Files
test/source/blender/blenkernel/intern/blender.c
Willian Padovani Germano 97bba404fb Demo mode and BPython:
- small additions and fixes to enable the demo mode;

- Added sleep() to Blender.sys and 17 new functions to Blender.Window module:
    things to help demo script writing and as a bonus read / write access to Blender's input event queue;

- updates in docs, those interested please check Window.py in python/api2_2x/doc/ to read about the new Blender.Window functions.

----

Demo mode should be working well now for (I) playing rt animation -- aka ALT+A -- and (II) rendering pics and anims and playing anims.  I'll still add access to radiosity data and functions.

PS: Joseph Gilbert made (II) possible with the Scene.Render module he added for 2.32.  He's been coding great things for bpython, so I'd like to take the chance to point that and thank him here.
2004-07-16 03:08:43 +00:00

379 lines
7.6 KiB
C

/* blender.c jan 94 MIXED MODEL
*
* common help functions and data
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h> // for read close
#include <sys/param.h> // for MAXPATHLEN
#else
#include <io.h> // for open close read
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <fcntl.h> // for open
#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
#include "DNA_sdna_types.h"
#include "DNA_userdef_types.h"
#include "DNA_object_types.h"
#include "DNA_curve_types.h"
#include "BLI_blenlib.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
#include "BKE_library.h"
#include "BKE_blender.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_scene.h"
#include "BKE_effect.h"
#include "BKE_curve.h"
#include "BKE_font.h"
#include "BLI_editVert.h"
#include "BLO_readfile.h" /* for BLO_read_file */
#include "BKE_bad_level_calls.h" // for freeAllRad editNurb free_editMesh free_editText free_editArmature
#include "BKE_utildefines.h" // O_BINARY FALSE
#include "BIF_mainqueue.h" // mainqenter for onload script
#include "mydevice.h"
#include "nla.h"
Global G;
UserDef U;
char versionstr[48]= "";
/* ************************************************ */
/* pushpop facility: to store data temporally, FIFO! */
ListBase ppmain={0, 0};
typedef struct PushPop {
struct PushPop *next, *prev;
void *data;
int len;
} PushPop;
void pushdata(void *data, int len)
{
PushPop *pp;
pp= MEM_mallocN(sizeof(PushPop), "pushpop");
BLI_addtail(&ppmain, pp);
pp->data= MEM_mallocN(len, "pushpop");
pp->len= len;
memcpy(pp->data, data, len);
}
void popfirst(void *data)
{
PushPop *pp;
pp= ppmain.first;
if(pp) {
memcpy(data, pp->data, pp->len);
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
else printf("error in popfirst\n");
}
void poplast(void *data)
{
PushPop *pp;
pp= ppmain.last;
if(pp) {
memcpy(data, pp->data, pp->len);
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
else printf("error in poplast\n");
}
void free_pushpop()
{
PushPop *pp;
pp= ppmain.first;
while(pp) {
BLI_remlink(&ppmain, pp);
MEM_freeN(pp->data);
MEM_freeN(pp);
}
}
void pushpop_test()
{
if(ppmain.first) printf("pushpop not empty\n");
free_pushpop();
}
/* ********** free ********** */
void free_blender(void)
{
free_main(G.main);
G.main= NULL;
IMB_freeImBufdata(); /* imbuf lib */
}
void duplicatelist(ListBase *list1, ListBase *list2) /* copy from 2 to 1 */
{
struct Link *link1, *link2;
list1->first= list1->last= 0;
link2= list2->first;
while(link2) {
link1= MEM_dupallocN(link2);
BLI_addtail(list1, link1);
link2= link2->next;
}
}
