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test/intern
Alaska b9ebd96539 Fix #133229: Remove camera size optimization from SSS shader in Cycles
In Cycles, the subsurface scattering shader will switch to a
diffuse shader under a few different conditions to improve performance
and reduce noise.

This commit removes the "switch back to diffuse if the scattering
radius is less than a quarter of a pixel" optimization because in some
scenes, this can result in noticable lines as the shader transitions
between subsurface scattering and diffuse.

Pull Request: https://projects.blender.org/blender/blender/pulls/133245
2025-01-21 04:31:43 +01:00
..
2024-09-20 13:14:57 +10:00
2024-01-03 13:38:14 +01:00
2024-07-30 12:23:09 +10:00