This commit exposes the "Quality" option of the Open Image Denoiser to the user for the denoise node in the compositor. There are a few quality modes: - High - Highest quality, but takes the longest to process. - Balanced - Slightly lower quality, but usually halves the processing time compared to High. - Fast - Further reduce the quality, for a small increase in speed over Balanced. Along with that there is a `Follow Scene` option which will use the quality set in the scene settings. This allows users that have multiple denoise nodes (E.g. For multi-pass denoising), to quickly switch all nodes between different quality modes. Performance (denoising time): High: 13 seconds Balanced: 6 seconds Fast: 5 seconds Test setup: CPU: AMD Ryzen 9 5950X Denoising a 3840x2160 render --- Follow ups: Ideally the "Denoise Nodes" UI panel in the render properties panel would be hidden if the compositor setup does not contain any denoise nodes. However implementing this efficiently can be difficult and so it was decided this task was outside the scope of this commit. Pull Request: https://projects.blender.org/blender/blender/pulls/130252
1096 lines
32 KiB
Python
1096 lines
32 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Panel
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from bl_ui.properties_grease_pencil_common import GreasePencilSimplifyPanel
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from bl_ui.space_view3d import (
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VIEW3D_PT_shading_lighting,
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VIEW3D_PT_shading_color,
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VIEW3D_PT_shading_options,
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)
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from bl_ui.utils import PresetPanel
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class RenderButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_context(Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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bl_options = {'HIDE_HEADER'}
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bl_label = ""
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@classmethod
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def poll(cls, context):
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return context.scene
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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rd = scene.render
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if rd.has_multiple_engines:
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layout.prop(rd, "engine", text="Render Engine")
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class RENDER_PT_color_management(RenderButtonsPanel, Panel):
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bl_label = "Color Management"
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bl_options = {'DEFAULT_CLOSED'}
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bl_order = 100
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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scene = context.scene
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view = scene.view_settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
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col = flow.column()
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col.prop(scene.display_settings, "display_device")
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col.separator()
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col.prop(view, "view_transform")
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col.prop(view, "look")
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col = flow.column()
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col.prop(view, "exposure")
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col.prop(view, "gamma")
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col.separator()
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col.prop(scene.sequencer_colorspace_settings, "name", text="Sequencer")
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class RENDER_PT_color_management_display_settings(RenderButtonsPanel, Panel):
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bl_label = "Display"
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bl_parent_id = "RENDER_PT_color_management"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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scene = context.scene
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view = scene.view_settings
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# Only enable display sub-section if HDR support is available.
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import gpu
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layout.enabled = gpu.capabilities.hdr_support_get()
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# Only display HDR toggle for non-Filmic display transforms.
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col = layout.column(align=True)
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sub = col.row()
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sub.active = (not view.view_transform.startswith("Filmic") and not view.view_transform.startswith("AgX") and not
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view.view_transform.startswith("False Color") and not
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view.view_transform.startswith("Khronos PBR Neutral"))
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sub.prop(view, "use_hdr_view")
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class RENDER_PT_color_management_curves(RenderButtonsPanel, Panel):
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bl_label = "Curves"
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bl_parent_id = "RENDER_PT_color_management"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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scene = context.scene
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view = scene.view_settings
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self.layout.prop(view, "use_curve_mapping", text="")
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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view = scene.view_settings
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layout.use_property_split = False
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layout.use_property_decorate = False # No animation.
