Files
test/source/blender/io/common/intern/object_identifier.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

90 lines
2.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation */
#include "IO_abstract_hierarchy_iterator.h"
#include "BKE_duplilist.h"
extern "C" {
#include <climits> /* For INT_MAX. */
}
#include <cstring>
#include <sstream>
namespace blender::io {
ObjectIdentifier::ObjectIdentifier(Object *object,
Object *duplicated_by,
const PersistentID &persistent_id)
: object(object), duplicated_by(duplicated_by), persistent_id(persistent_id)
{
}
ObjectIdentifier ObjectIdentifier::for_real_object(Object *object)
{
return ObjectIdentifier(object, nullptr, PersistentID());
}
ObjectIdentifier ObjectIdentifier::for_hierarchy_context(const HierarchyContext *context)
{
if (context == nullptr) {
return for_graph_root();
}
if (context->duplicator != nullptr) {
return ObjectIdentifier(context->object, context->duplicator, context->persistent_id);
}
return for_real_object(context->object);
}
ObjectIdentifier ObjectIdentifier::for_duplicated_object(const DupliObject *dupli_object,
Object *duplicated_by)
{
return ObjectIdentifier(dupli_object->ob, duplicated_by, PersistentID(dupli_object));
}
ObjectIdentifier ObjectIdentifier::for_graph_root()
{
return ObjectIdentifier(nullptr, nullptr, PersistentID());
}
bool ObjectIdentifier::is_root() const
{
return object == nullptr;
}
bool operator<(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
{
if (obj_ident_a.object != obj_ident_b.object) {
return obj_ident_a.object < obj_ident_b.object;
}
if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
return obj_ident_a.duplicated_by < obj_ident_b.duplicated_by;
}
if (obj_ident_a.duplicated_by == nullptr) {
/* Both are real objects, no need to check the persistent ID. */
return false;
}
/* Same object, both are duplicated, use the persistent IDs to determine order. */
return obj_ident_a.persistent_id < obj_ident_b.persistent_id;
}
bool operator==(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
{
if (obj_ident_a.object != obj_ident_b.object) {
return false;
}
if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
return false;
}
if (obj_ident_a.duplicated_by == nullptr) {
return true;
}
/* Same object, both are duplicated, use the persistent IDs to determine equality. */
return obj_ident_a.persistent_id == obj_ident_b.persistent_id;
}
} // namespace blender::io