Implements #95967. Currently the `MPoly` struct is 12 bytes, and stores the index of a face's first corner and the number of corners/verts/edges. Polygons and corners are always created in order by Blender, meaning each face's corners will be after the previous face's corners. We can take advantage of this fact and eliminate the redundancy in mesh face storage by only storing a single integer corner offset for each face. The size of the face is then encoded by the offset of the next face. The size of a single integer is 4 bytes, so this reduces memory usage by 3 times. The same method is used for `CurvesGeometry`, so Blender already has an abstraction to simplify using these offsets called `OffsetIndices`. This class is used to easily retrieve a range of corner indices for each face. This also gives the opportunity for sharing some logic with curves. Another benefit of the change is that the offsets and sizes stored in `MPoly` can no longer disagree with each other. Storing faces in the order of their corners can simplify some code too. Face/polygon variables now use the `IndexRange` type, which comes with quite a few utilities that can simplify code. Some: - The offset integer array has to be one longer than the face count to avoid a branch for every face, which means the data is no longer part of the mesh's `CustomData`. - We lose the ability to "reference" an original mesh's offset array until more reusable CoW from #104478 is committed. That will be added in a separate commit. - Since they aren't part of `CustomData`, poly offsets often have to be copied manually. - To simplify using `OffsetIndices` in many places, some functions and structs in headers were moved to only compile in C++. - All meshes created by Blender use the same order for faces and face corners, but just in case, meshes with mismatched order are fixed by versioning code. - `MeshPolygon.totloop` is no longer editable in RNA. This API break is necessary here unfortunately. It should be worth it in 3.6, since that's the best way to allow loading meshes from 4.0, which is important for an LTS version. Pull Request: https://projects.blender.org/blender/blender/pulls/105938
386 lines
13 KiB
C++
386 lines
13 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Functions for iterating mesh features.
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*/
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_iterators.h"
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#include "BLI_bitmap.h"
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#include "BLI_math.h"
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#include "MEM_guardedalloc.h"
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/* General note on iterating verts/loops/edges/polys and end mode.
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*
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* The edit mesh pointer is set for both final and cage meshes in both cases when there are
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* modifiers applied and not. This helps consistency of checks in the draw manager, where the
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* existence of the edit mesh pointer does not depend on object configuration.
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*
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* For the iterating, however, we need to follow the `CD_ORIGINDEX` code paths when there are
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* modifiers applied on the cage. In the code terms it means that the check for the edit mode code
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* path needs to consist of both edit mesh and edit data checks. */
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void BKE_mesh_foreach_mapped_vert(
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const Mesh *mesh,
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void (*func)(void *userData, int index, const float co[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMVert *eve;
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int i;
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if (mesh->runtime->edit_data->vertexCos != nullptr) {
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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const float(*vertexNos)[3];
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if (flag & MESH_FOREACH_USE_NORMAL) {
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BKE_editmesh_cache_ensure_vert_normals(em, mesh->runtime->edit_data);
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vertexNos = mesh->runtime->edit_data->vertexNos;
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}
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else {
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vertexNos = nullptr;
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}
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BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vertexNos[i] : nullptr;
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func(userData, i, vertexCos[i], no);
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}
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}
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else {
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BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : nullptr;
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func(userData, i, eve->co, no);
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}
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}
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}
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else {
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX));
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blender::Span<blender::float3> vert_normals;
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if (flag & MESH_FOREACH_USE_NORMAL) {
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vert_normals = mesh->vert_normals();
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}
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if (index) {
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for (int i = 0; i < mesh->totvert; i++) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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func(userData, orig, positions[i], no);
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}
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}
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else {
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for (int i = 0; i < mesh->totvert; i++) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
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func(userData, i, positions[i], no);
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_edge(
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Mesh *mesh,
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const int tot_edges,
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void (*func)(void *userData, int index, const float v0co[3], const float v1co[3]),
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void *userData)
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{
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMEdge *eed;
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int i;
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if (mesh->runtime->edit_data->vertexCos != nullptr) {
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
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func(userData,
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i,
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vertexCos[BM_elem_index_get(eed->v1)],
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vertexCos[BM_elem_index_get(eed->v2)]);
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}
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}
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else {
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BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
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func(userData, i, eed->v1->co, eed->v2->co);
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}
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}
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}
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else {
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::Span<MEdge> edges = mesh->edges();
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->edata, CD_ORIGINDEX));
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if (index) {
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for (const int i : edges.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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func(userData, orig, positions[edges[i].v1], positions[edges[i].v2]);
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}
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}
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else if (mesh->totedge == tot_edges) {
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for (const int i : edges.index_range()) {
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func(userData, i, positions[edges[i].v1], positions[edges[i].v2]);
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
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void (*func)(void *userData,
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int vertex_index,
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int face_index,
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const float co[3],
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const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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/* We can't use `dm->getLoopDataLayout(dm)` here,
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* we want to always access `dm->loopData`, `EditDerivedBMesh` would
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* return loop data from BMesh itself. */
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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BMIter iter;
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BMFace *efa;
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const float(*vertexCos)[3] = mesh->runtime->edit_data->vertexCos;
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/* XXX: investigate using EditMesh data. */
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const float(*loop_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
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static_cast<const float(*)[3]>(
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CustomData_get_layer(&mesh->ldata, CD_NORMAL)) :
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nullptr;
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int f_idx;
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, f_idx) {
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
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do {
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const BMVert *eve = l_iter->v;
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const int v_idx = BM_elem_index_get(eve);
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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func(userData, v_idx, f_idx, vertexCos ? vertexCos[v_idx] : eve->co, no);
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} while ((l_iter = l_iter->next) != l_first);
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}
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}
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else {
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const float(*loop_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
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static_cast<const float(*)[3]>(
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CustomData_get_layer(&mesh->ldata, CD_NORMAL)) :
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nullptr;
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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const int *v_index = static_cast<const int *>(
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CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX));
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const int *f_index = static_cast<const int *>(
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CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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if (v_index || f_index) {
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for (const int poly_i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[poly_i])) {