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layout.active = view.use_curve_mapping
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layout.template_curve_mapping(view, "curve_mapping", type='COLOR', levels=True)
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class RENDER_PT_color_management_white_balance_presets(PresetPanel, Panel):
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bl_label = "White Balance Presets"
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preset_subdir = "color_management/white_balance"
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preset_operator = "script.execute_preset"
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preset_add_operator = "render.color_management_white_balance_preset_add"
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class RENDER_PT_color_management_white_balance(RenderButtonsPanel, Panel):
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bl_label = "White Balance"
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bl_parent_id = "RENDER_PT_color_management"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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def draw_header(self, context):
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scene = context.scene
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view = scene.view_settings
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self.layout.prop(view, "use_white_balance", text="")
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def draw_header_preset(self, context):
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layout = self.layout
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RENDER_PT_color_management_white_balance_presets.draw_panel_header(layout)
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eye = layout.operator("ui.eyedropper_color", text="", icon='EYEDROPPER')
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eye.prop_data_path = "scene.view_settings.white_balance_whitepoint"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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view = scene.view_settings
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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layout.active = view.use_white_balance
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col = layout.column()
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col.prop(view, "white_balance_temperature")
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col.prop(view, "white_balance_tint")
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class RENDER_PT_eevee_next_motion_blur(RenderButtonsPanel, Panel):
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bl_label = "Motion Blur"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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props = scene.render
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self.layout.prop(props, "use_motion_blur", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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scene = context.scene
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props = scene.render
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eevee_props = scene.eevee
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layout.active = props.use_motion_blur
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col = layout.column()
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col.prop(props, "motion_blur_position", text="Position")
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col.prop(props, "motion_blur_shutter")
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col.separator()
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col.prop(eevee_props, "motion_blur_depth_scale")
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col.prop(eevee_props, "motion_blur_max")
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col.prop(eevee_props, "motion_blur_steps", text="Steps")
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class RENDER_PT_eevee_next_motion_blur_curve(RenderButtonsPanel, Panel):
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bl_label = "Shutter Curve"
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bl_parent_id = "RENDER_PT_eevee_next_motion_blur"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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rd = scene.render
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layout.active = rd.use_motion_blur
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col = layout.column()
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col.template_curve_mapping(rd, "motion_blur_shutter_curve")
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("render.shutter_curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
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row.operator("render.shutter_curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
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row.operator("render.shutter_curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
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row.operator("render.shutter_curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
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row.operator("render.shutter_curve_preset", icon='LINCURVE', text="").shape = 'LINE'
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row.operator("render.shutter_curve_preset", icon='NOCURVE', text="").shape = 'MAX'
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class RENDER_PT_eevee_next_depth_of_field(RenderButtonsPanel, Panel):
