Files
test/source/blender/editors/interface/interface_icons.cc
Pablo Vazquez d6ec2f0539 UI: Update icon for Grease Pencil layer and group
The current icon for Grease Pencil layers is a pen, it doesn't really
communicate the "layer" aspect. Replace with a paper sheet-like icon.

The layer group gets its own icon. It's a stack of animation paper.

Inspired by Daniel Correa Flores's design on DevTalk:
https://devtalk.blender.org/t/ui-discussion-grease-pencil-layer-and-layer-group-icons/30693/25

Pull Request: https://projects.blender.org/blender/blender/pulls/128208
2024-09-27 17:24:40 +02:00

2086 lines
68 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "MEM_guardedalloc.h"
#include "GPU_immediate.hh"
#include "BLF_api.hh"
#include "BLI_blenlib.h"
#include "DNA_collection_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_grease_pencil_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
#include "DNA_space_types.h"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "BKE_context.hh"
#include "BKE_global.hh"
#include "BKE_icons.h"
#include "BKE_paint.hh"
#include "BKE_preview_image.hh"
#include "BKE_studiolight.h"
#include "IMB_imbuf.hh"
#include "IMB_thumbs.hh"
#include "BIF_glutil.hh"
#include "ED_datafiles.h"
#include "ED_keyframes_draw.hh"
#include "ED_keyframes_keylist.hh"
#include "ED_render.hh"
#include "UI_interface.hh"
#include "UI_interface_icons.hh"
#include "WM_api.hh"
#include "interface_intern.hh"
#include "fmt/format.h"
struct IconImage {
int w;
int h;
uint8_t *rect;
const uchar *datatoc_rect;
int datatoc_size;
};
using VectorDrawFunc = void (*)(int x, int y, int w, int h, float alpha);
#define ICON_TYPE_PREVIEW 0
#define ICON_TYPE_SVG_COLOR 1
#define ICON_TYPE_SVG_MONO 2
#define ICON_TYPE_BUFFER 3
#define ICON_TYPE_IMBUF 4
#define ICON_TYPE_VECTOR 5
#define ICON_TYPE_GEOM 6
#define ICON_TYPE_EVENT 7 /* draw keymap entries using custom renderer. */
#define ICON_TYPE_GPLAYER 8
#define ICON_TYPE_BLANK 9
struct DrawInfo {
int type;
union {
/* type specific data */
struct {
VectorDrawFunc func;
} vector;
struct {
ImBuf *image_cache;
bool inverted;
} geom;
struct {
IconImage *image;
} buffer;
struct {
int theme_color;
} texture;
struct {
/* Can be packed into a single int. */
short event_type;
short event_value;
int icon;
/* Allow lookups. */
DrawInfo *next;
} input;
} data;
};
struct IconType {
int type;
int theme_color;
};
#ifndef WITH_HEADLESS
static const IconType icontypes[] = {
# define DEF_ICON(name) {ICON_TYPE_SVG_MONO, 0},
# define DEF_ICON_COLOR(name) {ICON_TYPE_SVG_COLOR, 0},
# define DEF_ICON_SCENE(name) {ICON_TYPE_SVG_MONO, TH_ICON_SCENE},
# define DEF_ICON_COLLECTION(name) {ICON_TYPE_SVG_MONO, TH_ICON_COLLECTION},
# define DEF_ICON_OBJECT(name) {ICON_TYPE_SVG_MONO, TH_ICON_OBJECT},
# define DEF_ICON_OBJECT_DATA(name) {ICON_TYPE_SVG_MONO, TH_ICON_OBJECT_DATA},
# define DEF_ICON_MODIFIER(name) {ICON_TYPE_SVG_MONO, TH_ICON_MODIFIER},
# define DEF_ICON_SHADING(name) {ICON_TYPE_SVG_MONO, TH_ICON_SHADING},
# define DEF_ICON_FOLDER(name) {ICON_TYPE_SVG_MONO, TH_ICON_FOLDER},
# define DEF_ICON_FUND(name) {ICON_TYPE_SVG_MONO, TH_ICON_FUND},
# define DEF_ICON_VECTOR(name) {ICON_TYPE_VECTOR, 0},
# define DEF_ICON_BLANK(name) {ICON_TYPE_BLANK, 0},
# include "UI_icons.hh"
};
/* **************************************************** */
static DrawInfo *def_internal_icon(
ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type, int theme_color)
{
Icon *new_icon = MEM_cnew<Icon>(__func__);
