Files
test/source/blender/src/SConscript
Michel Selten d3e1fc8870 SCons build system files added.
You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* Windows (jesterKing)
  - builds with quicktime (optional)
  - builds with openal (optional)
  - builds with international support (optional)
  - Use the DOS box to build
  - builds with precompiled libraries
* Irix (Hos)
  - Uses default Irix compiler
  - Not all optimization levels correct yet
  - options for quicktime, openal and international disabled
  - builds with precompiled libraries
* Cygwin (me)
  - has a problem in the linking stage
  - uses free build tools (gcc)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* MacOS (sgefant)
  - builds with quicktime (optional)
  - options for openal and international disabled
  - builds a nice bundle
  - builds with precompiled libraries

Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
      optional parts are only to be enabled by directly setting 'true' or
      'false' in the SConstruct file. This needs to be moved to a user config
      file. Also, the .o/.obj files are stored in the source tree. This needs
      to be fixed as well.
      The game engine is not yet built.
2004-01-04 21:11:59 +00:00

149 lines
4.7 KiB
Python

src_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('python_include')
Import ('sdl_cflags')
Import ('sdl_include')
Import ('extra_includes')
Import ('use_international')
src_env.Append (CCFLAGS = cflags)
src_env.Append (CCFLAGS = sdl_cflags)
src_env.Append (CXXFLAGS = cxxflags)
src_env.Append (CPPDEFINES = defines)
source_files = ['B.blend.c',
'Bfont.c',
'blenderbuttons.c',
'booleanops.c',
'booleanops_mesh.c',
'buttons_editing.c',
'buttons_logic.c',
'buttons_object.c',
'buttons_scene.c',
'buttons_script.c',
'buttons_shading.c',
'butspace.c',
'cmap.tga.c',
'cmovie.tga.c',
'cursors.c',
'drawaction.c',
'drawimage.c',
'drawimasel.c',
'drawipo.c',
'drawmesh.c',
'drawnla.c',
'drawobject.c',
'drawoops.c',
'drawscene.c',
'drawscript.c',
'drawseq.c',
'drawsound.c',
'drawtext.c',
'drawview.c',
'edit.c',
'editaction.c',
'editarmature.c',
'editconstraint.c',
'editcurve.c',
'editdeform.c',
'editface.c',
'editfont.c',
'editgroup.c',
'editika.c',
'editimasel.c',
'editipo.c',
'editkey.c',
'editlattice.c',
'editmball.c',
'editmesh.c',
'editnla.c',
'editobject.c',
'editoops.c',
'editscreen.c',
'editseq.c',
'editsima.c',
'editsound.c',
'editview.c',
'eventdebug.c',
'filesel.c',
'ghostwinlay.c',
'glutil.c',
'headerbuttons.c',
'header_action.c',
'header_buttonswin.c',
'header_filesel.c',
'header_image.c',
'header_imasel.c',
'header_info.c',
'header_ipo.c',
'header_nla.c',
'header_oops.c',
'header_script.c',
'header_seq.c',
'header_sound.c',
'header_text.c',
'header_view3d.c',
'imasel.c',
'interface.c',
'interface_panel.c',
'interface_draw.c',
'keyval.c',
'mainqueue.c',
'mywindow.c',
'oops.c',
'splash.jpg.c',
'playanim.c',
'poseobject.c',
'previewrender.c',
'renderwin.c',
'resources.c',
'scrarea.c',
'screendump.c',
'sequence.c',
'seqaudio.c',
'space.c',
'spacetypes.c',
'swapbuffers.c',
'toets.c',
'toolbox.c',
'usiblender.c',
'view.c',
'vpaint.c',
'writeavicodec.c',
'writeimage.c',
'writemovie.c',
'language.c']
src_env.Append (CPPPATH = ['#/intern/guardedalloc',
'../blenlib',
'../makesdna',
'../blenkernel',
'../include',
'#/intern/bmfont',
'../imbuf',
'../render/extern/include',
'#/intern/bsp/extern',
'../renderconverter',
'../radiosity/extern/include',
'#/intern/decimation/extern',
'../blenloader',
'../python',
'../../kernel/gen_system',
'#/intern/SoundSystem',
'../readstreamglue',
'../img',
'../quicktime',
'#/intern/ghost',
python_include,
sdl_include])
if use_international=='true':
src_env.Append (CPPPATH=['../ftfont'])
src_env.Append (CPPPATH=extra_includes)
src_env.Library (target='#/lib/blender_blendersrc', source=source_files)