Files
test/intern/ghost/intern/GHOST_SystemWin32.hh
2024-05-04 15:24:46 +10:00

506 lines
17 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_SystemWin32 class.
*/
#pragma once
#ifndef WIN32
# error WIN32 only!
#endif /* WIN32 */
#ifndef NOMINMAX
# define NOMINMAX
#endif
#define WIN32_LEAN_AND_MEAN
#include <ole2.h> /* For drag-n-drop. */
#include <windows.h>
#include "GHOST_System.hh"
class GHOST_EventButton;
class GHOST_EventCursor;
class GHOST_EventKey;
class GHOST_EventWheel;
class GHOST_EventWindow;
class GHOST_EventDragnDrop;
class GHOST_ContextD3D;
class GHOST_WindowWin32;
/**
* WIN32 Implementation of GHOST_System class.
* \see GHOST_System.
*/
class GHOST_SystemWin32 : public GHOST_System {
public:
/**
* Constructor.
*/
GHOST_SystemWin32();
/**
* Destructor.
*/
~GHOST_SystemWin32();
/***************************************************************************************
** Time(r) functionality
***************************************************************************************/
/**
* This method converts performance counter measurements into milliseconds since the start of the
* Blender process.
* \return The number of milliseconds since the start of the Blender process.
*/
uint64_t performanceCounterToMillis(__int64 perf_ticks) const;
/**
* Returns the system time.
* Returns the number of milliseconds since the start of the Blender process.
* This overloaded method uses the high frequency timer if available.
* \return The number of milliseconds.
*/
uint64_t getMilliSeconds() const;
/***************************************************************************************
** Display/window management functionality
***************************************************************************************/
/**
* Returns the number of displays on this system.
* \return The number of displays.
*/
uint8_t getNumDisplays() const;
/**
* Returns the dimensions of the main display on this system.
* \return The dimension of the main display.
*/
void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const;
/**
* Returns the dimensions of all displays on this system.
* \return The dimension of the main display.
*/
void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const;
/**
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use #disposeWindow() instead.
* \param title: The name of the window.
* (displayed in the title bar of the window if the OS supports it).
* \param left: The coordinate of the left edge of the window.
* \param top: The coordinate of the top edge of the window.
* \param width: The width the window.
* \param height: The height the window.
* \param state: The state of the window when opened.
* \param gpuSettings: Misc GPU settings.
* \param exclusive: Use to show the window on top and ignore others (used full-screen).
* \param parentWindow: Parent window.
* \return The new window (or 0 if creation failed).
*/
GHOST_IWindow *createWindow(const char *title,
int32_t left,
int32_t top,
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
GHOST_GPUSettings gpuSettings,
const bool exclusive = false,
const bool is_dialog = false,
const GHOST_IWindow *parentWindow = 0);
/**
* Create a new off-screen context.
* Never explicitly delete the window, use #disposeContext() instead.
* \return The new context (or 0 if creation failed).
*/
GHOST_IContext *createOffscreenContext(GHOST_GPUSettings gpuSettings);
/**
* Dispose of a context.
* \param context: Pointer to the context to be disposed.
* \return Indication of success.
*/
GHOST_TSuccess disposeContext(GHOST_IContext *context);
/**
* Create a new off-screen DirectX context.
* Never explicitly delete the context, use #disposeContext() instead.
* This is for GHOST internal, Win32 specific use, so it can be called statically.
*
* \return The new context (or 0 if creation failed).
*/
static GHOST_ContextD3D *createOffscreenContextD3D();
/**
* Dispose of a DirectX context.
* This is for GHOST internal, Win32 specific use, so it can be called statically.
* \param context: Pointer to the context to be disposed.
* \return Indication of success.
*/
static GHOST_TSuccess disposeContextD3D(GHOST_ContextD3D *context);
/**
* Get the Window under the mouse cursor. Location obtained from the OS.
* \return The window under the cursor or nullptr if none.
*/
GHOST_IWindow *getWindowUnderCursor(int32_t /*x*/, int32_t /*y*/);
/***************************************************************************************
** Event management functionality
***************************************************************************************/
/**
* Gets events from the system and stores them in the queue.
* \param waitForEvent: Flag to wait for an event (or return immediately).
* \return Indication of the presence of events.
*/
bool processEvents(bool waitForEvent);
/***************************************************************************************
** Cursor management functionality
***************************************************************************************/
/**
* Returns the current location of the cursor (location in screen coordinates)
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const;
/**
* Updates the location of the cursor (location in screen coordinates).
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* \return Indication of success.
