Files
test/source/blender/compositor/intern/COM_Converter.cc
Sergey Sharybin 6db8091f45 Compositor: Remove Two Pass option
There are few issues with the logic and implementation of this option:

- While the first pass is faster in the terms of a wall-clock time, it
  is often not giving usable results to artists, as the final look of
  the result is so much different from what it is expected to be.

- It is not supported by the GPU compositor.

- It is based on some static rules based on the node type, rather than
  on the apparent computational complexity.

The performance settings are planned to be moved to the RenderData, and
it is unideal to carry on such limited functionality to more places. There
are better approaches to quickly provide approximated results, which we can
look into later.

Pull Request: https://projects.blender.org/blender/blender/pulls/121558
2024-05-08 14:34:11 +02:00

587 lines
18 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include <cstring>
#include "DNA_node_types.h"
#include "BKE_node.hh"
#include "COM_NodeOperationBuilder.h"
#include "COM_AlphaOverNode.h"
#include "COM_AntiAliasingNode.h"
#include "COM_BilateralBlurNode.h"
#include "COM_BlurNode.h"
#include "COM_BokehBlurNode.h"
#include "COM_BokehImageNode.h"
#include "COM_BoxMaskNode.h"
#include "COM_BrightnessNode.h"
#include "COM_ChannelMatteNode.h"
#include "COM_ChromaMatteNode.h"
#include "COM_ColorBalanceNode.h"
#include "COM_ColorCorrectionNode.h"
#include "COM_ColorCurveNode.h"
#include "COM_ColorExposureNode.h"
#include "COM_ColorMatteNode.h"
#include "COM_ColorNode.h"
#include "COM_ColorRampNode.h"
#include "COM_ColorSpillNode.h"
#include "COM_ColorToBWNode.h"
#include "COM_CombineColorNode.h"
#include "COM_CombineColorNodeLegacy.h"
#include "COM_CombineXYZNode.h"
#include "COM_CompositorNode.h"
#include "COM_ConvertAlphaNode.h"
#include "COM_ConvertColorSpaceNode.h"
#include "COM_ConvertOperation.h"
#include "COM_Converter.h"
#include "COM_CornerPinNode.h"
#include "COM_CropNode.h"
#include "COM_CryptomatteNode.h"
#include "COM_DefocusNode.h"
#include "COM_DenoiseNode.h"
#include "COM_DespeckleNode.h"
#include "COM_DifferenceMatteNode.h"
#include "COM_DilateErodeNode.h"
#include "COM_DirectionalBlurNode.h"
#include "COM_DisplaceNode.h"
#include "COM_DistanceMatteNode.h"
#include "COM_DoubleEdgeMaskNode.h"
#include "COM_EllipseMaskNode.h"
#include "COM_FileOutputNode.h"
#include "COM_FilterNode.h"
#include "COM_FlipNode.h"
#include "COM_GammaNode.h"
#include "COM_GlareNode.h"
#include "COM_HueSaturationValueCorrectNode.h"
#include "COM_HueSaturationValueNode.h"
#include "COM_IDMaskNode.h"
#include "COM_ImageNode.h"
#include "COM_InpaintNode.h"
#include "COM_InvertNode.h"
#include "COM_KeyingNode.h"
#include "COM_KeyingScreenNode.h"
#include "COM_KuwaharaNode.h"
#include "COM_LensDistortionNode.h"
#include "COM_LuminanceMatteNode.h"
#include "COM_MapRangeNode.h"
#include "COM_MapUVNode.h"
#include "COM_MapValueNode.h"
#include "COM_MaskNode.h"
#include "COM_MathNode.h"
#include "COM_MixNode.h"
#include "COM_MovieClipNode.h"
#include "COM_MovieDistortionNode.h"
#include "COM_NormalNode.h"
#include "COM_NormalizeNode.h"
#include "COM_PixelateNode.h"
#include "COM_PlaneTrackDeformNode.h"
#include "COM_PosterizeNode.h"
#include "COM_RenderLayersNode.h"