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bl_label = "Depth of Field"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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props = scene.eevee
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col = layout.column()
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col.prop(props, "bokeh_max_size")
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col.prop(props, "bokeh_threshold")
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col.prop(props, "bokeh_neighbor_max")
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col = layout.column(align=False, heading="Jitter Camera")
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row = col.row(align=True)
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sub = row.row(align=True)
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sub.prop(props, "use_bokeh_jittered", text="")
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sub = sub.row(align=True)
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sub.active = props.use_bokeh_jittered
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sub.prop(props, "bokeh_overblur")
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class RENDER_PT_eevee_next_volumes(RenderButtonsPanel, Panel):
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bl_label = "Volumes"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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props = scene.eevee
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col = layout.column(align=True)
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col.prop(props, "volumetric_tile_size", text="Resolution")
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col.prop(props, "volumetric_samples", text="Steps")
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col.prop(props, "volumetric_sample_distribution", text="Distribution")
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col = layout.column()
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col.prop(props, "volumetric_ray_depth", text="Max Depth")
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class RENDER_PT_eevee_next_volumes_range(RenderButtonsPanel, Panel):
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bl_label = "Custom Range"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_eevee_next_volumes"
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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props = scene.eevee
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self.layout.prop(props, "use_volume_custom_range", text="")
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def draw(self, context):
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scene = context.scene
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props = scene.eevee
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layout = self.layout
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layout.active = props.use_volume_custom_range
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column(align=True)
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col.prop(props, "volumetric_start")
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col.prop(props, "volumetric_end")
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class RENDER_PT_eevee_next_raytracing_presets(PresetPanel, Panel):
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bl_label = "Raytracing Presets"
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preset_subdir = "eevee/raytracing"
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preset_operator = "script.execute_preset"
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preset_add_operator = "render.eevee_raytracing_preset_add"
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class RENDER_PT_eevee_next_raytracing(RenderButtonsPanel, Panel):
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bl_label = "Raytracing"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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props = context.scene.eevee
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self.layout.prop(props, "use_raytracing", text="")
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def draw_header_preset(self, _context):
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RENDER_PT_eevee_next_raytracing_presets.draw_panel_header(self.layout)
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def draw(self, context):
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scene = context.scene
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props = scene.eevee
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layout = self.layout
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layout.active = props.use_raytracing
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column()
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col.prop(props, "ray_tracing_method", text="Method")
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options = context.scene.eevee.ray_tracing_options
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col.prop(options, "resolution_scale")
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class RENDER_PT_eevee_next_screen_trace(RenderButtonsPanel, Panel):
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bl_label = "Screen Tracing"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_eevee_next_raytracing"
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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use_screen_trace = (context.scene.eevee.ray_tracing_method == 'SCREEN')