new_icon->obj = nullptr; /* icon is not for library object */
new_icon->id_type = 0;
DrawInfo *di = MEM_cnew<DrawInfo>(__func__);
di->type = type;
if (type == ICON_TYPE_SVG_MONO) {
di->data.texture.theme_color = theme_color;
}
else if (type == ICON_TYPE_BUFFER) {
IconImage *iimg = MEM_cnew<IconImage>(__func__);
iimg->w = size;
iimg->h = size;
/* icon buffers can get initialized runtime now, via datatoc */
if (bbuf) {
int y, imgsize;
iimg->rect = static_cast<uint8_t *>(MEM_mallocN(size * size * sizeof(uint), __func__));
/* Here we store the rect in the icon - same as before */
if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0) {
memcpy(iimg->rect, bbuf->byte_buffer.data, size * size * 4 * sizeof(uint8_t));
}
else {
/* this code assumes square images */
imgsize = bbuf->x;
for (y = 0; y < size; y++) {
memcpy(&iimg->rect[y * size],
&bbuf->byte_buffer.data[(y + yofs) * imgsize + xofs],
size * 4 * sizeof(uint8_t));
}
}
}
di->data.buffer.image = iimg;
}
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
return di;
}
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = MEM_cnew<Icon>("texicon");
new_icon->obj = nullptr; /* icon is not for library object */
new_icon->id_type = 0;
DrawInfo *di = MEM_cnew<DrawInfo>("drawinfo");
di->type = ICON_TYPE_VECTOR;
di->data.vector.func = drawFunc;
new_icon->drawinfo_free = nullptr;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void vicon_keytype_draw_wrapper(const int x,
const int y,
const int w,
const int h,
const float alpha,
const eBezTriple_KeyframeType key_type,
const short handle_type)
{
/* Initialize dummy theme state for Action Editor - where these colors are defined
* (since we're doing this off-screen, free from any particular space_id). */
bThemeState theme_state;
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_ACTION, RGN_TYPE_WINDOW);
/* The "x" and "y" given are the bottom-left coordinates of the icon,
* while the #draw_keyframe_shape() function needs the midpoint for the keyframe. */
const float xco = x + w / 2 + 0.5f;
const float yco = y + h / 2 + 0.5f;
GPUVertFormat *format = immVertexFormat();
KeyframeShaderBindings sh_bindings;
sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
sh_bindings.color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", -1.0f, -1.0f);
immBegin(GPU_PRIM_POINTS, 1);
/* draw keyframe
* - size: (default icon size == 16, default dopesheet icon size == 10)
* - sel: true unless in handletype icons (so that "keyframe" state shows the iconic yellow icon)
*/
const bool sel = (handle_type == KEYFRAME_HANDLE_NONE);
draw_keyframe_shape(xco,
yco,
(10.0f / 16.0f) * h,
sel,
key_type,
KEYFRAME_SHAPE_BOTH,
alpha,
&sh_bindings,
handle_type,
KEYFRAME_EXTREME_NONE);
immEnd();
GPU_program_point_size(false);
immUnbindProgram();
UI_Theme_Restore(&theme_state);
}
static void vicon_keytype_keyframe_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_breakdown_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_BREAKDOWN, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_extreme_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_EXTREME, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_jitter_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_JITTER, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_moving_hold_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_MOVEHOLD, KEYFRAME_HANDLE_NONE);
}
static void vicon_keytype_generated_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_GENERATED, KEYFRAME_HANDLE_NONE);
}