#include "COM_RotateNode.h"
#include "COM_ScaleNode.h"
#include "COM_ScaleOperation.h"
#include "COM_SceneTimeNode.h"
#include "COM_SeparateColorNode.h"
#include "COM_SeparateColorNodeLegacy.h"
#include "COM_SeparateXYZNode.h"
#include "COM_SetAlphaNode.h"
#include "COM_SetValueOperation.h"
#include "COM_SplitNode.h"
#include "COM_Stabilize2dNode.h"
#include "COM_SunBeamsNode.h"
#include "COM_SwitchNode.h"
#include "COM_SwitchViewNode.h"
#include "COM_TextureNode.h"
#include "COM_TimeNode.h"
#include "COM_TonemapNode.h"
#include "COM_TrackPositionNode.h"
#include "COM_TransformNode.h"
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
#include "COM_ValueNode.h"
#include "COM_VectorBlurNode.h"
#include "COM_VectorCurveNode.h"
#include "COM_ViewLevelsNode.h"
#include "COM_ViewerNode.h"
#include "COM_ZCombineNode.h"
namespace blender::compositor {
Node *COM_convert_bnode(bNode *b_node)
{
Node *node = nullptr;
/* ignore undefined nodes with missing or invalid node data */
if (blender::bke::node_type_is_undefined(b_node)) {
return nullptr;
}
switch (b_node->type) {
case CMP_NODE_COMPOSITE:
node = new CompositorNode(b_node);
break;
case CMP_NODE_R_LAYERS:
node = new RenderLayersNode(b_node);
break;
case CMP_NODE_TEXTURE:
node = new TextureNode(b_node);
break;
case CMP_NODE_RGBTOBW:
node = new ColorToBWNode(b_node);
break;
case CMP_NODE_MIX_RGB:
node = new MixNode(b_node);
break;
case CMP_NODE_TRANSLATE:
node = new TranslateNode(b_node);
break;
case CMP_NODE_SCALE:
node = new ScaleNode(b_node);
break;
case CMP_NODE_ROTATE:
node = new RotateNode(b_node);
break;
case CMP_NODE_FLIP:
node = new FlipNode(b_node);
break;
case CMP_NODE_FILTER:
node = new FilterNode(b_node);
break;
case CMP_NODE_ID_MASK:
node = new IDMaskNode(b_node);
break;
case CMP_NODE_BRIGHTCONTRAST:
node = new BrightnessNode(b_node);
break;
case CMP_NODE_SEPARATE_COLOR:
node = new SeparateColorNode(b_node);
break;
case CMP_NODE_COMBINE_COLOR:
node = new CombineColorNode(b_node);
break;
case CMP_NODE_SEPRGBA_LEGACY:
node = new SeparateRGBANode(b_node);
break;
case CMP_NODE_COMBRGBA_LEGACY:
node = new CombineRGBANode(b_node);
break;
case CMP_NODE_SEPHSVA_LEGACY:
node = new SeparateHSVANode(b_node);
break;
case CMP_NODE_COMBHSVA_LEGACY:
node = new CombineHSVANode(b_node);
break;
case CMP_NODE_SEPYUVA_LEGACY:
node = new SeparateYUVANode(b_node);
break;
case CMP_NODE_COMBYUVA_LEGACY:
node = new CombineYUVANode(b_node);
break;
case CMP_NODE_SEPYCCA_LEGACY:
node = new SeparateYCCANode(b_node);
break;
case CMP_NODE_COMBYCCA_LEGACY:
node = new CombineYCCANode(b_node);
break;
case CMP_NODE_ALPHAOVER:
node = new AlphaOverNode(b_node);
break;
case CMP_NODE_COLORBALANCE:
node = new ColorBalanceNode(b_node);
break;
case CMP_NODE_VIEWER:
node = new ViewerNode(b_node);
break;
case CMP_NODE_SPLIT:
node = new SplitNode(b_node);
break;
case CMP_NODE_INVERT:
node = new InvertNode(b_node);
break;
case NODE_GROUP:
case NODE_GROUP_INPUT:
case NODE_GROUP_OUTPUT:
/* handled in NodeCompiler */
break;
case CMP_NODE_NORMAL:
node = new NormalNode(b_node);
break;
case CMP_NODE_NORMALIZE:
node = new NormalizeNode(b_node);
break;
case CMP_NODE_IMAGE:
node = new ImageNode(b_node);
break;
case CMP_NODE_SETALPHA:
node = new SetAlphaNode(b_node);
break;
case CMP_NODE_PREMULKEY:
node = new ConvertAlphaNode(b_node);
break;
case CMP_NODE_MATH:
