Files
test/source/blender/editors/space_node/node_select.cc
Jacques Lucke 0de54b84c6 Geometry Nodes: add simulation support
This adds support for building simulations with geometry nodes. A new
`Simulation Input` and `Simulation Output` node allow maintaining a
simulation state across multiple frames. Together these two nodes form
a `simulation zone` which contains all the nodes that update the simulation
state from one frame to the next.

A new simulation zone can be added via the menu
(`Simulation > Simulation Zone`) or with the node add search.

The simulation state contains a geometry by default. However, it is possible
to add multiple geometry sockets as well as other socket types. Currently,
field inputs are evaluated and stored for the preceding geometry socket in
the order that the sockets are shown. Simulation state items can be added
by linking one of the empty sockets to something else. In the sidebar, there
is a new panel that allows adding, removing and reordering these sockets.

The simulation nodes behave as follows:
* On the first frame, the inputs of the `Simulation Input` node are evaluated
  to initialize the simulation state. In later frames these sockets are not
  evaluated anymore. The `Delta Time` at the first frame is zero, but the
  simulation zone is still evaluated.
* On every next frame, the `Simulation Input` node outputs the simulation
  state of the previous frame. Nodes in the simulation zone can edit that
  data in arbitrary ways, also taking into account the `Delta Time`. The new
  simulation state has to be passed to the `Simulation Output` node where it
  is cached and forwarded.
* On a frame that is already cached or baked, the nodes in the simulation
  zone are not evaluated, because the `Simulation Output` node can return
  the previously cached data directly.

It is not allowed to connect sockets from inside the simulation zone to the
outside without going through the `Simulation Output` node. This is a necessary
restriction to make caching and sub-frame interpolation work. Links can go into
the simulation zone without problems though.

Anonymous attributes are not propagated by the simulation nodes unless they
are explicitly stored in the simulation state. This is unfortunate, but
currently there is no practical and reliable alternative. The core problem
is detecting which anonymous attributes will be required for the simulation
and afterwards. While we can detect this for the current evaluation, we can't
look into the future in time to see what data will be necessary. We intend to
make it easier to explicitly pass data through a simulation in the future,
even if the simulation is in a nested node group.

There is a new `Simulation Nodes` panel in the physics tab in the properties
editor. It allows baking all simulation zones on the selected objects. The
baking options are intentially kept at a minimum for this MVP. More features
for simulation baking as well as baking in general can be expected to be added
separately.

All baked data is stored on disk in a folder next to the .blend file. #106937
describes how baking is implemented in more detail. Volumes can not be baked
yet and materials are lost during baking for now. Packing the baked data into
the .blend file is not yet supported.

The timeline indicates which frames are currently cached, baked or cached but
invalidated by user-changes.

Simulation input and output nodes are internally linked together by their
`bNode.identifier` which stays the same even if the node name changes. They
are generally added and removed together. However, there are still cases where
"dangling" simulation nodes can be created currently. Those generally don't
cause harm, but would be nice to avoid this in more cases in the future.

Co-authored-by: Hans Goudey <h.goudey@me.com>
Co-authored-by: Lukas Tönne <lukas@blender.org>

Pull Request: https://projects.blender.org/blender/blender/pulls/104924
2023-05-03 13:18:59 +02:00

1457 lines
40 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation */
/** \file
* \ingroup spnode
*/
#include <array>
#include <cstdlib>
#include "DNA_node_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_lasso_2d.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_search.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.h"
#include "BKE_workspace.h"
#include "ED_node.h" /* own include */
#include "ED_node.hh" /* own include */
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_view3d.h"
#include "ED_viewer_path.hh"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "DEG_depsgraph.h"
#include "MEM_guardedalloc.h"
#include "node_intern.hh" /* own include */
namespace blender::ed::space_node {
static bool is_event_over_node_or_socket(const bContext &C, const wmEvent &event);
/**
* Function to detect if there is a visible view3d that uses workbench in texture mode.
* This function is for fixing #76970 for Blender 2.83. The actual fix should add a mechanism in
* the depsgraph that can be used by the draw engines to check if they need to be redrawn.
*
* We don't want to add these risky changes this close before releasing 2.83 without good testing
* hence this workaround. There are still cases were too many updates happen. For example when you
* have both a Cycles and workbench with textures viewport.