static EditMesh theEditMesh;
void initglobals(void)
{
memset(&G, 0, sizeof(Global));
G.editMesh = &theEditMesh;
memset(G.editMesh, 0, sizeof(G.editMesh));
U.savetime= 1;
G.animspeed= 4;
G.main= MEM_callocN(sizeof(Main), "initglobals");
strcpy(G.ima, "//");
G.version= BLENDER_VERSION;
G.order= 1;
G.order= (((char*)&G.order)[0])?L_ENDIAN:B_ENDIAN;
sprintf(versionstr, "www.blender.org %d", G.version);
#ifdef _WIN32 // FULLSCREEN
G.windowstate = G_WINDOWSTATE_USERDEF;
#endif
clear_workob(); /* object.c */
}
/***/
static void clear_global(void) {
extern short winqueue_break; /* screen.c */
freeAllRad();
free_main(G.main); /* free all lib data */
freefastshade(); /* othwerwise old lamp settings stay active */
/* prevent hanging vars */
R.backbuf= 0;
/* force all queues to be left */
winqueue_break= 1;
if (G.obedit) {
freeNurblist(&editNurb);
free_editMesh();
free_editText();
free_editArmature();
}
G.curscreen= NULL;
G.scene= NULL;
G.main= NULL;
G.obedit= NULL;
G.obpose= NULL;
G.saction= NULL;
G.buts= NULL;
G.v2d= NULL;
G.vd= NULL;
G.soops= NULL;
G.sima= NULL;
G.sipo= NULL;
G.f &= ~(G_WEIGHTPAINT + G_VERTEXPAINT + G_FACESELECT);
}
static void setup_app_data(BlendFileData *bfd, char *filename) {
Object *ob;
clear_global();
G.save_over = 1;
G.main= bfd->main;
if (bfd->user) {
U= *bfd->user;
MEM_freeN(bfd->user);
/* the UserDef struct is not corrected with do_versions() .... ugh! */
if(U.wheellinescroll == 0) U.wheellinescroll = 3;
if(U.menuthreshold1==0) {
U.menuthreshold1= 5;
U.menuthreshold2= 2;
}
if(U.tb_leftmouse==0) {
U.tb_leftmouse= 5;
U.tb_rightmouse= 5;
}
if(U.mixbufsize==0) U.mixbufsize= 2048;
}
R.winpos= bfd->winpos;
R.displaymode= bfd->displaymode;
G.curscreen= bfd->curscreen;
G.fileflags= bfd->fileflags;
/* special cases, override loaded flags: */
if (G.f & G_DEBUG) bfd->globalf |= G_DEBUG;
else bfd->globalf &= ~G_DEBUG;
if (G.f & G_SCENESCRIPT) bfd->globalf |= G_SCENESCRIPT;
else bfd->globalf &= ~G_SCENESCRIPT;
G.f= bfd->globalf;
G.scene= G.curscreen->scene;
/* few DispLists, but do text_to_curve */
// this should be removed!!! But first a better displist system (ton)
for (ob= G.main->object.first; ob; ob= ob->id.next) {
if(ob->type==OB_FONT) {
Curve *cu= ob->data;
if(cu->nurb.first==0) text_to_curve(ob, 0);
}
else if(ob->type==OB_MESH) {
makeDispList(ob);
if(ob->effect.first) object_wave(ob);
}
}
if (!G.background) {
setscreen(G.curscreen);
}
/* baseflags */
set_scene_bg(G.scene);
if (G.f & G_SCENESCRIPT) {
/* there's an onload scriptlink to execute in screenmain */
mainqenter(ONLOAD_SCRIPT, 1);
}
strcpy(G.sce, filename);
strcpy(G.main->name, filename); /* is guaranteed current file */
MEM_freeN(bfd);
}
int BKE_read_file(char *dir, void *type_r) {
BlendReadError bre;
BlendFileData *bfd;
if (!G.background)
waitcursor(1);
bfd= BLO_read_from_file(dir, &bre);
if (bfd) {
if (type_r)
*((BlenFileType*)type_r)= bfd->type;
setup_app_data(bfd, dir);
} else {
error("Loading %s failed: %s", dir, BLO_bre_as_string(bre));
}
if (!G.background)
waitcursor(0);
return (bfd?1:0);
}
int BKE_read_file_from_memory(char* filebuf, int filelength, void *type_r)
{
BlendReadError bre;
BlendFileData *bfd;
if (!G.background)
waitcursor(1);
bfd= BLO_read_from_memory(filebuf, filelength, &bre);
if (bfd) {
if (type_r)
*((BlenFileType*)type_r)= bfd->type;
setup_app_data(bfd, "<memory>");
} else {
error("Loading failed: %s", BLO_bre_as_string(bre));
}
if (!G.background)
waitcursor(0);
return (bfd?1:0);
}