static void vicon_handletype_free_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_FREE);
}
static void vicon_handletype_aligned_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_ALIGNED);
}
static void vicon_handletype_vector_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_VECTOR);
}
static void vicon_handletype_auto_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO);
}
static void vicon_handletype_auto_clamp_draw(int x, int y, int w, int h, float alpha)
{
vicon_keytype_draw_wrapper(x, y, w, h, alpha, BEZT_KEYTYPE_KEYFRAME, KEYFRAME_HANDLE_AUTO_CLAMP);
}
static void vicon_colorset_draw(int index, int x, int y, int w, int h, float /*alpha*/)
{
bTheme *btheme = UI_GetTheme();
const ThemeWireColor *cs = &btheme->tarm[index];
/* Draw three bands of color: One per color
* x-----a-----b-----c
* | N | S | A |
* x-----a-----b-----c
*/
const int a = x + w / 3;
const int b = x + w / 3 * 2;
const int c = x + w;
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
/* XXX: Include alpha into this... */
/* normal */
immUniformColor3ubv(cs->solid);
immRecti(pos, x, y, a, y + h);
/* selected */
immUniformColor3ubv(cs->select);
immRecti(pos, a, y, b, y + h);
/* active */
immUniformColor3ubv(cs->active);
immRecti(pos, b, y, c, y + h);
immUnbindProgram();
}
# define DEF_ICON_VECTOR_COLORSET_DRAW_NTH(prefix, index) \
static void vicon_colorset_draw_##prefix(int x, int y, int w, int h, float alpha) \
{ \
vicon_colorset_draw(index, x, y, w, h, alpha); \
}
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(01, 0)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(02, 1)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(03, 2)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(04, 3)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(05, 4)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(06, 5)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(07, 6)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(08, 7)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(09, 8)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(10, 9)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(11, 10)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(12, 11)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(13, 12)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(14, 13)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(15, 14)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(16, 15)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(17, 16)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(18, 17)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(19, 18)
DEF_ICON_VECTOR_COLORSET_DRAW_NTH(20, 19)
# undef DEF_ICON_VECTOR_COLORSET_DRAW_NTH
static void vicon_collection_color_draw(
short color_tag, int x, int y, int w, int /*h*/, float /*alpha*/)
{
bTheme *btheme = UI_GetTheme();
const ThemeCollectionColor *collection_color = &btheme->collection_color[color_tag];
const float aspect = float(ICON_DEFAULT_WIDTH) / float(w);
UI_icon_draw_ex(x,
y,
ICON_OUTLINER_COLLECTION,
aspect,
1.0f,
0.0f,
collection_color->color,
btheme->tui.icon_border_intensity > 0.0f,
UI_NO_ICON_OVERLAY_TEXT);
}
# define DEF_ICON_COLLECTION_COLOR_DRAW(index, color) \
static void vicon_collection_color_draw_##index(int x, int y, int w, int h, float alpha) \
{ \
vicon_collection_color_draw(color, x, y, w, h, alpha); \
}
DEF_ICON_COLLECTION_COLOR_DRAW(01, COLLECTION_COLOR_01);
DEF_ICON_COLLECTION_COLOR_DRAW(02, COLLECTION_COLOR_02);