*/
static bool has_workbench_in_texture_color(const wmWindowManager *wm,
const Scene *scene,
const Object *ob)
{
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->scene != scene) {
continue;
}
const bScreen *screen = BKE_workspace_active_screen_get(win->workspace_hook);
LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
if (area->spacetype == SPACE_VIEW3D) {
const View3D *v3d = (const View3D *)area->spacedata.first;
if (ED_view3d_has_workbench_in_texture_color(scene, ob, v3d)) {
return true;
}
}
}
}
return false;
}
/* -------------------------------------------------------------------- */
/** \name Public Node Selection API
* \{ */
rctf node_frame_rect_inside(const bNode &node)
{
const float margin = 1.5f * U.widget_unit;
rctf frame_inside = {
node.runtime->totr.xmin,
node.runtime->totr.xmax,
node.runtime->totr.ymin,
node.runtime->totr.ymax,
};
BLI_rctf_pad(&frame_inside, -margin, -margin);
return frame_inside;
}
bool node_or_socket_isect_event(const bContext &C, const wmEvent &event)
{
return is_event_over_node_or_socket(C, event);
}
static bool node_frame_select_isect_mouse(const bNode &node, const float2 &mouse)
{
/* Frame nodes are selectable by their borders (including their whole rect - as for other nodes -
* would prevent e.g. box selection of nodes inside that frame). */
const rctf frame_inside = node_frame_rect_inside(node);
if (BLI_rctf_isect_pt(&node.runtime->totr, mouse.x, mouse.y) &&
!BLI_rctf_isect_pt(&frame_inside, mouse.x, mouse.y))
{
return true;
}
return false;
}
static bNode *node_under_mouse_select(bNodeTree &ntree, const float2 mouse)
{
LISTBASE_FOREACH_BACKWARD (bNode *, node, &ntree.nodes) {
switch (node->type) {
case NODE_FRAME: {
if (node_frame_select_isect_mouse(*node, mouse)) {
return node;
}
break;
}
default: {
if (BLI_rctf_isect_pt(&node->runtime->totr, int(mouse.x), int(mouse.y))) {
return node;
}
break;
}
}
}
return nullptr;
}
static bool node_under_mouse_tweak(const bNodeTree &ntree, const float2 &mouse)
{
LISTBASE_FOREACH_BACKWARD (const bNode *, node, &ntree.nodes) {
switch (node->type) {
case NODE_REROUTE: {
const float2 location = node_to_view(*node, {node->locx, node->locy});
if (math::distance_squared(mouse, location) < square_f(24.0f)) {
return true;
}
break;
}
case NODE_FRAME: {
if (node_frame_select_isect_mouse(*node, mouse)) {
return true;
}
break;
}
default: {
if (BLI_rctf_isect_pt(&node->runtime->totr, mouse.x, mouse.y)) {
return true;
}
break;
}
}
}
return false;
}
static bool is_position_over_node_or_socket(SpaceNode &snode, const float2 &mouse)
{
if (node_under_mouse_tweak(*snode.edittree, mouse)) {
return true;
}
if (node_find_indicated_socket(snode, mouse, SOCK_IN | SOCK_OUT)) {
return true;
}
return false;
}
static bool is_event_over_node_or_socket(const bContext &C, const wmEvent &event)
{
SpaceNode &snode = *CTX_wm_space_node(&C);
ARegion &region = *CTX_wm_region(&C);
int2 mval;
WM_event_drag_start_mval(&event, &region, mval);
float2 mouse;
UI_view2d_region_to_view(&region.v2d, mval.x, mval.y, &mouse.x, &mouse.y);
return is_position_over_node_or_socket(snode, mouse);
}
void node_socket_select(bNode *node, bNodeSocket &sock)
{
sock.flag |= SELECT;
/* select node too */
if (node) {
node->flag |= SELECT;
}
}
void node_socket_deselect(bNode *node, bNodeSocket &sock, const bool deselect_node)
{
sock.flag &= ~SELECT;
if (node && deselect_node) {
bool sel = false;
/* if no selected sockets remain, also deselect the node */
LISTBASE_FOREACH (bNodeSocket *, input, &node->inputs) {
if (input->flag & SELECT) {
sel = true;
break;
}
}
LISTBASE_FOREACH (bNodeSocket *, output, &node->outputs) {
if (output->flag & SELECT) {
sel = true;
break;
}
}
if (!sel) {
node->flag &= ~SELECT;
}
}
}
static void node_socket_toggle(bNode *node, bNodeSocket &sock, bool deselect_node)
{
if (sock.flag & SELECT) {
node_socket_deselect(node, sock, deselect_node);
}
else {
node_socket_select(node, sock);
}
}
void node_deselect_all(bNodeTree &node_tree)
{
for (bNode *node : node_tree.all_nodes()) {
nodeSetSelected(node, false);
}
}
void node_deselect_all_input_sockets(bNodeTree &node_tree, const bool deselect_nodes)
{
/* XXX not calling node_socket_deselect here each time, because this does iteration
* over all node sockets internally to check if the node stays selected.
* We can do that more efficiently here.
*/
for (bNode *node : node_tree.all_nodes()) {
bool sel = false;
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
socket->flag &= ~SELECT;
}
/* If no selected sockets remain, also deselect the node. */
if (deselect_nodes) {
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
if (socket->flag & SELECT) {
sel = true;
break;
}
}
if (!sel) {
node->flag &= ~SELECT;
}
}
}
}
void node_deselect_all_output_sockets(bNodeTree &node_tree, const bool deselect_nodes)
{
/* XXX not calling node_socket_deselect here each time, because this does iteration
* over all node sockets internally to check if the node stays selected.
