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test/tests/python/view_layer/test_group_e.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

75 lines
2.2 KiB
Python

# SPDX-FileCopyrightText: 2018-2022 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_group_delete_object(self):
"""
See if we can safely remove instanced objects
"""
import bpy
scene = bpy.context.scene
view_layer = bpy.context.view_layer
ob = bpy.context.object
# clean up the scene a bit
for o in (o for o in view_layer.objects if o != ob):
view_layer.collections[0].collection.objects.unlink(o)
for v in (v for v in scene.view_layers if v != view_layer):
scene.view_layers.remove(v)
# update depsgraph
view_layer.update()
# create group
group = bpy.data.groups.new("Switch")
group.objects.link(ob)
# update depsgraph
view_layer.update()
# instance the group
empty = bpy.data.objects.new("Empty", None)
bpy.context.scene_collection.objects.link(empty)
layer_collection = bpy.context.layer_collection
empty.instance_type = 'GROUP'
empty.instance_collection = group
# prepare to delete the original object
# we could just pass an overridden context
# but let's do it the old fashion way
view_layer.objects.active = ob
ob.select_set(True)
self.assertTrue(ob.select_get())
empty.select_set(False)
self.assertFalse(empty.select_get())
# update depsgraph
view_layer.update()
# delete the original object
bpy.ops.object.delete()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()