DEF_ICON_COLLECTION_COLOR_DRAW(03, COLLECTION_COLOR_03);
DEF_ICON_COLLECTION_COLOR_DRAW(04, COLLECTION_COLOR_04);
DEF_ICON_COLLECTION_COLOR_DRAW(05, COLLECTION_COLOR_05);
DEF_ICON_COLLECTION_COLOR_DRAW(06, COLLECTION_COLOR_06);
DEF_ICON_COLLECTION_COLOR_DRAW(07, COLLECTION_COLOR_07);
DEF_ICON_COLLECTION_COLOR_DRAW(08, COLLECTION_COLOR_08);
# undef DEF_ICON_COLLECTION_COLOR_DRAW
static void vicon_strip_color_draw(
short color_tag, int x, int y, int w, int /*h*/, float /*alpha*/)
{
bTheme *btheme = UI_GetTheme();
const ThemeStripColor *strip_color = &btheme->strip_color[color_tag];
const float aspect = float(ICON_DEFAULT_WIDTH) / float(w);
UI_icon_draw_ex(x,
y,
ICON_SNAP_FACE,
aspect,
1.0f,
0.0f,
strip_color->color,
btheme->tui.icon_border_intensity > 0.0f,
UI_NO_ICON_OVERLAY_TEXT);
}
# define DEF_ICON_STRIP_COLOR_DRAW(index, color) \
static void vicon_strip_color_draw_##index(int x, int y, int w, int h, float alpha) \
{ \
vicon_strip_color_draw(color, x, y, w, h, alpha); \
}
DEF_ICON_STRIP_COLOR_DRAW(01, SEQUENCE_COLOR_01);
DEF_ICON_STRIP_COLOR_DRAW(02, SEQUENCE_COLOR_02);
DEF_ICON_STRIP_COLOR_DRAW(03, SEQUENCE_COLOR_03);
DEF_ICON_STRIP_COLOR_DRAW(04, SEQUENCE_COLOR_04);
DEF_ICON_STRIP_COLOR_DRAW(05, SEQUENCE_COLOR_05);
DEF_ICON_STRIP_COLOR_DRAW(06, SEQUENCE_COLOR_06);
DEF_ICON_STRIP_COLOR_DRAW(07, SEQUENCE_COLOR_07);
DEF_ICON_STRIP_COLOR_DRAW(08, SEQUENCE_COLOR_08);
DEF_ICON_STRIP_COLOR_DRAW(09, SEQUENCE_COLOR_09);
# undef DEF_ICON_STRIP_COLOR_DRAW
# define ICON_INDIRECT_DATA_ALPHA 0.6f
static void vicon_strip_color_draw_library_data_indirect(
int x, int y, int w, int /*h*/, float alpha)
{
const float aspect = float(ICON_DEFAULT_WIDTH) / float(w);
UI_icon_draw_ex(x,
y,
ICON_LIBRARY_DATA_DIRECT,
aspect,
ICON_INDIRECT_DATA_ALPHA * alpha,
0.0f,
nullptr,
false,
UI_NO_ICON_OVERLAY_TEXT);
}
static void vicon_strip_color_draw_library_data_override_noneditable(
int x, int y, int w, int /*h*/, float alpha)
{
const float aspect = float(ICON_DEFAULT_WIDTH) / float(w);
UI_icon_draw_ex(x,
y,
ICON_LIBRARY_DATA_OVERRIDE,
aspect,
ICON_INDIRECT_DATA_ALPHA * alpha * 0.75f,
0.0f,
nullptr,
false,
UI_NO_ICON_OVERLAY_TEXT);
}
static void vicon_layergroup_color_draw(
short color_tag, int x, int y, int w, int /*h*/, float /*alpha*/)
{
bTheme *btheme = UI_GetTheme();
const ThemeCollectionColor *layergroup_color = &btheme->collection_color[color_tag];
const float aspect = float(ICON_DEFAULT_WIDTH) / float(w);
UI_icon_draw_ex(x,
y,
ICON_GREASEPENCIL_LAYER_GROUP,
aspect,
1.0f,
0.0f,
layergroup_color->color,
btheme->tui.icon_border_intensity > 0.0f,
UI_NO_ICON_OVERLAY_TEXT);
}
# define DEF_ICON_LAYERGROUP_COLOR_DRAW(index, color) \
static void vicon_layergroup_color_draw_##index(int x, int y, int w, int h, float alpha) \
{ \
vicon_layergroup_color_draw(color, x, y, w, h, alpha); \
}
DEF_ICON_LAYERGROUP_COLOR_DRAW(01, LAYERGROUP_COLOR_01);
DEF_ICON_LAYERGROUP_COLOR_DRAW(02, LAYERGROUP_COLOR_02);
DEF_ICON_LAYERGROUP_COLOR_DRAW(03, LAYERGROUP_COLOR_03);
DEF_ICON_LAYERGROUP_COLOR_DRAW(04, LAYERGROUP_COLOR_04);
DEF_ICON_LAYERGROUP_COLOR_DRAW(05, LAYERGROUP_COLOR_05);
DEF_ICON_LAYERGROUP_COLOR_DRAW(06, LAYERGROUP_COLOR_06);
DEF_ICON_LAYERGROUP_COLOR_DRAW(07, LAYERGROUP_COLOR_07);
DEF_ICON_LAYERGROUP_COLOR_DRAW(08, LAYERGROUP_COLOR_08);
# undef DEF_ICON_LAYERGROUP_COLOR_DRAW
/* Dynamically render icon instead of rendering a plain color to a texture/buffer
* This is not strictly a "vicon", as it needs access to icon->obj to get the color info,
* but it works in a very similar way.