node = new MathNode(b_node);
break;
case CMP_NODE_HUE_SAT:
node = new HueSaturationValueNode(b_node);
break;
case CMP_NODE_COLORCORRECTION:
node = new ColorCorrectionNode(b_node);
break;
case CMP_NODE_MASK_BOX:
node = new BoxMaskNode(b_node);
break;
case CMP_NODE_MASK_ELLIPSE:
node = new EllipseMaskNode(b_node);
break;
case CMP_NODE_GAMMA:
node = new GammaNode(b_node);
break;
case CMP_NODE_CURVE_RGB:
node = new ColorCurveNode(b_node);
break;
case CMP_NODE_CURVE_VEC:
node = new VectorCurveNode(b_node);
break;
case CMP_NODE_HUECORRECT:
node = new HueSaturationValueCorrectNode(b_node);
break;
case CMP_NODE_MAP_UV:
node = new MapUVNode(b_node);
break;
case CMP_NODE_DISPLACE:
node = new DisplaceNode(b_node);
break;
case CMP_NODE_VALTORGB:
node = new ColorRampNode(b_node);
break;
case CMP_NODE_DIFF_MATTE:
node = new DifferenceMatteNode(b_node);
break;
case CMP_NODE_LUMA_MATTE:
node = new LuminanceMatteNode(b_node);
break;
case CMP_NODE_DIST_MATTE:
node = new DistanceMatteNode(b_node);
break;
case CMP_NODE_CHROMA_MATTE:
node = new ChromaMatteNode(b_node);
break;
case CMP_NODE_COLOR_MATTE:
node = new ColorMatteNode(b_node);
break;
case CMP_NODE_CHANNEL_MATTE:
node = new ChannelMatteNode(b_node);
break;
case CMP_NODE_BLUR:
node = new BlurNode(b_node);
break;
case CMP_NODE_BOKEHIMAGE:
node = new BokehImageNode(b_node);
break;
case CMP_NODE_BOKEHBLUR:
node = new BokehBlurNode(b_node);
break;
case CMP_NODE_DILATEERODE:
node = new DilateErodeNode(b_node);
break;
case CMP_NODE_INPAINT:
node = new InpaintNode(b_node);
break;
case CMP_NODE_DESPECKLE:
node = new DespeckleNode(b_node);
break;
case CMP_NODE_LENSDIST:
node = new LensDistortionNode(b_node);
break;
case CMP_NODE_RGB:
node = new ColorNode(b_node);
break;
case CMP_NODE_VALUE:
node = new ValueNode(b_node);
break;
case CMP_NODE_TIME:
node = new TimeNode(b_node);
break;
case CMP_NODE_DBLUR:
node = new DirectionalBlurNode(b_node);
break;
case CMP_NODE_ZCOMBINE:
node = new ZCombineNode(b_node);
break;
case CMP_NODE_TONEMAP:
node = new TonemapNode(b_node);
break;
case CMP_NODE_SWITCH:
node = new SwitchNode(b_node);
break;
case CMP_NODE_SWITCH_VIEW:
node = new SwitchViewNode(b_node);
break;
case CMP_NODE_GLARE:
node = new GlareNode(b_node);
break;
case CMP_NODE_MOVIECLIP:
node = new MovieClipNode(b_node);
break;
case CMP_NODE_COLOR_SPILL:
node = new ColorSpillNode(b_node);
break;
case CMP_NODE_OUTPUT_FILE:
node = new FileOutputNode(b_node);
break;
case CMP_NODE_MAP_VALUE:
node = new MapValueNode(b_node);
break;
case CMP_NODE_MAP_RANGE:
node = new MapRangeNode(b_node);
break;
case CMP_NODE_TRANSFORM:
node = new TransformNode(b_node);
break;
case CMP_NODE_SCENE_TIME:
node = new SceneTimeNode(b_node);
break;
case CMP_NODE_STABILIZE2D:
node = new Stabilize2dNode(b_node);
break;
case CMP_NODE_BILATERALBLUR:
node = new BilateralBlurNode(b_node);
break;
case CMP_NODE_VECBLUR:
node = new VectorBlurNode(b_node);
break;
case CMP_NODE_MOVIEDISTORTION:
node = new MovieDistortionNode(b_node);
break;
case CMP_NODE_VIEW_LEVELS:
node = new ViewLevelsNode(b_node);
break;
case CMP_NODE_DEFOCUS:
node = new DefocusNode(b_node);
break;
case CMP_NODE_DOUBLEEDGEMASK:
node = new DoubleEdgeMaskNode(b_node);
break;
case CMP_NODE_CROP:
node = new CropNode(b_node);
break;
case CMP_NODE_MASK:
node = new MaskNode(b_node);
break;
case CMP_NODE_KEYINGSCREEN:
