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d02aed6c6474eafbcc312156d1debfccb230a00f
test/source
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Lukas Toenne d02aed6c64 Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory.
2012-04-21 13:36:57 +00:00
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blender
Fix for image node: has to check the number of actual node sockets before accessing the output data stack, to avoid reading uninitialized memory.
2012-04-21 13:36:57 +00:00
blenderplayer
Fix blenderplayer build, added stub.
2012-04-17 16:51:10 +00:00
creator
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe.
2012-04-16 06:48:57 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
Fix #31016: rigid body joint constraint in game engine did not respect constraint
2012-04-19 15:14:28 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
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