Files
test/source/blender/blenkernel/intern/action_test.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

224 lines
7.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation */
#include "BKE_action.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "BLI_listbase.h"
#include "MEM_guardedalloc.h"
#include "testing/testing.h"
namespace blender::bke::tests {
TEST(action_groups, ReconstructGroupsWithReordering)
{
/* Construct an Action with three groups. */
bAction action = {{nullptr}};
FCurve groupAcurve1 = {nullptr};
FCurve groupAcurve2 = {nullptr};
FCurve groupBcurve1 = {nullptr};
FCurve groupBcurve2 = {nullptr};
FCurve groupBcurve3 = {nullptr};
/* Group C has no curves intentionally. */
FCurve groupDcurve1 = {nullptr};
FCurve groupDcurve2 = {nullptr};
groupAcurve1.rna_path = (char *)"groupAcurve1";
groupAcurve2.rna_path = (char *)"groupAcurve2";
groupBcurve1.rna_path = (char *)"groupBcurve1";
groupBcurve2.rna_path = (char *)"groupBcurve2";
groupDcurve1.rna_path = (char *)"groupDcurve1";
groupBcurve3.rna_path = (char *)"groupBcurve3";
groupDcurve2.rna_path = (char *)"groupDcurve2";
BLI_addtail(&action.curves, &groupAcurve1);
BLI_addtail(&action.curves, &groupAcurve2);
BLI_addtail(&action.curves, &groupBcurve1);
BLI_addtail(&action.curves, &groupBcurve2);
BLI_addtail(&action.curves, &groupDcurve1);
BLI_addtail(&action.curves, &groupBcurve3); /* <-- The error that should be corrected. */
BLI_addtail(&action.curves, &groupDcurve2);
/* Introduce another error type, by changing some `prev` pointers. */
groupBcurve1.prev = nullptr;
groupBcurve3.prev = &groupBcurve2;
groupDcurve1.prev = &groupBcurve3;
bActionGroup groupA = {nullptr};
bActionGroup groupB = {nullptr};
bActionGroup groupC = {nullptr};
bActionGroup groupD = {nullptr};
strcpy(groupA.name, "groupA");
strcpy(groupB.name, "groupB");
strcpy(groupC.name, "groupC");
strcpy(groupD.name, "groupD");
BLI_addtail(&action.groups, &groupA);
BLI_addtail(&action.groups, &groupB);
BLI_addtail(&action.groups, &groupC);
BLI_addtail(&action.groups, &groupD);
groupAcurve1.grp = &groupA;
groupAcurve2.grp = &groupA;
groupBcurve1.grp = &groupB;
groupBcurve2.grp = &groupB;
groupBcurve3.grp = &groupB;
groupDcurve1.grp = &groupD;
groupDcurve2.grp = &groupD;
groupA.channels.first = &groupAcurve1;
groupA.channels.last = &groupAcurve2;
groupB.channels.first = &groupBcurve1;
groupB.channels.last = &groupBcurve3; /* The last channel in group B, after group C curve 1. */
groupD.channels.first = &groupDcurve1;
groupD.channels.last = &groupDcurve2;
EXPECT_EQ(groupA.channels.first, &groupAcurve1);
EXPECT_EQ(groupA.channels.last, &groupAcurve2);
EXPECT_EQ(groupB.channels.first, &groupBcurve1);
EXPECT_EQ(groupB.channels.last, &groupBcurve3);
EXPECT_EQ(groupC.channels.first, nullptr);
EXPECT_EQ(groupC.channels.last, nullptr);
EXPECT_EQ(groupD.channels.first, &groupDcurve1);
EXPECT_EQ(groupD.channels.last, &groupDcurve2);
BKE_action_groups_reconstruct(&action);
EXPECT_EQ(action.curves.first, &groupAcurve1);
EXPECT_EQ(action.curves.last, &groupDcurve2);
EXPECT_EQ(groupA.prev, nullptr);
EXPECT_EQ(groupB.prev, &groupA);
EXPECT_EQ(groupC.prev, &groupB);
EXPECT_EQ(groupD.prev, &groupC);
EXPECT_EQ(groupA.next, &groupB);
EXPECT_EQ(groupB.next, &groupC);
EXPECT_EQ(groupC.next, &groupD);
EXPECT_EQ(groupD.next, nullptr);
EXPECT_EQ(groupA.channels.first, &groupAcurve1);
EXPECT_EQ(groupA.channels.last, &groupAcurve2);
EXPECT_EQ(groupB.channels.first, &groupBcurve1);
EXPECT_EQ(groupB.channels.last, &groupBcurve3);
EXPECT_EQ(groupC.channels.first, nullptr);