* We can do that more efficiently here.
*/
for (bNode *node : node_tree.all_nodes()) {
bool sel = false;
LISTBASE_FOREACH (bNodeSocket *, socket, &node->outputs) {
socket->flag &= ~SELECT;
}
/* if no selected sockets remain, also deselect the node */
if (deselect_nodes) {
LISTBASE_FOREACH (bNodeSocket *, socket, &node->inputs) {
if (socket->flag & SELECT) {
sel = true;
break;
}
}
if (!sel) {
node->flag &= ~SELECT;
}
}
}
}
void node_select_paired(bNodeTree &node_tree)
{
for (bNode *input_node : node_tree.nodes_by_type("GeometryNodeSimulationInput")) {
const auto *storage = static_cast<const NodeGeometrySimulationInput *>(input_node->storage);
if (bNode *output_node = node_tree.node_by_id(storage->output_node_id)) {
if (input_node->flag & NODE_SELECT) {
output_node->flag |= NODE_SELECT;
}
if (output_node->flag & NODE_SELECT) {
input_node->flag |= NODE_SELECT;
}
}
}
}
VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree)
{
VectorSet<bNode *> selected_nodes;
for (bNode *node : node_tree.all_nodes()) {
if (node->flag & NODE_SELECT) {
selected_nodes.add(node);
}
}
return selected_nodes;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Grouped Operator
* \{ */
/* Return true if we need redraw, otherwise false. */
static bool node_select_grouped_type(bNodeTree &node_tree, bNode &node_act)
{
bool changed = false;
for (bNode *node : node_tree.all_nodes()) {
if ((node->flag & SELECT) == 0) {
if (node->type == node_act.type) {
nodeSetSelected(node, true);
changed = true;
}
}
}
return changed;
}
static bool node_select_grouped_color(bNodeTree &node_tree, bNode &node_act)
{
bool changed = false;
for (bNode *node : node_tree.all_nodes()) {
if ((node->flag & SELECT) == 0) {
if (compare_v3v3(node->color, node_act.color, 0.005f)) {
nodeSetSelected(node, true);
changed = true;
}
}
}
return changed;
}
static bool node_select_grouped_name(bNodeTree &node_tree, bNode &node_act, const bool from_right)
{
bool changed = false;
const uint delims[] = {'.', '-', '_', '\0'};
size_t pref_len_act, pref_len_curr;
const char *sep, *suf_act, *suf_curr;
pref_len_act = BLI_str_partition_ex_utf8(
node_act.name, nullptr, delims, &sep, &suf_act, from_right);
/* NOTE: in case we are searching for suffix, and found none, use whole name as suffix. */
if (from_right && !(sep && suf_act)) {
pref_len_act = 0;
suf_act = node_act.name;
}
for (bNode *node : node_tree.all_nodes()) {
if (node->flag & SELECT) {
continue;
}
pref_len_curr = BLI_str_partition_ex_utf8(
node->name, nullptr, delims, &sep, &suf_curr, from_right);
/* Same as with active node name! */
if (from_right && !(sep && suf_curr)) {
pref_len_curr = 0;
suf_curr = node->name;
}
if ((from_right && STREQ(suf_act, suf_curr)) ||
(!from_right && (pref_len_act == pref_len_curr) &&
STREQLEN(node_act.name, node->name, pref_len_act)))
{
nodeSetSelected(node, true);
changed = true;
}
}
return changed;
}
enum {
NODE_SELECT_GROUPED_TYPE = 0,
NODE_SELECT_GROUPED_COLOR = 1,
NODE_SELECT_GROUPED_PREFIX = 2,
NODE_SELECT_GROUPED_SUFIX = 3,
};
static int node_select_grouped_exec(bContext *C, wmOperator *op)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
bNode *node_act = nodeGetActive(snode.edittree);
if (node_act == nullptr) {
return OPERATOR_CANCELLED;
}
bool changed = false;
const bool extend = RNA_boolean_get(op->ptr, "extend");
const int type = RNA_enum_get(op->ptr, "type");
if (!extend) {
node_deselect_all(node_tree);
}
nodeSetSelected(node_act, true);
switch (type) {
case NODE_SELECT_GROUPED_TYPE:
changed = node_select_grouped_type(node_tree, *node_act);
break;
case NODE_SELECT_GROUPED_COLOR:
changed = node_select_grouped_color(node_tree, *node_act);
break;