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return (context.engine in cls.COMPAT_ENGINES) and use_screen_trace
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def draw(self, context):
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scene = context.scene
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props = scene.eevee
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layout = self.layout
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layout.active = props.use_raytracing
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layout.use_property_split = True
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layout.use_property_decorate = False
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props = context.scene.eevee.ray_tracing_options
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col = layout.column()
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col.prop(props, "screen_trace_quality", text="Precision")
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col.prop(props, "screen_trace_thickness", text="Thickness")
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class RENDER_PT_eevee_next_gi_approximation(RenderButtonsPanel, Panel):
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bl_label = "Fast GI Approximation"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_eevee_next_raytracing"
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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self.layout.active = context.scene.eevee.use_raytracing
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props = context.scene.eevee
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self.layout.prop(props, "use_fast_gi", text="")
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def draw(self, context):
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scene = context.scene
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props = scene.eevee
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options = scene.eevee.ray_tracing_options
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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col = layout.column()
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col.active = props.use_raytracing and props.use_fast_gi
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col.prop(options, "trace_max_roughness", text="Threshold")
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is_valid = props.use_raytracing and props.use_fast_gi and props.ray_tracing_options.trace_max_roughness < 1
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col = layout.column()
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col.active = is_valid
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col.prop(props, "fast_gi_method")
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col.prop(props, "fast_gi_resolution", text="Resolution")
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sub = col.column(align=True)
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sub.prop(props, "fast_gi_ray_count", text="Rays")
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sub.prop(props, "fast_gi_step_count", text="Steps")
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sub.prop(props, "fast_gi_quality", text="Precision")
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sub = col.column(align=True)
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sub.prop(props, "fast_gi_distance")
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sub.prop(props, "fast_gi_thickness_near", text="Thickness Near")
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sub.prop(props, "fast_gi_thickness_far", text="Far")
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col.prop(props, "fast_gi_bias", text="Bias")
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class RENDER_PT_eevee_next_denoise(RenderButtonsPanel, Panel):
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bl_label = "Denoising"
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bl_options = {'DEFAULT_CLOSED'}
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bl_parent_id = "RENDER_PT_eevee_next_raytracing"
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COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
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@classmethod
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def poll(cls, context):
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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self.layout.active = context.scene.eevee.use_raytracing
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props = context.scene.eevee.ray_tracing_options
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self.layout.prop(props, "use_denoise", text="")
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def draw(self, context):
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scene = context.scene
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props = scene.eevee
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layout = self.layout
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layout.active = props.use_raytracing
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layout.use_property_split = True
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layout.use_property_decorate = False
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props = context.scene.eevee.ray_tracing_options
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col = layout.column()
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col.active = props.use_denoise
