nodes/SHD_vectMath.c
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intern/SHD_util.c
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intern/TEX_nodes/TEX_at.c
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intern/TEX_nodes/TEX_bricks.c
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intern/TEX_nodes/TEX_checker.c
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intern/TEX_nodes/TEX_compose.c
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intern/TEX_nodes/TEX_coord.c
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intern/TEX_nodes/TEX_curves.c
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intern/TEX_nodes/TEX_decompose.c
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intern/TEX_nodes/TEX_distance.c
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intern/TEX_nodes/TEX_hueSatVal.c
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intern/TEX_nodes/TEX_image.c
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intern/TEX_nodes/TEX_invert.c
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intern/TEX_nodes/TEX_math.c
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intern/TEX_nodes/TEX_mixRgb.c
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intern/TEX_nodes/TEX_output.c
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intern/TEX_nodes/TEX_proc.c
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intern/TEX_nodes/TEX_rotate.c
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intern/TEX_nodes/TEX_scale.c
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intern/TEX_nodes/TEX_texture.c
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intern/TEX_nodes/TEX_translate.c
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intern/TEX_nodes/TEX_valToNor.c
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intern/TEX_nodes/TEX_valToRgb.c
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intern/TEX_nodes/TEX_viewer.c
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intern/TEX_util.c
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intern/node_util.c
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CMP_node.h
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SHD_node.h
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TEX_node.h
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intern/CMP_util.h
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intern/SHD_util.h
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intern/TEX_util.h
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intern/node_util.h
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)
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if(WITH_PYTHON)
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list(APPEND INC
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../python
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)
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list(APPEND INC_SYS
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${PYTHON_INCLUDE_DIRS}
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)
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add_definitions(-DWITH_PYTHON)
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endif()
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blender_add_lib(bf_nodes "${SRC}" "${INC}" "${INC_SYS}")
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