case NODE_SELECT_GROUPED_PREFIX:
changed = node_select_grouped_name(node_tree, *node_act, false);
break;
case NODE_SELECT_GROUPED_SUFIX:
changed = node_select_grouped_name(node_tree, *node_act, true);
break;
default:
break;
}
if (changed) {
node_sort(node_tree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
void NODE_OT_select_grouped(wmOperatorType *ot)
{
PropertyRNA *prop;
static const EnumPropertyItem prop_select_grouped_types[] = {
{NODE_SELECT_GROUPED_TYPE, "TYPE", 0, "Type", ""},
{NODE_SELECT_GROUPED_COLOR, "COLOR", 0, "Color", ""},
{NODE_SELECT_GROUPED_PREFIX, "PREFIX", 0, "Prefix", ""},
{NODE_SELECT_GROUPED_SUFIX, "SUFFIX", 0, "Suffix", ""},
{0, nullptr, 0, nullptr, nullptr},
};
/* identifiers */
ot->name = "Select Grouped";
ot->description = "Select nodes with similar properties";
ot->idname = "NODE_OT_select_grouped";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = node_select_grouped_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_boolean(ot->srna,
"extend",
false,
"Extend",
"Extend selection instead of deselecting everything first");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select (Cursor Pick) Operator
* \{ */
void node_select_single(bContext &C, bNode &node)
{
Main *bmain = CTX_data_main(&C);
SpaceNode &snode = *CTX_wm_space_node(&C);
bNodeTree &node_tree = *snode.edittree;
const Object *ob = CTX_data_active_object(&C);
const Scene *scene = CTX_data_scene(&C);
const wmWindowManager *wm = CTX_wm_manager(&C);
bool active_texture_changed = false;
for (bNode *node_iter : node_tree.all_nodes()) {
if (node_iter != &node) {
nodeSetSelected(node_iter, false);
}
}
nodeSetSelected(&node, true);
ED_node_set_active(bmain, &snode, &node_tree, &node, &active_texture_changed);
ED_node_set_active_viewer_key(&snode);
node_sort(node_tree);
if (active_texture_changed && has_workbench_in_texture_color(wm, scene, ob)) {
DEG_id_tag_update(&node_tree.id, ID_RECALC_COPY_ON_WRITE);
}
WM_event_add_notifier(&C, NC_NODE | NA_SELECTED, nullptr);
}
static bool node_mouse_select(bContext *C,
wmOperator *op,
const int2 mval,
SelectPick_Params *params)
{
Main &bmain = *CTX_data_main(C);
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
ARegion &region = *CTX_wm_region(C);
const Object *ob = CTX_data_active_object(C);
const Scene *scene = CTX_data_scene(C);
const wmWindowManager *wm = CTX_wm_manager(C);
bNode *node = nullptr;
bNodeSocket *sock = nullptr;
/* Always do socket_select when extending selection. */
const bool socket_select = (params->sel_op == SEL_OP_XOR) ||
RNA_boolean_get(op->ptr, "socket_select");
bool changed = false;
bool found = false;
bool node_was_selected = false;
/* Get mouse coordinates in view2d space. */
float2 cursor;
UI_view2d_region_to_view(&region.v2d, mval.x, mval.y, &cursor.x, &cursor.y);
/* First do socket selection, these generally overlap with nodes. */
if (socket_select) {
/* NOTE: unlike nodes #SelectPick_Params isn't fully supported. */
const bool extend = (params->sel_op == SEL_OP_XOR);
sock = node_find_indicated_socket(snode, cursor, SOCK_IN);
if (sock) {
node = &sock->owner_node();
found = true;
node_was_selected = node->flag & SELECT;
/* NOTE: SOCK_IN does not take into account the extend case...
* This feature is not really used anyway currently? */
node_socket_toggle(node, *sock, true);
changed = true;
}
if (!changed) {
sock = node_find_indicated_socket(snode, cursor, SOCK_OUT);
if (sock) {
node = &sock->owner_node();
found = true;
node_was_selected = node->flag & SELECT;
if (sock->flag & SELECT) {
if (extend) {
node_socket_deselect(node, *sock, true);
changed = true;
}
}
else {
/* Only allow one selected output per node, for sensible linking.