node = new KeyingScreenNode(b_node);
break;
case CMP_NODE_KEYING:
node = new KeyingNode(b_node);
break;
case CMP_NODE_TRACKPOS:
node = new TrackPositionNode(b_node);
break;
/* not implemented yet */
case CMP_NODE_PIXELATE:
node = new PixelateNode(b_node);
break;
case CMP_NODE_PLANETRACKDEFORM:
node = new PlaneTrackDeformNode(b_node);
break;
case CMP_NODE_CORNERPIN:
node = new CornerPinNode(b_node);
break;
case CMP_NODE_SUNBEAMS:
node = new SunBeamsNode(b_node);
break;
case CMP_NODE_CRYPTOMATTE_LEGACY:
node = new CryptomatteLegacyNode(b_node);
break;
case CMP_NODE_CRYPTOMATTE:
node = new CryptomatteNode(b_node);
break;
case CMP_NODE_DENOISE:
node = new DenoiseNode(b_node);
break;
case CMP_NODE_EXPOSURE:
node = new ExposureNode(b_node);
break;
case CMP_NODE_ANTIALIASING:
node = new AntiAliasingNode(b_node);
break;
case CMP_NODE_POSTERIZE:
node = new PosterizeNode(b_node);
break;
case CMP_NODE_CONVERT_COLOR_SPACE:
node = new ConvertColorSpaceNode(b_node);
break;
case CMP_NODE_SEPARATE_XYZ:
node = new SeparateXYZNode(b_node);
break;
case CMP_NODE_COMBINE_XYZ:
node = new CombineXYZNode(b_node);
break;
case CMP_NODE_KUWAHARA:
node = new KuwaharaNode(b_node);
break;
}
return node;
}
/* TODO(jbakker): make this an std::optional<NodeOperation>. */
NodeOperation *COM_convert_data_type(const NodeOperationOutput &from, const NodeOperationInput &to)
{
const DataType src_data_type = from.get_data_type();
const DataType dst_data_type = to.get_data_type();
if (src_data_type == DataType::Value && dst_data_type == DataType::Color) {
return new ConvertValueToColorOperation();
}
if (src_data_type == DataType::Value && dst_data_type == DataType::Vector) {
return new ConvertValueToVectorOperation();
}
if (src_data_type == DataType::Color && dst_data_type == DataType::Value) {
return new ConvertColorToValueOperation();
}
if (src_data_type == DataType::Color && dst_data_type == DataType::Vector) {
return new ConvertColorToVectorOperation();
}
if (src_data_type == DataType::Vector && dst_data_type == DataType::Value) {
return new ConvertVectorToValueOperation();
}
if (src_data_type == DataType::Vector && dst_data_type == DataType::Color) {
return new ConvertVectorToColorOperation();
}
return nullptr;
}
void COM_convert_canvas(NodeOperationBuilder &builder,
NodeOperationOutput *from_socket,
NodeOperationInput *to_socket)
{
/* Data type conversions are executed before resolutions to ensure convert operations have
* resolution. This method have to ensure same data-types are linked for new operations. */
BLI_assert(from_socket->get_data_type() == to_socket->get_data_type());
ResizeMode mode = to_socket->get_resize_mode();
BLI_assert(mode != ResizeMode::None);
NodeOperation *to_operation = &to_socket->get_operation();
const float to_width = to_operation->get_width();
const float to_height = to_operation->get_height();
NodeOperation *from_operation = &from_socket->get_operation();
const float from_width = from_operation->get_width();
const float from_height = from_operation->get_height();
bool do_center = false;
bool do_scale = false;
float scaleX = 0;
float scaleY = 0;
switch (mode) {
case ResizeMode::None:
case ResizeMode::Align:
break;
case ResizeMode::Center:
do_center = true;
break;
case ResizeMode::FitWidth:
do_center = true;
do_scale = true;
scaleX = scaleY = to_width / from_width;
