96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#pragma once
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namespace blender::compositor {
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/**
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* \brief possible data types for sockets
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* \ingroup Model
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*/
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enum class DataType {
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/** \brief Value data type */
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Value = 0,
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/** \brief Vector data type */
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Vector = 1,
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/** \brief Color data type */
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Color = 2,
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};
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/**
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* \brief Possible quality settings
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* \see CompositorContext.quality
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* \ingroup Execution
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*/
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enum class CompositorQuality {
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/** \brief High quality setting */
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High = 0,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 2,
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};
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/**
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* \brief Possible priority settings
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* \ingroup Execution
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*/
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enum class CompositorPriority {
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/** \brief High quality setting */
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High = 2,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 0,
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};
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// configurable items
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// chunk size determination
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#define COM_PREVIEW_SIZE 140.0f
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// #define COM_DEBUG
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// chunk order
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/**
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* \brief The order of chunks to be scheduled
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* \ingroup Execution
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*/
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enum class ChunkOrdering {
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/** \brief order from a distance to centerX/centerY */
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CenterOut = 0,
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/** \brief order randomly */
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Random = 1,
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/** \brief no ordering */
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TopDown = 2,
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/** \brief experimental ordering with 9 hot-spots. */
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RuleOfThirds = 3,
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Default = ChunkOrdering::CenterOut,
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};
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#define COM_RULE_OF_THIRDS_DIVIDER 100.0f
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#define COM_NUM_CHANNELS_VALUE 1
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#define COM_NUM_CHANNELS_VECTOR 3
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#define COM_NUM_CHANNELS_COLOR 4
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#define COM_BLUR_BOKEH_PIXELS 512
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} // namespace blender::compositor
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