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test/source/creator/osx_locals.map
Brecht Van Lommel b555b8dedc Build: hide most symbols on macOS on Linux to avoid conflicts
This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.

Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-31 00:07:55 +02:00

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## The symbols will be treated as if they were marked as __private_extern__
## (aka visibility=hidden) and will not be global in the output file
al*
*Alembic*
av*
blosc*
*boost*
*ceres*
*cineon*
*COLLADA*
cu*
decodeInstruction
*default_error_condition*
*dpx*
*embree*
ff_*
fftw*
FLAC*
ForceStackAlign
FT_*
*GeneratedSaxParser*
*google*
gsm*
Gsm*
html*
id3tag*
*Iex*
*Ilm*
*Imath*
*Imf*
jack_*
jpeg_*
jsimd**
_Jv_RegisterClasses
lame_*
*llvm*
*LLVM*
*MathML*
*mkldnn*
Name
NumNamedVarArgParams
oc_*
ogg*
*oidn*
*OpenColorIO*
*OpenImageIO*
*OpenSubdiv*
*openvdb*
opj_*
opus_*
*OSL*
png_*
*SDL*
*squish*
*tbb*
*TIFF*
*tinyformat*
vorbis*
vp8*
vp9*
vpx*
x264_*
X86CompilationCallback*
xml*
xvid*
*YAML*