EXPECT_EQ(groupC.channels.last, nullptr);
EXPECT_EQ(groupD.channels.first, &groupDcurve1);
EXPECT_EQ(groupD.channels.last, &groupDcurve2);
EXPECT_EQ(groupAcurve1.prev, nullptr);
EXPECT_EQ(groupAcurve2.prev, &groupAcurve1);
EXPECT_EQ(groupBcurve1.prev, &groupAcurve2);
EXPECT_EQ(groupBcurve2.prev, &groupBcurve1);
EXPECT_EQ(groupBcurve3.prev, &groupBcurve2);
EXPECT_EQ(groupDcurve1.prev, &groupBcurve3);
EXPECT_EQ(groupDcurve2.prev, &groupDcurve1);
EXPECT_EQ(groupAcurve1.next, &groupAcurve2);
EXPECT_EQ(groupAcurve2.next, &groupBcurve1);
EXPECT_EQ(groupBcurve1.next, &groupBcurve2);
EXPECT_EQ(groupBcurve2.next, &groupBcurve3);
EXPECT_EQ(groupBcurve3.next, &groupDcurve1);
EXPECT_EQ(groupDcurve1.next, &groupDcurve2);
EXPECT_EQ(groupDcurve2.next, nullptr);
}
namespace {
/* Allocate fcu->bezt, and also return a unique_ptr to it for easily freeing the memory. */
std::unique_ptr<BezTriple[]> allocate_keyframes(FCurve *fcu, const size_t num_keyframes)
{
auto bezt_uptr = std::make_unique<BezTriple[]>(num_keyframes);
fcu->bezt = bezt_uptr.get();
return bezt_uptr;
}
/* Append keyframe, assumes that fcu->bezt is allocated and has enough space. */
void add_keyframe(FCurve *fcu, float x, float y)
{
/* The insert_keyframe functions are in the editors, so we cannot link to those here. */
BezTriple the_keyframe;
memset(&the_keyframe, 0, sizeof(the_keyframe));
/* Copied from insert_vert_fcurve() in keyframing.c. */
the_keyframe.vec[0][0] = x - 1.0f;
the_keyframe.vec[0][1] = y;
the_keyframe.vec[1][0] = x;
the_keyframe.vec[1][1] = y;
the_keyframe.vec[2][0] = x + 1.0f;
the_keyframe.vec[2][1] = y;
memcpy(&fcu->bezt[fcu->totvert], &the_keyframe, sizeof(the_keyframe));
fcu->totvert++;
}
} // namespace
TEST(action_assets, BKE_action_has_single_frame)
{
/* NULL action. */
EXPECT_FALSE(BKE_action_has_single_frame(nullptr)) << "NULL Action cannot have a single frame.";
/* No FCurves. */
{
const bAction empty = {{nullptr}};
EXPECT_FALSE(BKE_action_has_single_frame(&empty))
<< "Action without FCurves cannot have a single frame.";
}
/* One curve with one key. */
{
FCurve fcu = {nullptr};
std::unique_ptr<BezTriple[]> bezt = allocate_keyframes(&fcu, 1);
add_keyframe(&fcu, 1.0f, 2.0f);
bAction action = {{nullptr}};
BLI_addtail(&action.curves, &fcu);
EXPECT_TRUE(BKE_action_has_single_frame(&action))
<< "Action with one FCurve and one key should have single frame.";
}
/* Two curves with one key each. */
{
FCurve fcu1 = {nullptr};
FCurve fcu2 = {nullptr};
std::unique_ptr<BezTriple[]> bezt1 = allocate_keyframes(&fcu1, 1);
std::unique_ptr<BezTriple[]> bezt2 = allocate_keyframes(&fcu2, 1);
add_keyframe(&fcu1, 1.0f, 327.0f);
add_keyframe(&fcu2, 1.0f, 47.0f); /* Same X-coordinate as the other one. */
bAction action = {{nullptr}};
BLI_addtail(&action.curves, &fcu1);
BLI_addtail(&action.curves, &fcu2);
EXPECT_TRUE(BKE_action_has_single_frame(&action))
<< "Two FCurves with keys on the same frame should have single frame.";
/* Modify the 2nd curve so it's keyed on a different frame. */
fcu2.bezt[0].vec[1][0] = 2.0f;
EXPECT_FALSE(BKE_action_has_single_frame(&action))
<< "Two FCurves with keys on different frames should have animation.";
}
/* One curve with two keys. */
{
FCurve fcu = {nullptr};
std::unique_ptr<BezTriple[]> bezt = allocate_keyframes(&fcu, 2);
add_keyframe(&fcu, 1.0f, 2.0f);
add_keyframe(&fcu, 2.0f, 2.5f);
bAction action = {{nullptr}};
BLI_addtail(&action.curves, &fcu);
EXPECT_FALSE(BKE_action_has_single_frame(&action))
<< "Action with one FCurve and two keys must have animation.";
}
}
} // namespace blender::bke::tests