- Button option "Single" in render-layer panel will enable to only render the currently indicated render-layer. It will also skip compositing. - Brought back the 'Local View' render. This will only render the visible objects, but with lights from the original view-layers. To make the option useful, it also temporal enables 'Single', which has the a disadvantage that you need to set the correct render-layer. It is a bit a tricky option though... since its quite invisble and confusing for people who don't know the feature. This might become either a button in 3d header, or use a popup requester to confirm, or... will need to think over! At least; both options display in render window a text to denote the option.
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef PIPELINE_H
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#define PIPELINE_H
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struct Render;
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struct RenderResult;
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struct RenderLayer;
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struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr);
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#define PASS_VECTOR_MAX 10000.0f
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#endif /* PIPELINE_H */
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