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const int v_idx = v_index ? v_index[vert] : vert;
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const int f_idx = f_index ? f_index[poly_i] : poly_i;
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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if (ELEM(ORIGINDEX_NONE, v_idx, f_idx)) {
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continue;
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}
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func(userData, v_idx, f_idx, positions[vert], no);
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}
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}
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}
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else {
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for (const int poly_i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[poly_i])) {
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const int v_idx = vert;
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const int f_idx = poly_i;
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const float *no = loop_normals ? *loop_normals++ : nullptr;
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func(userData, v_idx, f_idx, positions[vert], no);
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}
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_face_center(
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Mesh *mesh,
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void (*func)(void *userData, int index, const float cent[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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using namespace blender;
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if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
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BMEditMesh *em = mesh->edit_mesh;
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BMesh *bm = em->bm;
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const float(*polyCos)[3];
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const float(*polyNos)[3];
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BMFace *efa;
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BMIter iter;
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int i;
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BKE_editmesh_cache_ensure_poly_centers(em, mesh->runtime->edit_data);
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polyCos = mesh->runtime->edit_data->polyCos; /* always set */
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if (flag & MESH_FOREACH_USE_NORMAL) {
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BKE_editmesh_cache_ensure_poly_normals(em, mesh->runtime->edit_data);
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polyNos = mesh->runtime->edit_data->polyNos; /* maybe nullptr */
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}
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else {
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polyNos = nullptr;
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}
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if (polyNos) {
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
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const float *no = polyNos[i];
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func(userData, i, polyCos[i], no);
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}
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}
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else {
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BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
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const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? efa->no : nullptr;
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func(userData, i, polyCos[i], no);
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}
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}
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}
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else {
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const blender::Span<float3> positions = mesh->vert_positions();
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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if (index) {
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for (const int i : polys.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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const Span<int> poly_verts = corner_verts.slice(polys[i]);
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const float3 center = bke::mesh::poly_center_calc(positions, poly_verts);
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if (flag & MESH_FOREACH_USE_NORMAL) {
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const float3 normal = bke::mesh::poly_normal_calc(positions, poly_verts);
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func(userData, orig, center, normal);
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}
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else {
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func(userData, orig, center, nullptr);
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}
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}
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}
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else {
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for (const int i : polys.index_range()) {
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const Span<int> poly_verts = corner_verts.slice(polys[i]);
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const float3 center = bke::mesh::poly_center_calc(positions, poly_verts);
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if (flag & MESH_FOREACH_USE_NORMAL) {
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const float3 normal = bke::mesh::poly_normal_calc(positions, poly_verts);
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func(userData, i, center, normal);
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}
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else {
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func(userData, i, center, nullptr);
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}
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}
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}
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}
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}
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void BKE_mesh_foreach_mapped_subdiv_face_center(
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Mesh *mesh,
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void (*func)(void *userData, int index, const float cent[3], const float no[3]),
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void *userData,
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MeshForeachFlag flag)
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{
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const float(*positions)[3] = BKE_mesh_vert_positions(mesh);
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const blender::OffsetIndices polys = mesh->polys();
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const blender::Span<int> corner_verts = mesh->corner_verts();
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blender::Span<blender::float3> vert_normals;
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if (flag & MESH_FOREACH_USE_NORMAL) {
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vert_normals = mesh->vert_normals();
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}
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const int *index = static_cast<const int *>(CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX));
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const blender::BitSpan facedot_tags = mesh->runtime->subsurf_face_dot_tags;
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if (index) {
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for (const int i : polys.index_range()) {
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const int orig = *index++;
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if (orig == ORIGINDEX_NONE) {
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continue;
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}
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for (const int vert : corner_verts.slice(polys[i])) {
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if (facedot_tags[vert]) {
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func(userData,
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orig,
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positions[vert],
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(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
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}
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}
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}
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}
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else {
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for (const int i : polys.index_range()) {
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for (const int vert : corner_verts.slice(polys[i])) {
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if (facedot_tags[vert]) {
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func(userData,
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i,
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positions[vert],
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(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
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}
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}
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}
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}
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}
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/* Helpers based on above foreach loopers> */
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struct MappedVCosData {
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float (*vertexcos)[3];
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BLI_bitmap *vertex_visit;
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};
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static void get_vertexcos__mapFunc(void *user_data,
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int index,
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const float co[3],
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const float /*no*/[3])
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{
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MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
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if (BLI_BITMAP_TEST(mapped_vcos_data->vertex_visit, index) == 0) {
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/* We need coord from prototype vertex, not from copies,
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* we assume they stored in the beginning of vertex array stored in evaluated mesh
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* (mirror modifier for eg does this). */
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copy_v3_v3(mapped_vcos_data->vertexcos[index], co);
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BLI_BITMAP_ENABLE(mapped_vcos_data->vertex_visit, index);
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}
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}
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void BKE_mesh_foreach_mapped_vert_coords_get(Mesh *me_eval, float (*r_cos)[3], const int totcos)
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{
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MappedVCosData user_data;
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memset(r_cos, 0, sizeof(*r_cos) * totcos);
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user_data.vertexcos = r_cos;
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user_data.vertex_visit = BLI_BITMAP_NEW(totcos, __func__);
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BKE_mesh_foreach_mapped_vert(me_eval, get_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
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MEM_freeN(user_data.vertex_visit);
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}
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