*/
GHOST_TSuccess setCursorPosition(int32_t x, int32_t y);
/**
* Get the color of the pixel at the current mouse cursor location
* \param r_color: returned sRGB float colors
* \return Success value (true == successful and supported by platform)
*/
GHOST_TSuccess getPixelAtCursor(float r_color[3]) const;
/***************************************************************************************
** Access to mouse button and keyboard states.
***************************************************************************************/
/**
* Returns the state of all modifier keys.
* \param keys: The state of all modifier keys (true == pressed).
* \return Indication of success.
*/
GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys &keys) const;
/**
* Returns the state of the mouse buttons (outside the message queue).
* \param buttons: The state of the buttons.
* \return Indication of success.
*/
GHOST_TSuccess getButtons(GHOST_Buttons &buttons) const;
GHOST_TCapabilityFlag getCapabilities() const;
/**
* Returns unsigned char from CUT_BUFFER0
* \param selection: Used by X11 only.
* \return Returns the Clipboard.
*/
char *getClipboard(bool selection) const;
/**
* Puts buffer to system clipboard.
* \param selection: Used by X11 only.
* \return No return.
*/
void putClipboard(const char *buffer, bool selection) const;
/**
* Returns GHOST_kSuccess if the clipboard contains an image.
*/
GHOST_TSuccess hasClipboardImage() const;
/**
* Get image data from the Clipboard
* \param r_width: the returned image width in pixels.
* \param r_height: the returned image height in pixels.
* \return pointer uint array in RGBA byte order. Caller must free.
*/
uint *getClipboardImage(int *r_width, int *r_height) const;
/**
* Put image data to the Clipboard
* \param rgba: uint array in RGBA byte order.
* \param width: the image width in pixels.
* \param height: the image height in pixels.
*/
GHOST_TSuccess putClipboardImage(uint *rgba, int width, int height) const;
/**
* Show a system message box
* \param title: The title of the message box.
* \param message: The message to display.
* \param help_label: Help button label.
* \param continue_label: Continue button label.
* \param link: An optional hyperlink.
* \param dialog_options: Options how to display the message.
*/
GHOST_TSuccess showMessageBox(const char *title,
const char *message,
const char *help_label,
const char *continue_label,
const char *link,
GHOST_DialogOptions dialog_options) const;
/**
* Creates a drag & drop event and pushes it immediately onto the event queue.
* Called by #GHOST_DropTargetWin32 class.
* \param eventType: The type of drag & drop event
* \param draggedObjectType: The type object concerned
* (currently array of file names, string, ?bitmap)
* \param mouseX: x mouse coordinate (in window coordinates)
* \param mouseY: y mouse coordinate
* \param window: The window on which the event occurred
* \return Indication whether the event was handled.
*/
static GHOST_TSuccess pushDragDropEvent(GHOST_TEventType eventType,
GHOST_TDragnDropTypes draggedObjectType,
GHOST_WindowWin32 *window,
int mouseX,
int mouseY,
void *data);
/***************************************************************************************
** Modify tablet API
***************************************************************************************/
/**
* Set which tablet API to use.
* \param api: Enum indicating which API to use.
*/
void setTabletAPI(GHOST_TTabletAPI api) override;
/***************************************************************************************
** Debug Info
***************************************************************************************/
/**
* Specify which debug messages are to be shown.
* \param debug: Flag for systems to debug.
*/
void initDebug(GHOST_Debug debug) override;
protected:
/**
* Initializes the system.
* For now, it just registers the window class (WNDCLASS).
* \return A success value.
*/
GHOST_TSuccess init();
/**
* Closes the system down.
* \return A success value.
*/
GHOST_TSuccess exit();
/**
* Converts raw WIN32 key codes from the `wndproc` to GHOST keys.
* \param vKey: The virtual key from #hardKey.
* \param ScanCode: The ScanCode of pressed key (similar to PS/2 Set 1).
* \param extend: Flag if key is not primly (left or right).
* \return The GHOST key (GHOST_kKeyUnknown if no match).
*/
GHOST_TKey convertKey(short vKey, short ScanCode, short extend) const;
/**
* Catches raw WIN32 key codes from WM_INPUT in the `wndproc`.
* \param raw: RawInput structure with detailed info about the key event.
* \param r_key_down: Set true when the key is pressed, otherwise false.
* \return The GHOST key (GHOST_kKeyUnknown if no match).
*/
GHOST_TKey hardKey(RAWINPUT const &raw, bool *r_key_down);
/**
* Creates mouse button event.
* \param type: The type of event to create.
* \param window: The window receiving the event (the active window).
* \param mask: The button mask of this event.
* \return The event created.
*/
static GHOST_EventButton *processButtonEvent(GHOST_TEventType type,
GHOST_WindowWin32 *window,
GHOST_TButton mask);
/**
* Creates tablet events from Wintab events.
