Files
test/source
Campbell Barton d138a6d43c * fixed crash when a mesh with no UVs was painted.
* fixed more bugs in face clipping, clip_line wasnt working when the line was horiz/vertical. unning exactly on the clipping rectangle bounds.
* testing if a point was inside a triangle didnt work if the point was touching the triangles edge, added IsectPT2Df_limit(...) for this rather then using 3 point/line intersection checks.
...Cant find anymore bugs in face clipping now :)
2008-12-06 17:53:08 +00:00
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2008-11-17 00:54:45 +00:00
2008-09-19 14:15:36 +00:00
2008-11-12 19:03:50 +00:00
2008-10-22 05:35:23 +00:00
2008-10-22 11:28:10 +00:00