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col.prop(props, "denoise_spatial")
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col = layout.column()
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col.active = props.use_denoise and props.denoise_spatial
|
|
col.prop(props, "denoise_temporal")
|
|
|
|
col = layout.column()
|
|
col.active = props.use_denoise and props.denoise_spatial and props.denoise_temporal
|
|
col.prop(props, "denoise_bilateral")
|
|
|
|
|
|
class RENDER_PT_eevee_next_clamping(RenderButtonsPanel, Panel):
|
|
bl_label = "Clamping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
pass
|
|
|
|
|
|
class RENDER_PT_eevee_next_clamping_surface(RenderButtonsPanel, Panel):
|
|
bl_label = "Surface"
|
|
bl_parent_id = "RENDER_PT_eevee_next_clamping"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "clamp_surface_direct", text="Direct Light")
|
|
col.prop(props, "clamp_surface_indirect", text="Indirect Light")
|
|
|
|
|
|
class RENDER_PT_eevee_next_clamping_volume(RenderButtonsPanel, Panel):
|
|
bl_label = "Volume"
|
|
bl_parent_id = "RENDER_PT_eevee_next_clamping"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "clamp_volume_direct", text="Direct Light")
|
|
col.prop(props, "clamp_volume_indirect", text="Indirect Light")
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling_shadows(RenderButtonsPanel, Panel):
|
|
bl_label = "Shadows"
|
|
bl_parent_id = "RENDER_PT_eevee_next_sampling"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
self.layout.prop(props, "use_shadows", text="")
|
|
|
|
def draw(self, context):
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout = self.layout
|
|
layout.active = props.use_shadows
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
col = layout.column(heading="Tracing", align=True)
|
|
col.prop(props, "shadow_ray_count", text="Rays")
|
|
col.prop(props, "shadow_step_count", text="Steps")
|
|
|
|
col = layout.column(align=False, heading="Volume Shadows")
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(props, "use_volumetric_shadows", text="")
|
|
sub = sub.row(align=True)
|
|
sub.active = props.use_volumetric_shadows
|
|
sub.prop(props, "volumetric_shadow_samples", text="Steps")
|
|
|
|
col = layout.column()
|
|
col.prop(props, "shadow_resolution_scale", text="Resolution")
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
pass
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling_viewport(RenderButtonsPanel, Panel):
|
|
bl_label = "Viewport"
|
|
bl_parent_id = "RENDER_PT_eevee_next_sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "taa_samples", text="Samples")
|
|
col.prop(props, "use_taa_reprojection", text="Temporal Reprojection")
|
|
col.prop(props, "use_shadow_jitter_viewport", text="Jittered Shadows")
|
|
|
|
# Add SSS sample count here.
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_parent_id = "RENDER_PT_eevee_next_sampling"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(props, "taa_render_samples", text="Samples")
|
|
|
|
# Add SSS sample count here.
|
|
|
|
|
|
class RENDER_PT_eevee_next_sampling_advanced(RenderButtonsPanel, Panel):
|
|
bl_label = "Advanced"
|
|
bl_parent_id = "RENDER_PT_eevee_next_sampling"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(props, "light_threshold")
|
|
|
|
|
|
class RENDER_PT_eevee_next_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
props = scene.eevee
|
|
|
|
col = layout.column()
|
|
col.prop(rd, "filter_size")
|
|
col.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
col = layout.column(align=False, heading="Overscan")
|
|
row = col.row(align=True)
|
|
sub = row.row(align=True)
|
|
sub.prop(props, "use_overscan", text="")
|
|
sub = sub.row(align=True)
|
|
sub.active = props.use_overscan
|
|
sub.prop(props, "overscan_size", text="")
|
|
|
|
|
|
def draw_curves_settings(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.prop(rd, "hair_type", text="Shape", expand=True)
|
|
layout.prop(rd, "hair_subdiv")
|
|
|
|
|
|
class RENDER_PT_eevee_hair(RenderButtonsPanel, Panel):
|
|
bl_label = "Curves"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
draw_curves_settings(self, context)
|
|
|
|
|
|
class RENDER_PT_eevee_performance(RenderButtonsPanel, Panel):
|
|
bl_label = "Performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
layout.prop(rd, "use_high_quality_normals")
|
|
|
|
|
|
class CompositorPerformanceButtonsPanel:
|
|
bl_label = "Compositor"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
col = layout.column()
|
|
row = col.row()
|
|
row.prop(rd, "compositor_device", text="Device", expand=True)
|
|
col.prop(rd, "compositor_precision", text="Precision")
|
|
|
|
|
|
class CompositorDenoisePerformanceButtonsPanel:
|
|
bl_label = "Denoise Nodes"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
col = layout.column()
|
|
row = col.row()
|
|
|
|
col.prop(rd, "compositor_denoise_preview_quality", text="Preview Quality")
|
|
col.prop(rd, "compositor_denoise_final_quality", text="Final Quality")
|
|
|
|
|
|
class RENDER_PT_eevee_performance_compositor(RenderButtonsPanel, CompositorPerformanceButtonsPanel, Panel):
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "RENDER_PT_eevee_performance"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
|
|
class RENDER_PT_eevee_performance_compositor_denoise_settings(
|
|
RenderButtonsPanel, CompositorDenoisePerformanceButtonsPanel, Panel):
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "RENDER_PT_eevee_performance_compositor"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
|
|
class RENDER_PT_eevee_performance_memory(RenderButtonsPanel, Panel):
|
|
bl_label = "Memory"
|
|