*/
static void vicon_gplayer_color_draw(Icon *icon, int x, int y, int w, int h)
{
bGPDlayer *gpl = (bGPDlayer *)icon->obj;
/* Just draw a colored rect - Like for vicon_colorset_draw() */
/* TODO: Make this have rounded corners, and maybe be a bit smaller.
* However, UI_draw_roundbox_aa() draws the colors too dark, so can't be used.
*/
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3fv(gpl->color);
immRecti(pos, x, y, x + w - 1, y + h - 1);
immUnbindProgram();
}
static DrawInfo *g_di_event_list = nullptr;
int UI_icon_from_event_type(short event_type, short event_value)
{
if (event_type == EVT_RIGHTSHIFTKEY) {
event_type = EVT_LEFTSHIFTKEY;
}
else if (event_type == EVT_RIGHTCTRLKEY) {
event_type = EVT_LEFTCTRLKEY;
}
else if (event_type == EVT_RIGHTALTKEY) {
event_type = EVT_LEFTALTKEY;
}
DrawInfo *di = g_di_event_list;
do {
if (di->data.input.event_type == event_type) {
return di->data.input.icon;
}
} while ((di = di->data.input.next));
if (event_type == LEFTMOUSE) {
if (event_value == KM_DBL_CLICK) {
return ICON_MOUSE_LMB_2X;
}
return (event_value == KM_CLICK_DRAG) ? ICON_MOUSE_LMB_DRAG : ICON_MOUSE_LMB;
}
if (event_type == MIDDLEMOUSE) {
return (event_value == KM_CLICK_DRAG) ? ICON_MOUSE_MMB_DRAG : ICON_MOUSE_MMB;
}
if (event_type == RIGHTMOUSE) {
return (event_value == KM_CLICK_DRAG) ? ICON_MOUSE_MMB_DRAG : ICON_MOUSE_RMB;
}
return ICON_NONE;
}
int UI_icon_from_keymap_item(const wmKeyMapItem *kmi, int r_icon_mod[4])
{
if (r_icon_mod) {
memset(r_icon_mod, 0x0, sizeof(int[4]));
int i = 0;
if (!ELEM(kmi->ctrl, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_CTRL;
}
if (!ELEM(kmi->alt, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_ALT;
}
if (!ELEM(kmi->shift, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_SHIFT;
}
if (!ELEM(kmi->oskey, KM_NOTHING, KM_ANY)) {
r_icon_mod[i++] = ICON_EVENT_OS;
}
}
return UI_icon_from_event_type(kmi->type, kmi->val);
}
static void init_event_icons()
{
DrawInfo *di_next = nullptr;
# define INIT_EVENT_ICON(icon_id, type, value) \
{ \
DrawInfo *di = def_internal_icon(nullptr, icon_id, 0, 0, w, ICON_TYPE_EVENT, 0); \
di->data.input.event_type = type; \
di->data.input.event_value = value; \
di->data.input.icon = icon_id; \
di->data.input.next = di_next; \
di_next = di; \
} \
((void)0)
/* end INIT_EVENT_ICON */
const int w = 16; /* DUMMY */
INIT_EVENT_ICON(ICON_EVENT_A, EVT_AKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_B, EVT_BKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_C, EVT_CKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_D, EVT_DKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_E, EVT_EKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F, EVT_FKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_G, EVT_GKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_H, EVT_HKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_I, EVT_IKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_J, EVT_JKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_K, EVT_KKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_L, EVT_LKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_M, EVT_MKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_N, EVT_NKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_O, EVT_OKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_P, EVT_PKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Q, EVT_QKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_R, EVT_RKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_S, EVT_SKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_T, EVT_TKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_U, EVT_UKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_V, EVT_VKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_W, EVT_WKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_X, EVT_XKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Y, EVT_YKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_Z, EVT_ZKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SHIFT, EVT_LEFTSHIFTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_CTRL, EVT_LEFTCTRLKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ALT, EVT_LEFTALTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_OS, EVT_OSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F1, EVT_F1KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F2, EVT_F2KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F3, EVT_F3KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F4, EVT_F4KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F5, EVT_F5KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F6, EVT_F6KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F7, EVT_F7KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F8, EVT_F8KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F9, EVT_F9KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F10, EVT_F10KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F11, EVT_F11KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F12, EVT_F12KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ESC, EVT_ESCKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_TAB, EVT_TABKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAGEUP, EVT_PAGEUPKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAGEDOWN, EVT_PAGEDOWNKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_RETURN, EVT_RETKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SPACEKEY, EVT_SPACEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ZEROKEY, EVT_ZEROKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ONEKEY, EVT_ONEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_TWOKEY, EVT_TWOKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_THREEKEY, EVT_THREEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_FOURKEY, EVT_FOURKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_FIVEKEY, EVT_FIVEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SIXKEY, EVT_SIXKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SEVENKEY, EVT_SEVENKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_EIGHTKEY, EVT_EIGHTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NINEKEY, EVT_NINEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD0, EVT_PAD0, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD1, EVT_PAD1, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD2, EVT_PAD2, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD3, EVT_PAD3, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD4, EVT_PAD4, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD5, EVT_PAD5, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD6, EVT_PAD6, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD7, EVT_PAD7, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD8, EVT_PAD8, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAD9, EVT_PAD9, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADASTER, EVT_PADASTERKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADSLASH, EVT_PADSLASHKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADMINUS, EVT_PADMINUS, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADENTER, EVT_PADENTER, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADPLUS, EVT_PADPLUSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PADPERIOD, EVT_PADPERIOD, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MOUSE_4, BUTTON4MOUSE, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MOUSE_5, BUTTON5MOUSE, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MOUSE_6, BUTTON6MOUSE, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MOUSE_7, BUTTON7MOUSE, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_TABLET_STYLUS, TABLET_STYLUS, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_TABLET_ERASER, TABLET_ERASER, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_LEFT_ARROW, EVT_LEFTARROWKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_DOWN_ARROW, EVT_DOWNARROWKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_RIGHT_ARROW, EVT_RIGHTARROWKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_UP_ARROW, EVT_UPARROWKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PAUSE, EVT_PAUSEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_INSERT, EVT_INSERTKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_HOME, EVT_HOMEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_END, EVT_ENDKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_UNKNOWN, EVT_UNKNOWNKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_GRLESS, EVT_GRLESSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MEDIAPLAY, EVT_MEDIAPLAY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MEDIASTOP, EVT_MEDIASTOP, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MEDIAFIRST, EVT_MEDIAFIRST, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MEDIALAST, EVT_MEDIALAST, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_APP, EVT_APPKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_CAPSLOCK, EVT_CAPSLOCKKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