* Allow selecting outputs from different nodes though, if extend is true. */
for (bNodeSocket *tsock : node->output_sockets()) {
if (tsock == sock) {
continue;
}
node_socket_deselect(node, *tsock, true);
changed = true;
}
if (!extend) {
for (bNode *tnode : node_tree.all_nodes()) {
if (tnode == node) {
continue;
}
for (bNodeSocket *tsock : tnode->output_sockets()) {
node_socket_deselect(tnode, *tsock, true);
changed = true;
}
}
}
node_socket_select(node, *sock);
changed = true;
}
}
}
}
if (!sock) {
/* Find the closest visible node. */
node = node_under_mouse_select(node_tree, cursor);
found = (node != nullptr);
node_was_selected = node && (node->flag & SELECT);
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && (node->flag & SELECT)) {
found = false;
}
else if (found || params->deselect_all) {
/* Deselect everything. */
node_deselect_all(node_tree);
changed = true;
}
}
if (found) {
switch (params->sel_op) {
case SEL_OP_ADD:
nodeSetSelected(node, true);
break;
case SEL_OP_SUB:
nodeSetSelected(node, false);
break;
case SEL_OP_XOR: {
/* Check active so clicking on an inactive node activates it. */
bool is_selected = (node->flag & NODE_SELECT) && (node->flag & NODE_ACTIVE);
nodeSetSelected(node, !is_selected);
break;
}
case SEL_OP_SET:
nodeSetSelected(node, true);
break;
case SEL_OP_AND:
/* Doesn't make sense for picking. */
BLI_assert_unreachable();
break;
}
changed = true;
}
}
if (RNA_boolean_get(op->ptr, "clear_viewer")) {
if (node == nullptr) {
/* Disable existing active viewer. */
WorkSpace *workspace = CTX_wm_workspace(C);
BKE_viewer_path_clear(&workspace->viewer_path);
WM_event_add_notifier(C, NC_VIEWER_PATH, nullptr);
}
}
if (!(changed || found)) {
return false;
}
bool active_texture_changed = false;
bool viewer_node_changed = false;
if ((node != nullptr) && (node_was_selected == false || params->select_passthrough == false)) {
viewer_node_changed = (node->flag & NODE_DO_OUTPUT) == 0 && node->type == GEO_NODE_VIEWER;
ED_node_set_active(&bmain, &snode, snode.edittree, node, &active_texture_changed);
}
else if (node != nullptr && node->type == GEO_NODE_VIEWER) {
viewer_path::activate_geometry_node(bmain, snode, *node);
}
ED_node_set_active_viewer_key(&snode);
node_sort(node_tree);
if ((active_texture_changed && has_workbench_in_texture_color(wm, scene, ob)) ||
viewer_node_changed)
{
DEG_id_tag_update(&snode.edittree->id, ID_RECALC_COPY_ON_WRITE);
}
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return true;
}
static int node_select_exec(bContext *C, wmOperator *op)
{
/* Get settings from RNA properties for operator. */
int2 mval;
RNA_int_get_array(op->ptr, "location", mval);
SelectPick_Params params = {};
ED_select_pick_params_from_operator(op->ptr, &params);
/* Perform the selection. */
const bool changed = node_mouse_select(C, op, mval, &params);
if (changed) {
return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
}
/* Nothing selected, just pass through. */
return OPERATOR_PASS_THROUGH | OPERATOR_CANCELLED;
}
static int node_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
RNA_int_set_array(op->ptr, "location", event->mval);
const int retval = node_select_exec(C, op);
return WM_operator_flag_only_pass_through_on_press(retval, event);
}
void NODE_OT_select(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Select";
ot->idname = "NODE_OT_select";
ot->description = "Select the node under the cursor";
/* api callbacks */
ot->exec = node_select_exec;
ot->invoke = node_select_invoke;
ot->poll = ED_operator_node_active;
ot->get_name = ED_select_pick_get_name;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_mouse_select(ot);
prop = RNA_def_int_vector(ot->srna,
"location",
2,
nullptr,
INT_MIN,
INT_MAX,
"Location",
"Mouse location",
INT_MIN,
INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
RNA_def_boolean(ot->srna, "socket_select", false, "Socket Select", "");
RNA_def_boolean(ot->srna,
"clear_viewer",
false,
"Clear Viewer",
"Deactivate geometry nodes viewer when clicking in empty space");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Box Select Operator
* \{ */
static int node_box_select_exec(bContext *C, wmOperator *op)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
const ARegion &region = *CTX_wm_region(C);
rctf rectf;
WM_operator_properties_border_to_rctf(op, &rectf);
UI_view2d_region_to_view_rctf(&region.v2d, &rectf, &rectf);
const eSelectOp sel_op = (eSelectOp)RNA_enum_get(op->ptr, "mode");
const bool select = (sel_op != SEL_OP_SUB);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
node_deselect_all(node_tree);
}
for (bNode *node : node_tree.all_nodes()) {
bool is_inside = false;
switch (node->type) {
case NODE_FRAME: {
/* Frame nodes are selectable by their borders (including their whole rect - as for other
* nodes - would prevent selection of other nodes inside that frame. */
