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d4e881761dc3e7649f62d92a96648c2f2b69925d
test/source/gameengine/Physics/Bullet
History
Daniel Genrich e14457b921 updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me
2007-11-06 14:27:06 +00:00
..
CcdPhysicsController.cpp
bugfix: adding static objects will 'replace' previously added static object in game engine. need to use new motion state.
2007-06-23 04:49:17 +00:00
CcdPhysicsController.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
CcdPhysicsEnvironment.cpp
updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me
2007-11-06 14:27:06 +00:00
CcdPhysicsEnvironment.h
updated bullet to version 2.64 and hopefully didn't break too much things in CcdPhysicsEnvironment.cpp, but it compiles and works for me
2007-11-06 14:27:06 +00:00
CMakeLists.txt
updated CMake files for game engine for Bullet 2.x upgrade
2006-11-21 06:37:01 +00:00
Makefile
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
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