_BACKSPACE, EVT_BACKSPACEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_DEL, EVT_DELKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SEMICOLON, EVT_SEMICOLONKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PERIOD, EVT_PERIODKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_COMMA, EVT_COMMAKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_QUOTE, EVT_QUOTEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_ACCENTGRAVE, EVT_ACCENTGRAVEKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_MINUS, EVT_MINUSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_PLUS, EVT_PLUSKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_SLASH, EVT_SLASHKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_BACKSLASH, EVT_BACKSLASHKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_EQUAL, EVT_EQUALKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_LEFTBRACKET, EVT_LEFTBRACKETKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_RIGHTBRACKET, EVT_RIGHTBRACKETKEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F13, EVT_F13KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F14, EVT_F14KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F15, EVT_F15KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F16, EVT_F16KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F17, EVT_F17KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F18, EVT_F18KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F19, EVT_F19KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F20, EVT_F20KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F21, EVT_F21KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F22, EVT_F22KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F23, EVT_F23KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_F24, EVT_F24KEY, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_V1, NDOF_BUTTON_V1, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_V2, NDOF_BUTTON_V2, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_V3, NDOF_BUTTON_V3, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_SAVE_V1, NDOF_BUTTON_SAVE_V1, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_SAVE_V2, NDOF_BUTTON_SAVE_V2, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_SAVE_V3, NDOF_BUTTON_SAVE_V3, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_1, NDOF_BUTTON_1, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_2, NDOF_BUTTON_2, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_3, NDOF_BUTTON_3, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_4, NDOF_BUTTON_4, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_5, NDOF_BUTTON_5, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_6, NDOF_BUTTON_6, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_7, NDOF_BUTTON_7, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_8, NDOF_BUTTON_8, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_9, NDOF_BUTTON_9, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_10, NDOF_BUTTON_10, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_11, NDOF_BUTTON_11, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_12, NDOF_BUTTON_12, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_MENU, NDOF_BUTTON_MENU, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_FIT, NDOF_BUTTON_FIT, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_TOP, NDOF_BUTTON_TOP, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_BOTTOM, NDOF_BUTTON_BOTTOM, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_LEFT, NDOF_BUTTON_LEFT, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_RIGHT, NDOF_BUTTON_RIGHT, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_FRONT, NDOF_BUTTON_FRONT, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_BACK, NDOF_BUTTON_BACK, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_ISO1, NDOF_BUTTON_ISO1, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_ISO2, NDOF_BUTTON_ISO2, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_ROLL_CW, NDOF_BUTTON_ROLL_CW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_ROLL_CCW, NDOF_BUTTON_ROLL_CCW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_SPIN_CW, NDOF_BUTTON_SPIN_CW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_SPIN_CCW, NDOF_BUTTON_SPIN_CCW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_TILT_CW, NDOF_BUTTON_TILT_CW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_TILT_CCW, NDOF_BUTTON_TILT_CCW, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_ROTATE, NDOF_BUTTON_ROTATE, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_PANZOOM, NDOF_BUTTON_PANZOOM, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_DOMINANT, NDOF_BUTTON_DOMINANT, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_PLUS, NDOF_BUTTON_PLUS, KM_ANY);