break;
case ResizeMode::FitHeight:
do_center = true;
do_scale = true;
scaleX = scaleY = to_height / from_height;
break;
case ResizeMode::FitAny:
do_center = true;
do_scale = true;
scaleX = to_width / from_width;
scaleY = to_height / from_height;
if (scaleX < scaleY) {
scaleX = scaleY;
}
else {
scaleY = scaleX;
}
break;
case ResizeMode::Stretch:
do_center = true;
do_scale = true;
scaleX = to_width / from_width;
scaleY = to_height / from_height;
break;
}
float addX = do_center ? (to_width - from_width) / 2.0f : 0.0f;
float addY = do_center ? (to_height - from_height) / 2.0f : 0.0f;
NodeOperation *first = nullptr;
ScaleOperation *scale_operation = nullptr;
if (do_scale) {
scale_operation = new ScaleRelativeOperation(from_socket->get_data_type());
scale_operation->get_input_socket(1)->set_resize_mode(ResizeMode::None);
scale_operation->get_input_socket(2)->set_resize_mode(ResizeMode::None);
first = scale_operation;
SetValueOperation *sxop = new SetValueOperation();
sxop->set_value(scaleX);
builder.add_link(sxop->get_output_socket(), scale_operation->get_input_socket(1));
SetValueOperation *syop = new SetValueOperation();
syop->set_value(scaleY);
builder.add_link(syop->get_output_socket(), scale_operation->get_input_socket(2));
builder.add_operation(sxop);
builder.add_operation(syop);
rcti scale_canvas = from_operation->get_canvas();
ScaleOperation::scale_area(scale_canvas, scaleX, scaleY);
scale_canvas.xmax = scale_canvas.xmin + to_operation->get_width();
scale_canvas.ymax = scale_canvas.ymin + to_operation->get_height();
addX = 0;
addY = 0;
scale_operation->set_canvas(scale_canvas);
sxop->set_canvas(scale_canvas);
syop->set_canvas(scale_canvas);
builder.add_operation(scale_operation);
}
TranslateOperation *translate_operation = new TranslateOperation(to_socket->get_data_type());
translate_operation->get_input_socket(1)->set_resize_mode(ResizeMode::None);
translate_operation->get_input_socket(2)->set_resize_mode(ResizeMode::None);
if (!first) {
first = translate_operation;
}
SetValueOperation *xop = new SetValueOperation();
xop->set_value(addX);
builder.add_link(xop->get_output_socket(), translate_operation->get_input_socket(1));
SetValueOperation *yop = new SetValueOperation();
yop->set_value(addY);
builder.add_link(yop->get_output_socket(), translate_operation->get_input_socket(2));
builder.add_operation(xop);
builder.add_operation(yop);
rcti translate_canvas = to_operation->get_canvas();
if (mode == ResizeMode::Align) {
translate_canvas.xmax = translate_canvas.xmin + from_width;
translate_canvas.ymax = translate_canvas.ymin + from_height;
}
translate_operation->set_canvas(translate_canvas);
xop->set_canvas(translate_canvas);
yop->set_canvas(translate_canvas);
builder.add_operation(translate_operation);
if (do_scale) {
translate_operation->get_input_socket(0)->set_resize_mode(ResizeMode::None);
builder.add_link(scale_operation->get_output_socket(),
translate_operation->get_input_socket(0));
}
/* remove previous link and replace */
builder.remove_input_link(to_socket);
first->get_input_socket(0)->set_resize_mode(ResizeMode::None);
to_socket->set_resize_mode(ResizeMode::None);
builder.add_link(from_socket, first->get_input_socket(0));
builder.add_link(translate_operation->get_output_socket(), to_socket);
}
} // namespace blender::compositor