Files
test/source/blender/blenkernel/intern/asset.cc
Julian Eisel 1efc94bb2f Asset System: New core type to represent assets (AssetRepresenation)
Introduces a new `AssetRepresentation` type, as a runtime only container
to hold asset information. It is supposed to become _the_ main way to
represent and refer to assets in the asset system, see T87235. It can
store things like the asset name, asset traits, preview and other asset
metadata.

Technical documentation:
https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Representation.

By introducing a proper asset representation type, we do an important
step away from the previous, non-optimal representation of assets as
files in the file browser backend, and towards the asset system as
backend. It should replace the temporary & hacky `AssetHandle` design in
the near future. Note that the loading of asset data still happens
through the file browser backend, check the linked to Wiki page for more
information on that.

As a side-effect, asset metadata isn't stored in file browser file
entries when browsing with link/append anymore. Don't think this was
ever used, but scripts may have accessed this. Can be brought back if
there's a need for it.
2022-11-09 19:30:47 +01:00

198 lines
5.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstring>
#include "DNA_ID.h"
#include "DNA_defaults.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_string_utils.h"
#include "BLI_uuid.h"
#include "BKE_asset.h"
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BLO_read_write.h"
#include "MEM_guardedalloc.h"
using namespace blender;
AssetMetaData *BKE_asset_metadata_create()
{
const AssetMetaData *default_metadata = DNA_struct_default_get(AssetMetaData);
return MEM_new<AssetMetaData>(__func__, *default_metadata);
}
void BKE_asset_metadata_free(AssetMetaData **asset_data)
{
(*asset_data)->~AssetMetaData();
MEM_SAFE_FREE(*asset_data);
}
AssetMetaData::~AssetMetaData()
{
if (properties) {
IDP_FreeProperty(properties);
}
MEM_SAFE_FREE(author);
MEM_SAFE_FREE(description);
BLI_freelistN(&tags);
}
std::unique_ptr<AssetMetaData> BKE_asset_metadata_move_to_unique_ptr(AssetMetaData *asset_data)
{
std::unique_ptr unique_asset_data = std::make_unique<AssetMetaData>(*asset_data);
*asset_data = *DNA_struct_default_get(AssetMetaData);
return unique_asset_data;
}
static AssetTag *asset_metadata_tag_add(AssetMetaData *asset_data, const char *const name)
{
AssetTag *tag = (AssetTag *)MEM_callocN(sizeof(*tag), __func__);
BLI_strncpy(tag->name, name, sizeof(tag->name));
BLI_addtail(&asset_data->tags, tag);
asset_data->tot_tags++;
/* Invariant! */
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
return tag;
}
AssetTag *BKE_asset_metadata_tag_add(AssetMetaData *asset_data, const char *name)
{
AssetTag *tag = asset_metadata_tag_add(asset_data, name);
BLI_uniquename(&asset_data->tags, tag, name, '.', offsetof(AssetTag, name), sizeof(tag->name));
return tag;
}
struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(AssetMetaData *asset_data,
const char *name)
{
struct AssetTagEnsureResult result = {nullptr};
if (!name[0]) {
return result;
}
AssetTag *tag = (AssetTag *)BLI_findstring(&asset_data->tags, name, offsetof(AssetTag, name));
if (tag) {
result.tag = tag;
result.is_new = false;
return result;
}
tag = asset_metadata_tag_add(asset_data, name);
result.tag = tag;
result.is_new = true;
return result;
}
void BKE_asset_metadata_tag_remove(AssetMetaData *asset_data, AssetTag *tag)
{
BLI_assert(BLI_findindex(&asset_data->tags, tag) >= 0);
BLI_freelinkN(&asset_data->tags, tag);
asset_data->tot_tags--;
/* Invariant! */
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
}
void BKE_asset_library_reference_init_default(AssetLibraryReference *library_ref)
{
memcpy(library_ref, DNA_struct_default_get(AssetLibraryReference), sizeof(*library_ref));
}
void BKE_asset_metadata_catalog_id_clear(struct AssetMetaData *asset_data)
{
asset_data->catalog_id = BLI_uuid_nil();
asset_data->catalog_simple_name[0] = '\0';
}
void BKE_asset_metadata_catalog_id_set(struct AssetMetaData *asset_data,
const ::bUUID catalog_id,
const char *catalog_simple_name)
{
asset_data->catalog_id = catalog_id;
constexpr size_t max_simple_name_length = sizeof(asset_data->catalog_simple_name);
/* The substr() call is necessary to make copy() copy the first N characters (instead of refusing
* to copy and producing an empty string). */
StringRef trimmed_id =
StringRef(catalog_simple_name).trim().substr(0, max_simple_name_length - 1);
trimmed_id.copy(asset_data->catalog_simple_name, max_simple_name_length);
}
void BKE_asset_metadata_idprop_ensure(AssetMetaData *asset_data, IDProperty *prop)
{
if (!asset_data->properties) {
IDPropertyTemplate val = {0};
asset_data->properties = IDP_New(IDP_GROUP, &val, "AssetMetaData.properties");
}
/* Important: The property may already exist. For now just allow always allow a newly allocated
* property, and replace the existing one as a way of updating. */
IDP_ReplaceInGroup(asset_data->properties, prop);
}
IDProperty *BKE_asset_metadata_idprop_find(const AssetMetaData *asset_data, const char *name)
{
if (!asset_data->properties) {
return nullptr;
}
return IDP_GetPropertyFromGroup(asset_data->properties, name);
}
/* Queries -------------------------------------------- */
PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData * /*asset_data*/,
const ID *id)
{
return BKE_previewimg_id_get(id);
}
/* .blend file API -------------------------------------------- */
void BKE_asset_metadata_write(BlendWriter *writer, AssetMetaData *asset_data)
{
BLO_write_struct(writer, AssetMetaData, asset_data);
if (asset_data->properties) {
IDP_BlendWrite(writer, asset_data->properties);
}
if (asset_data->author) {
BLO_write_string(writer, asset_data->author);
}
if (asset_data->description) {
BLO_write_string(writer, asset_data->description);
}
LISTBASE_FOREACH (AssetTag *, tag, &asset_data->tags) {
BLO_write_struct(writer, AssetTag, tag);
}
}
void BKE_asset_metadata_read(BlendDataReader *reader, AssetMetaData *asset_data)
{
/* asset_data itself has been read already. */
asset_data->local_type_info = nullptr;
if (asset_data->properties) {
BLO_read_data_address(reader, &asset_data->properties);
IDP_BlendDataRead(reader, &asset_data->properties);
}
BLO_read_data_address(reader, &asset_data->author);
BLO_read_data_address(reader, &asset_data->description);
BLO_read_list(reader, &asset_data->tags);
BLI_assert(BLI_listbase_count(&asset_data->tags) == asset_data->tot_tags);
}