* \param window: The window receiving the event (the active window).
*/
static void processWintabEvent(GHOST_WindowWin32 *window);
/**
* Creates tablet events from pointer events.
* \param type: The type of pointer event.
* \param window: The window receiving the event (the active window).
* \param wParam: The wParam from the `wndproc`.
* \param lParam: The lParam from the `wndproc`.
* \param eventhandled: True if the method handled the event.
*/
static void processPointerEvent(
UINT type, GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam, bool &eventhandled);
/**
* Creates cursor event.
* \param window: The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_EventCursor *processCursorEvent(GHOST_WindowWin32 *window,
const int32_t screen_co[2]);
/**
* Handles a mouse wheel event.
* \param window: The window receiving the event (the active window).
* \param wParam: The wParam from the `wndproc`.
* \param lParam: The lParam from the `wndproc`.
*/
static void processWheelEvent(GHOST_WindowWin32 *window, WPARAM wParam, LPARAM lParam);
/**
* Creates a key event and updates the key data stored locally (m_modifierKeys).
* In most cases this is a straightforward conversion of key codes.
* For the modifier keys however, we want to distinguish left and right keys.
* \param window: The window receiving the event (the active window).
* \param raw: RawInput structure with detailed info about the key event.
*/
static GHOST_EventKey *processKeyEvent(GHOST_WindowWin32 *window, RAWINPUT const &raw);
/**
* Process special keys `VK_OEM_*`, to see if current key layout
* gives us anything special, like `!` on French AZERTY.
* \param vKey: The virtual key from #hardKey.
* \param scanCode: The ScanCode of pressed key (similar to PS/2 Set 1).
*/
GHOST_TKey processSpecialKey(short vKey, short scanCode) const;
/**
* Creates a window size event.
* \param window: The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_Event *processWindowSizeEvent(GHOST_WindowWin32 *window);
/**
* Creates a window event.
* \param type: The type of event to create.
* \param window: The window receiving the event (the active window).
* \return The event created.
*/
static GHOST_Event *processWindowEvent(GHOST_TEventType type, GHOST_WindowWin32 *window);
#ifdef WITH_INPUT_IME
/**
* Creates a IME event.
* \param type: The type of event to create.
* \param window: The window receiving the event (the active window).
* \param data: IME data.
* \return The event created.
*/
static GHOST_Event *processImeEvent(GHOST_TEventType type,
GHOST_WindowWin32 *window,
GHOST_TEventImeData *data);
#endif /* WITH_INPUT_IME */
/**
* Handles minimum window size.
* \param minmax: The MINMAXINFO structure.
*/
static void processMinMaxInfo(MINMAXINFO *minmax);
#ifdef WITH_INPUT_NDOF
/**
* Handles Motion and Button events from a SpaceNavigator or related device.
* Instead of returning an event object, this function communicates directly
* with the GHOST_NDOFManager.
* \param raw: RawInput structure with detailed info about the NDOF event.
* \return Whether an event was generated and sent.
*/
bool processNDOF(RAWINPUT const &raw);
#endif
/**
* Drives Direct Manipulation update.
*/
void driveTrackpad();
/**
* Creates trackpad events for the active window.
*/
void processTrackpad();
/**
* Check current key layout for AltGr
*/
inline void handleKeyboardChange();
/**
* Windows call back routine for our window class.
*/
static LRESULT WINAPI s_wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
/**
* Set the Console State
* \param action: console state
* \return current status (1 -visible, 0 - hidden)
*/
bool setConsoleWindowState(GHOST_TConsoleWindowState action);
/** State variable set at initialization. */
bool m_hasPerformanceCounter;
/** High frequency timer variable. */
__int64 m_freq;
/** AltGr on current keyboard layout. */
bool m_hasAltGr;
/** Language identifier. */
WORD m_langId;
/** Stores keyboard layout. */
HKL m_keylayout;
/** Console status. */
bool m_consoleStatus;
/** Wheel delta accumulator. */
int m_wheelDeltaAccum;
};
inline void GHOST_SystemWin32::handleKeyboardChange()
{
m_keylayout = GetKeyboardLayout(0); /* Get keylayout for current thread. */
int i;
SHORT s;
/* Save the language identifier. */
m_langId = LOWORD(m_keylayout);
for (m_hasAltGr = false, i = 32; i < 256; ++i) {
s = VkKeyScanEx((char)i, m_keylayout);
/* `s == -1` means no key that translates passed char code high byte contains shift state.
* bit 2 Control pressed, bit 4 `Alt` pressed if both are pressed,
* we have `AltGr` key-combination on key-layout. */
if (s != -1 && (s & 0x600) == 0x600) {
m_hasAltGr = true;
break;
}
}
}