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d4be0ec9fbd122e259662f8da0261798a0056430
test/source
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Jeroen Bakker d4be0ec9fb * there is a tiny memory leak. I think it happens when you quit blenden
during a WM_draw. tiny is max 8* size of pointer and it is maintained at
that size. So no worries there.
 * cleanup some code to be certain that deinitialization happens
correctly.
2012-09-04 11:08:47 +00:00
..
blender
* there is a tiny memory leak. I think it happens when you quit blenden
2012-09-04 11:08:47 +00:00
blenderplayer
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
creator
code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-09-03 22:04:14 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
fix for building without python, also rework python-main-loop control in the BGE to not use RNA (use lower level BKE/BLI funcs instead)
2012-09-04 03:26:12 +00:00
icons
…
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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