We can't scale the dial gizmo non-uniformly. Therefore, the average of the x/y/z scale is used to determine the scale of the gizmo. Pull Request: https://projects.blender.org/blender/blender/pulls/130183
We can't scale the dial gizmo non-uniformly. Therefore, the average of the x/y/z scale is used to determine the scale of the gizmo. Pull Request: https://projects.blender.org/blender/blender/pulls/130183