const rctf frame_inside = node_frame_rect_inside(*node);
if (BLI_rctf_isect(&rectf, &node->runtime->totr, nullptr) &&
!BLI_rctf_inside_rctf(&frame_inside, &rectf))
{
nodeSetSelected(node, select);
is_inside = true;
}
break;
}
default: {
is_inside = BLI_rctf_isect(&rectf, &node->runtime->totr, nullptr);
break;
}
}
if (is_inside) {
nodeSetSelected(node, select);
}
}
node_sort(node_tree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
static int node_box_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
const bool tweak = RNA_boolean_get(op->ptr, "tweak");
if (tweak && is_event_over_node_or_socket(*C, *event)) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
return WM_gesture_box_invoke(C, op, event);
}
void NODE_OT_select_box(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Box Select";
ot->idname = "NODE_OT_select_box";
ot->description = "Use box selection to select nodes";
/* api callbacks */
ot->invoke = node_box_select_invoke;
ot->exec = node_box_select_exec;
ot->modal = WM_gesture_box_modal;
ot->cancel = WM_gesture_box_cancel;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_boolean(ot->srna,
"tweak",
false,
"Tweak",
"Only activate when mouse is not over a node (useful for tweak gesture)");
WM_operator_properties_gesture_box(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Circle Select Operator
* \{ */
static int node_circleselect_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *region = CTX_wm_region(C);
bNodeTree &node_tree = *snode->edittree;
int x, y, radius;
float2 offset;
float zoom = float(BLI_rcti_size_x(&region->winrct)) / float(BLI_rctf_size_x(&region->v2d.cur));
const eSelectOp sel_op = ED_select_op_modal(
(eSelectOp)RNA_enum_get(op->ptr, "mode"),
WM_gesture_is_modal_first((const wmGesture *)op->customdata));
const bool select = (sel_op != SEL_OP_SUB);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
node_deselect_all(node_tree);
}
/* get operator properties */
x = RNA_int_get(op->ptr, "x");
y = RNA_int_get(op->ptr, "y");
radius = RNA_int_get(op->ptr, "radius");
UI_view2d_region_to_view(&region->v2d, x, y, &offset.x, &offset.y);
for (bNode *node : node_tree.all_nodes()) {
switch (node->type) {
case NODE_FRAME: {
/* Frame nodes are selectable by their borders (including their whole rect - as for other
* nodes - would prevent selection of _only_ other nodes inside that frame. */
rctf frame_inside = node_frame_rect_inside(*node);
const float radius_adjusted = float(radius) / zoom;
BLI_rctf_pad(&frame_inside, -2.0f * radius_adjusted, -2.0f * radius_adjusted);
if (BLI_rctf_isect_circle(&node->runtime->totr, offset, radius_adjusted) &&
!BLI_rctf_isect_circle(&frame_inside, offset, radius_adjusted))
{
nodeSetSelected(node, select);
}
break;
}
default: {
if (BLI_rctf_isect_circle(&node->runtime->totr, offset, radius / zoom)) {
nodeSetSelected(node, select);
}
break;
}
}
}
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_select_circle(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Circle Select";
ot->idname = "NODE_OT_select_circle";
ot->description = "Use circle selection to select nodes";
/* api callbacks */
ot->invoke = WM_gesture_circle_invoke;
ot->exec = node_circleselect_exec;
ot->modal = WM_gesture_circle_modal;
ot->poll = ED_operator_node_active;
ot->get_name = ED_select_circle_get_name;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
WM_operator_properties_gesture_circle(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lasso Select Operator
* \{ */
static int node_lasso_select_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
const bool tweak = RNA_boolean_get(op->ptr, "tweak");
if (tweak && is_event_over_node_or_socket(*C, *event)) {
return OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH;
}
return WM_gesture_lasso_invoke(C, op, event);
}
static bool do_lasso_select_node(bContext *C,
const int mcoords[][2],
const int mcoords_len,
eSelectOp sel_op)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNodeTree &node_tree = *snode->edittree;
ARegion *region = CTX_wm_region(C);
rcti rect;
bool changed = false;
const bool select = (sel_op != SEL_OP_SUB);
if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
node_deselect_all(node_tree);
changed = true;
}
/* Get rectangle from operator. */
BLI_lasso_boundbox(&rect, mcoords, mcoords_len);
for (bNode *node : node_tree.all_nodes()) {
if (select && (node->flag & NODE_SELECT)) {
continue;
}
switch (node->type) {
case NODE_FRAME: {
/* Frame nodes are selectable by their borders (including their whole rect - as for other
* nodes - would prevent selection of other nodes inside that frame. */
rctf rectf;
BLI_rctf_rcti_copy(&rectf, &rect);
UI_view2d_region_to_view_rctf(&region->v2d, &rectf, &rectf);
const rctf frame_inside = node_frame_rect_inside(*node);
if (BLI_rctf_isect(&rectf, &node->runtime->totr, nullptr) &&
!BLI_rctf_inside_rctf(&frame_inside, &rectf))
