Files
test/intern/libmv/intern/frame_accessor.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

178 lines
6.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2014 Blender Foundation */
#include "intern/frame_accessor.h"
#include "intern/image.h"
#include "intern/utildefines.h"
#include "libmv/autotrack/frame_accessor.h"
#include "libmv/autotrack/region.h"
#include "libmv/image/image.h"
namespace {
using libmv::FloatImage;
using mv::FrameAccessor;
using mv::Region;
struct LibmvFrameAccessor : public FrameAccessor {
LibmvFrameAccessor(libmv_FrameAccessorUserData* user_data,
libmv_GetImageCallback get_image_callback,
libmv_ReleaseImageCallback release_image_callback,
libmv_GetMaskForTrackCallback get_mask_for_track_callback,
libmv_ReleaseMaskCallback release_mask_callback)
: user_data_(user_data),
get_image_callback_(get_image_callback),
release_image_callback_(release_image_callback),
get_mask_for_track_callback_(get_mask_for_track_callback),
release_mask_callback_(release_mask_callback) {}
virtual ~LibmvFrameAccessor() {}
libmv_InputMode get_libmv_input_mode(InputMode input_mode) {
switch (input_mode) {
#define CHECK_INPUT_MODE(mode) \
case mode: return LIBMV_IMAGE_MODE_##mode;
CHECK_INPUT_MODE(MONO)
CHECK_INPUT_MODE(RGBA)
#undef CHECK_INPUT_MODE
}
assert(!"unknown input mode passed from Libmv.");
// TODO(sergey): Proper error handling here in the future.
return LIBMV_IMAGE_MODE_MONO;
}
void get_libmv_region(const Region& region, libmv_Region* libmv_region) {
libmv_region->min[0] = region.min(0);
libmv_region->min[1] = region.min(1);
libmv_region->max[0] = region.max(0);
libmv_region->max[1] = region.max(1);
}
Key GetImage(int clip,
int frame,
InputMode input_mode,
int downscale,
const Region* region,
const Transform* transform,
FloatImage* destination) {
float* float_buffer;
int width, height, channels;
libmv_Region libmv_region;
if (region) {
get_libmv_region(*region, &libmv_region);
}
Key cache_key = get_image_callback_(user_data_,
clip,
frame,
get_libmv_input_mode(input_mode),
downscale,
region != NULL ? &libmv_region : NULL,
(libmv_FrameTransform*)transform,
&float_buffer,
&width,
&height,
&channels);
// TODO(sergey): Dumb code for until we can set data directly.
FloatImage temp_image(float_buffer, height, width, channels);
destination->CopyFrom(temp_image);
return cache_key;
}
void ReleaseImage(Key cache_key) { release_image_callback_(cache_key); }
Key GetMaskForTrack(int clip,
int frame,
int track,
const Region* region,
FloatImage* destination) {
float* float_buffer;
int width, height;
libmv_Region libmv_region;
if (region) {
get_libmv_region(*region, &libmv_region);
}
Key cache_key =
get_mask_for_track_callback_(user_data_,
clip,
frame,
track,
region != NULL ? &libmv_region : NULL,
&float_buffer,
&width,
&height);
if (cache_key == NULL) {
// No mask for the given track.
return NULL;
}
// TODO(sergey): Dumb code for until we can set data directly.
FloatImage temp_image(float_buffer, height, width, 1);
destination->CopyFrom(temp_image);
return cache_key;
}
void ReleaseMask(Key key) { release_mask_callback_(key); }
bool GetClipDimensions(int /*clip*/, int* /*width*/, int* /*height*/) {
return false;
}
int NumClips() { return 1; }
int NumFrames(int /*clip*/) { return 0; }
libmv_FrameAccessorUserData* user_data_;
libmv_GetImageCallback get_image_callback_;
libmv_ReleaseImageCallback release_image_callback_;
libmv_GetMaskForTrackCallback get_mask_for_track_callback_;
libmv_ReleaseMaskCallback release_mask_callback_;
};
} // namespace
libmv_FrameAccessor* libmv_FrameAccessorNew(
libmv_FrameAccessorUserData* user_data,
libmv_GetImageCallback get_image_callback,
libmv_ReleaseImageCallback release_image_callback,
libmv_GetMaskForTrackCallback get_mask_for_track_callback,
libmv_ReleaseMaskCallback release_mask_callback) {
return (libmv_FrameAccessor*)LIBMV_OBJECT_NEW(LibmvFrameAccessor,
user_data,
get_image_callback,
release_image_callback,
get_mask_for_track_callback,
release_mask_callback);
}
void libmv_FrameAccessorDestroy(libmv_FrameAccessor* frame_accessor) {
LIBMV_OBJECT_DELETE(frame_accessor, LibmvFrameAccessor);
}
int64_t libmv_frameAccessorgetTransformKey(
const libmv_FrameTransform* transform) {
return ((FrameAccessor::Transform*)transform)->key();
}
void libmv_frameAccessorgetTransformRun(const libmv_FrameTransform* transform,
const libmv_FloatImage* input_image,
libmv_FloatImage* output_image) {
const FloatImage input(input_image->buffer,
input_image->height,
input_image->width,
input_image->channels);
FloatImage output;
((FrameAccessor::Transform*)transform)->run(input, &output);
int num_pixels = output.Width() * output.Height() * output.Depth();
output_image->buffer = new float[num_pixels];
memcpy(output_image->buffer, output.Data(), num_pixels * sizeof(float));
output_image->width = output.Width();
output_image->height = output.Height();
output_image->channels = output.Depth();
}