Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
d3d5fe42bf4fd07dfd9638b5e18ec2d2e7422b94
test/source
History
Campbell Barton d3d5fe42bf fixed a case with occlusion where uninitialized variable could be used.
also removed unused vars.

can_pbvh_draw() had a NULL check which is never needed (callers check for this), a NULL ob would have crashed the function anyway.
2011-01-08 10:23:36 +00:00
..
blender
fixed a case with occlusion where uninitialized variable could be used.
2011-01-08 10:23:36 +00:00
blenderplayer
remove rna func scene.collada_export(), export functions dont exist for any other formats, calling operators should suffice.
2011-01-03 07:42:30 +00:00
creator
split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
2011-01-07 18:36:47 +00:00
darwin
darwin Makefiles: copy release scripts and python modules to where blender looks for them,
2010-10-14 19:30:55 +00:00
gameengine
remove references to BKE_utildefines where its not needed.
2011-01-07 19:18:31 +00:00
icons
Windows Icons:
2010-09-05 07:08:21 +00:00
kernel
rename blenderlib to blender_add_lib
2010-12-22 23:09:30 +00:00
CMakeLists.txt
use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed.
2010-12-08 08:43:06 +00:00
Makefile
Reorder library linking.
2010-11-11 06:22:55 +00:00
SConscript
dont build blender/kernel if the game engines disabled.
2010-10-31 00:56:46 +00:00
Powered by Gitea Version: 1.24.6 Page: 368ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API