{
nodeSetSelected(node, select);
changed = true;
}
break;
}
default: {
int2 screen_co;
const float2 center = {BLI_rctf_cent_x(&node->runtime->totr),
BLI_rctf_cent_y(&node->runtime->totr)};
/* marker in screen coords */
if (UI_view2d_view_to_region_clip(
&region->v2d, center.x, center.y, &screen_co.x, &screen_co.y) &&
BLI_rcti_isect_pt(&rect, screen_co.x, screen_co.y) &&
BLI_lasso_is_point_inside(mcoords, mcoords_len, screen_co.x, screen_co.y, INT_MAX))
{
nodeSetSelected(node, select);
changed = true;
}
break;
}
}
}
if (changed) {
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
}
return changed;
}
static int node_lasso_select_exec(bContext *C, wmOperator *op)
{
int mcoords_len;
const int(*mcoords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcoords_len);
if (mcoords) {
const eSelectOp sel_op = (eSelectOp)RNA_enum_get(op->ptr, "mode");
do_lasso_select_node(C, mcoords, mcoords_len, sel_op);
MEM_freeN((void *)mcoords);
return OPERATOR_FINISHED;
}
return OPERATOR_PASS_THROUGH;
}
void NODE_OT_select_lasso(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Lasso Select";
ot->description = "Select nodes using lasso selection";
ot->idname = "NODE_OT_select_lasso";
/* api callbacks */
ot->invoke = node_lasso_select_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = node_lasso_select_exec;
ot->poll = ED_operator_node_active;
ot->cancel = WM_gesture_lasso_cancel;
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
/* properties */
RNA_def_boolean(ot->srna,
"tweak",
false,
"Tweak",
"Only activate when mouse is not over a node (useful for tweak gesture)");
WM_operator_properties_gesture_lasso(ot);
WM_operator_properties_select_operation_simple(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name (De)select All Operator
* \{ */
static bool any_node_selected(const bNodeTree &node_tree)
{
for (const bNode *node : node_tree.all_nodes()) {
if (node->flag & NODE_SELECT) {
return true;
}
}
return false;
}
static int node_select_all_exec(bContext *C, wmOperator *op)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
node_tree.ensure_topology_cache();
int action = RNA_enum_get(op->ptr, "action");
if (action == SEL_TOGGLE) {
if (any_node_selected(node_tree)) {
action = SEL_DESELECT;
}
else {
action = SEL_SELECT;
}
}
switch (action) {
case SEL_SELECT:
for (bNode *node : node_tree.all_nodes()) {
nodeSetSelected(node, true);
}
break;
case SEL_DESELECT:
node_deselect_all(node_tree);
break;
case SEL_INVERT:
for (bNode *node : node_tree.all_nodes()) {
nodeSetSelected(node, !(node->flag & SELECT));
}
break;
}
node_sort(node_tree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
ot->name = "(De)select All";
ot->description = "(De)select all nodes";
ot->idname = "NODE_OT_select_all";
/* api callbacks */
ot->exec = node_select_all_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
WM_operator_properties_select_all(ot);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Linked To Operator
* \{ */
static int node_select_linked_to_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
node_tree.ensure_topology_cache();
VectorSet<bNode *> initial_selection = get_selected_nodes(node_tree);
for (bNode *node : initial_selection) {
for (bNodeSocket *output_socket : node->output_sockets()) {
if (!output_socket->is_available()) {
continue;
}
for (bNodeSocket *input_socket : output_socket->directly_linked_sockets()) {
if (!input_socket->is_available()) {
continue;
}
nodeSetSelected(&input_socket->owner_node(), true);
}
}
}
node_sort(node_tree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_select_linked_to(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked To";
ot->description = "Select nodes linked to the selected ones";
ot->idname = "NODE_OT_select_linked_to";
/* api callbacks */
ot->exec = node_select_linked_to_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Linked From Operator
* \{ */
static int node_select_linked_from_exec(bContext *C, wmOperator * /*op*/)
{
SpaceNode &snode = *CTX_wm_space_node(C);
bNodeTree &node_tree = *snode.edittree;
node_tree.ensure_topology_cache();
VectorSet<bNode *> initial_selection = get_selected_nodes(node_tree);
for (bNode *node : initial_selection) {
for (bNodeSocket *input_socket : node->input_sockets()) {
if (!input_socket->is_available()) {
continue;
}
for (bNodeSocket *output_socket : input_socket->directly_linked_sockets()) {
if (!output_socket->is_available()) {
continue;
}
nodeSetSelected(&output_socket->owner_node(), true);
}
}
}
node_sort(node_tree);
WM_event_add_notifier(C, NC_NODE | NA_SELECTED, nullptr);
return OPERATOR_FINISHED;
}
void NODE_OT_select_linked_from(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Select Linked From";
ot->description = "Select nodes linked from the selected ones";
ot->idname = "NODE_OT_select_linked_from";
/* api callbacks */