bl_parent_id = "RENDER_PT_eevee_performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
props = scene.eevee
|
|
|
|
layout.prop(props, "shadow_pool_size", text="Shadow Pool")
|
|
layout.prop(props, "gi_irradiance_pool_size", text="Light Probes Volume Pool")
|
|
|
|
|
|
class RENDER_PT_eevee_performance_viewport(RenderButtonsPanel, Panel):
|
|
bl_label = "Viewport"
|
|
bl_parent_id = "RENDER_PT_eevee_performance"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
scene = context.scene
|
|
rd = scene.render
|
|
|
|
col = layout.column()
|
|
col.prop(rd, "preview_pixel_size", text="Pixel Size")
|
|
|
|
|
|
class RENDER_PT_gpencil(RenderButtonsPanel, Panel):
|
|
bl_label = "Grease Pencil"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 10
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.grease_pencil_settings
|
|
|
|
col = layout.column()
|
|
col.prop(props, "antialias_threshold")
|
|
|
|
|
|
class RENDER_PT_opengl_sampling(RenderButtonsPanel, Panel):
|
|
bl_label = "Sampling"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
scene = context.scene
|
|
props = scene.display
|
|
|
|
col = layout.column()
|
|
col.prop(props, "render_aa", text="Render")
|
|
col.prop(props, "viewport_aa", text="Viewport")
|
|
|
|
|
|
class RENDER_PT_opengl_film(RenderButtonsPanel, Panel):
|
|
bl_label = "Film"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
rd = context.scene.render
|
|
layout.prop(rd, "film_transparent", text="Transparent")
|
|
|
|
|
|
class RENDER_PT_opengl_lighting(RenderButtonsPanel, Panel):
|
|
bl_label = "Lighting"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_lighting.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_color(RenderButtonsPanel, Panel):
|
|
bl_label = "Color"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_color._draw_color_type(self, context)
|
|
|
|
|
|
class RENDER_PT_opengl_options(RenderButtonsPanel, Panel):
|
|
bl_label = "Options"
|
|
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
VIEW3D_PT_shading_options.draw(self, context)
|
|
|
|
|
|
class RENDER_PT_simplify(RenderButtonsPanel, Panel):
|
|
bl_label = "Simplify"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw_header(self, context):
|
|
rd = context.scene.render
|
|
self.layout.prop(rd, "use_simplify", text="")
|
|
|
|
def draw(self, context):
|
|
pass
|
|
|
|
|
|
class RENDER_PT_simplify_viewport(RenderButtonsPanel, Panel):
|
|
bl_label = "Viewport"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles", text="Max Child Particles")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_volumes", text="Volume Resolution")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "use_simplify_normals", text="Normals")
|
|
|
|
|
|
class RENDER_PT_simplify_render(RenderButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
rd = context.scene.render
|
|
|
|
layout.active = rd.use_simplify
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_subdivision_render", text="Max Subdivision")
|
|
|
|
col = flow.column()
|
|
col.prop(rd, "simplify_child_particles_render", text="Max Child Particles")
|
|
|
|
|
|
class RENDER_PT_simplify_greasepencil(RenderButtonsPanel, Panel, GreasePencilSimplifyPanel):
|
|
bl_label = "Grease Pencil"
|
|
bl_parent_id = "RENDER_PT_simplify"
|
|
COMPAT_ENGINES = {
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|
'BLENDER_RENDER',
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|
'BLENDER_EEVEE_NEXT',
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|
'BLENDER_WORKBENCH',
|
|
}
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
|
|
class RENDER_PT_hydra_debug(RenderButtonsPanel, Panel):
|
|
bl_label = "Hydra Debug"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 200
|
|
COMPAT_ENGINES = {'HYDRA_STORM'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
prefs = context.preferences
|
|
return (context.engine in cls.COMPAT_ENGINES) and prefs.view.show_developer_ui
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
hydra = context.scene.hydra
|
|
layout.prop(hydra, "export_method")
|
|
|
|
|
|
classes = (
|
|
RENDER_PT_context,
|
|
RENDER_PT_eevee_next_sampling,
|
|
RENDER_PT_eevee_next_sampling_viewport,
|
|
RENDER_PT_eevee_next_sampling_render,
|
|
RENDER_PT_eevee_next_sampling_shadows,
|
|
RENDER_PT_eevee_next_sampling_advanced,
|
|
RENDER_PT_eevee_next_clamping,
|
|
RENDER_PT_eevee_next_clamping_surface,
|
|
RENDER_PT_eevee_next_clamping_volume,
|
|
RENDER_PT_eevee_next_raytracing_presets,
|
|
RENDER_PT_eevee_next_raytracing,
|
|
RENDER_PT_eevee_next_screen_trace,
|
|
RENDER_PT_eevee_next_denoise,
|
|
RENDER_PT_eevee_next_gi_approximation,
|
|
RENDER_PT_eevee_next_volumes,
|
|
RENDER_PT_eevee_next_volumes_range,
|
|
RENDER_PT_eevee_hair,
|
|
RENDER_PT_simplify,
|
|
RENDER_PT_simplify_viewport,
|
|
RENDER_PT_simplify_render,
|
|
RENDER_PT_simplify_greasepencil,
|
|
RENDER_PT_eevee_next_depth_of_field,
|
|
RENDER_PT_eevee_next_motion_blur,
|
|
RENDER_PT_eevee_next_motion_blur_curve,
|
|
RENDER_PT_eevee_next_film,
|
|
RENDER_PT_eevee_performance,
|
|
RENDER_PT_eevee_performance_memory,
|
|
RENDER_PT_eevee_performance_viewport,
|
|
RENDER_PT_eevee_performance_compositor,
|
|
RENDER_PT_eevee_performance_compositor_denoise_settings,
|
|
|
|
|
|
RENDER_PT_gpencil,
|
|
RENDER_PT_opengl_sampling,
|
|
RENDER_PT_opengl_lighting,
|
|
RENDER_PT_opengl_color,
|
|
RENDER_PT_opengl_options,
|
|
RENDER_PT_opengl_film,
|
|
RENDER_PT_hydra_debug,
|
|
RENDER_PT_color_management,
|
|
RENDER_PT_color_management_display_settings,
|
|
RENDER_PT_color_management_curves,
|
|
RENDER_PT_color_management_white_balance_presets,
|
|
RENDER_PT_color_management_white_balance,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|