ot->exec = node_select_linked_from_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Select Same Type Step Operator
* \{ */
static bool nodes_are_same_type_for_select(const bNode &a, const bNode &b)
{
return a.type == b.type;
}
static int node_select_same_type_step_exec(bContext *C, wmOperator *op)
{
SpaceNode *snode = CTX_wm_space_node(C);
ARegion *region = CTX_wm_region(C);
const bool prev = RNA_boolean_get(op->ptr, "prev");
bNode &active_node = *nodeGetActive(snode->edittree);
bNodeTree &node_tree = *snode->edittree;
node_tree.ensure_topology_cache();
if (node_tree.all_nodes().size() == 1) {
return OPERATOR_CANCELLED;
}
const Span<const bNode *> toposort = node_tree.toposort_left_to_right();
const int index = toposort.first_index(&active_node);
int new_index = index;
while (true) {
new_index += (prev ? -1 : 1);
if (!toposort.index_range().contains(new_index)) {
return OPERATOR_CANCELLED;
}
if (nodes_are_same_type_for_select(*toposort[new_index], active_node)) {
break;
}
}
bNode *new_active_node = node_tree.all_nodes()[toposort[new_index]->index()];
if (new_active_node == &active_node) {
return OPERATOR_CANCELLED;
}
node_select_single(*C, *new_active_node);
if (!BLI_rctf_inside_rctf(&region->v2d.cur, &new_active_node->runtime->totr)) {
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
space_node_view_flag(*C, *snode, *region, NODE_SELECT, smooth_viewtx);
}
return OPERATOR_FINISHED;
}
void NODE_OT_select_same_type_step(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Activate Same Type Next/Prev";
ot->description = "Activate and view same node type, step by step";
ot->idname = "NODE_OT_select_same_type_step";
/* api callbacks */
ot->exec = node_select_same_type_step_exec;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "prev", false, "Previous", "");
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Find Node by Name Operator
* \{ */
static void node_find_create_label(const bNode *node, char *str, int maxlen)
{
if (node->label[0]) {
BLI_snprintf(str, maxlen, "%s (%s)", node->name, node->label);
}
else {
BLI_strncpy(str, node->name, maxlen);
}
}
/* Generic search invoke. */
static void node_find_update_fn(const bContext *C,
void * /*arg*/,
const char *str,
uiSearchItems *items,
const bool /*is_first*/)
{
SpaceNode *snode = CTX_wm_space_node(C);
StringSearch *search = BLI_string_search_new();
for (bNode *node : snode->edittree->all_nodes()) {
char name[256];
node_find_create_label(node, name, ARRAY_SIZE(name));
BLI_string_search_add(search, name, node, 0);
}
bNode **filtered_nodes;
int filtered_amount = BLI_string_search_query(search, str, (void ***)&filtered_nodes);
for (int i = 0; i < filtered_amount; i++) {
bNode *node = filtered_nodes[i];
char name[256];
node_find_create_label(node, name, ARRAY_SIZE(name));
if (!UI_search_item_add(items, name, node, ICON_NONE, 0, 0)) {
break;
}
}
MEM_freeN(filtered_nodes);
BLI_string_search_free(search);
}
static void node_find_exec_fn(bContext *C, void * /*arg1*/, void *arg2)
{
SpaceNode *snode = CTX_wm_space_node(C);
bNode *active = (bNode *)arg2;
if (active) {
ARegion *region = CTX_wm_region(C);
node_select_single(*C, *active);
if (!BLI_rctf_inside_rctf(&region->v2d.cur, &active->runtime->totr)) {
space_node_view_flag(*C, *snode, *region, NODE_SELECT, U.smooth_viewtx);
}
}
}
static uiBlock *node_find_menu(bContext *C, ARegion *region, void *arg_op)
{
static char search[256] = "";
uiBlock *block;
uiBut *but;
wmOperator *op = (wmOperator *)arg_op;
block = UI_block_begin(C, region, "_popup", UI_EMBOSS);
UI_block_flag_enable(block, UI_BLOCK_LOOP | UI_BLOCK_MOVEMOUSE_QUIT | UI_BLOCK_SEARCH_MENU);
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
but = uiDefSearchBut(block,
search,
0,
ICON_VIEWZOOM,
sizeof(search),
10,
10,
UI_searchbox_size_x(),
UI_UNIT_Y,
0,
0,
"");
UI_but_func_search_set(
but, nullptr, node_find_update_fn, op->type, false, nullptr, node_find_exec_fn, nullptr);
UI_but_flag_enable(but, UI_BUT_ACTIVATE_ON_INIT);
/* Fake button holds space for search items. */
uiDefBut(block,
UI_BTYPE_LABEL,
0,
"",
10,
10 - UI_searchbox_size_y(),
UI_searchbox_size_x(),
UI_searchbox_size_y(),
nullptr,
0,
0,
0,
0,
nullptr);
/* Move it downwards, mouse over button. */
std::array<int, 2> bounds_offset = {0, -UI_UNIT_Y};
UI_block_bounds_set_popup(block, 0.3f * U.widget_unit, bounds_offset.data());
return block;
}
static int node_find_node_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
UI_popup_block_invoke(C, node_find_menu, op, nullptr);
return OPERATOR_CANCELLED;
}
void NODE_OT_find_node(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Find Node";
ot->description = "Search for a node by name and focus and select it";
ot->idname = "NODE_OT_find_node";
/* api callbacks */
ot->invoke = node_find_node_invoke;
ot->poll = ED_operator_node_active;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
} // namespace blender::ed::space_node