INIT_EVENT_ICON(ICON_EVENT_NDOF_BUTTON_MINUS, NDOF_BUTTON_MINUS, KM_ANY);
g_di_event_list = di_next;
# undef INIT_EVENT_ICON
}
static void icon_verify_datatoc(IconImage *iimg)
{
/* if it has own rect, things are all OK */
if (iimg->rect) {
return;
}
if (iimg->datatoc_rect) {
ImBuf *bbuf = IMB_ibImageFromMemory(
iimg->datatoc_rect, iimg->datatoc_size, IB_rect, nullptr, "<matcap icon>");
/* w and h were set on initialize */
if (bbuf->x != iimg->h && bbuf->y != iimg->w) {
IMB_scale(bbuf, iimg->w, iimg->h, IMBScaleFilter::Box, false);
}
iimg->rect = IMB_steal_byte_buffer(bbuf);
IMB_freeImBuf(bbuf);
}
}
static void init_internal_icons()
{
/* Define icons. */
for (int x = ICON_NONE; x < ICON_BLANK_LAST_SVG_ITEM; x++) {
const IconType icontype = icontypes[x];
if (!ELEM(icontype.type, ICON_TYPE_SVG_MONO, ICON_TYPE_SVG_COLOR)) {
continue;
}
def_internal_icon(nullptr, x, 0, 0, 0, icontype.type, icontype.theme_color);
}
def_internal_vicon(ICON_KEYTYPE_KEYFRAME_VEC, vicon_keytype_keyframe_draw);
def_internal_vicon(ICON_KEYTYPE_BREAKDOWN_VEC, vicon_keytype_breakdown_draw);
def_internal_vicon(ICON_KEYTYPE_EXTREME_VEC, vicon_keytype_extreme_draw);
def_internal_vicon(ICON_KEYTYPE_JITTER_VEC, vicon_keytype_jitter_draw);
def_internal_vicon(ICON_KEYTYPE_MOVING_HOLD_VEC, vicon_keytype_moving_hold_draw);
def_internal_vicon(ICON_KEYTYPE_GENERATED_VEC, vicon_keytype_generated_draw);
def_internal_vicon(ICON_HANDLETYPE_FREE_VEC, vicon_handletype_free_draw);
def_internal_vicon(ICON_HANDLETYPE_ALIGNED_VEC, vicon_handletype_aligned_draw);
def_internal_vicon(ICON_HANDLETYPE_VECTOR_VEC, vicon_handletype_vector_draw);
def_internal_vicon(ICON_HANDLETYPE_AUTO_VEC, vicon_handletype_auto_draw);
def_internal_vicon(ICON_HANDLETYPE_AUTO_CLAMP_VEC, vicon_handletype_auto_clamp_draw);
def_internal_vicon(ICON_COLORSET_01_VEC, vicon_colorset_draw_01);
def_internal_vicon(ICON_COLORSET_02_VEC, vicon_colorset_draw_02);
def_internal_vicon(ICON_COLORSET_03_VEC, vicon_colorset_draw_03);
def_internal_vicon(ICON_COLORSET_04_VEC, vicon_colorset_draw_04);
def_internal_vicon(ICON_COLORSET_05_VEC, vicon_colorset_draw_05);
def_internal_vicon(ICON_COLORSET_06_VEC, vicon_colorset_draw_06);
def_internal_vicon(ICON_COLORSET_07_VEC, vicon_colorset_draw_07);
def_internal_vicon(ICON_COLORSET_08_VEC, vicon_colorset_draw_08);
def_internal_vicon(ICON_COLORSET_09_VEC, vicon_colorset_draw_09);
def_internal_vicon(ICON_COLORSET_10_VEC, vicon_colorset_draw_10);
def_internal_vicon(ICON_COLORSET_11_VEC, vicon_colorset_draw_11);
def_internal_vicon(ICON_COLORSET_12_VEC, vicon_colorset_draw_12);
def_internal_vicon(ICON_COLORSET_13_VEC, vicon_colorset_draw_13);
def_internal_vicon(ICON_COLORSET_14_VEC, vicon_colorset_draw_14);
def_internal_vicon(ICON_COLORSET_15_VEC, vicon_colorset_draw_15);
def_internal_vicon(ICON_COLORSET_16_VEC, vicon_colorset_draw_16);
def_internal_vicon(ICON_COLORSET_17_VEC, vicon_colorset_draw_17);
def_internal_vicon(ICON_COLORSET_18_VEC, vicon_colorset_draw_18);
def_internal_vicon(ICON_COLORSET_19_VEC, vicon_colorset_draw_19);
def_internal_vicon(ICON_COLORSET_20_VEC, vicon_colorset_draw_20);
def_internal_vicon(ICON_COLLECTION_COLOR_01, vicon_collection_color_draw_01);
def_internal_vicon(ICON_COLLECTION_COLOR_02, vicon_collection_color_draw_02);
def_internal_vicon(ICON_COLLECTION_COLOR_03, vicon_collection_color_draw_03);
def_internal_vicon(ICON_COLLECTION_COLOR_04, vicon_collection_color_draw_04);
def_internal_vicon(ICON_COLLECTION_COLOR_05, vicon_collection_color_draw_05);
def_internal_vicon(ICON_COLLECTION_COLOR_06, vicon_collection_color_draw_06);
def_internal_vicon(ICON_COLLECTION_COLOR_07, vicon_collection_color_draw_07);
def_internal_vicon(ICON_COLLECTION_COLOR_08, vicon_collection_color_draw_08);
def_internal_vicon(ICON_SEQUENCE_COLOR_01, vicon_strip_color_draw_01);
def_internal_vicon(ICON_SEQUENCE_COLOR_02, vicon_strip_color_draw_02);
def_internal_vicon(ICON_SEQUENCE_COLOR_03, vicon_strip_color_draw_03);
def_internal_vicon(ICON_SEQUENCE_COLOR_04, vicon_strip_color_draw_04);
def_internal_vicon(ICON_SEQUENCE_COLOR_05, vicon_strip_color_draw_05);
def_internal_vicon(ICON_SEQUENCE_COLOR_06, vicon_strip_color_draw_06);
def_internal_vicon(ICON_SEQUENCE_COLOR_07, vicon_strip_color_draw_07);
def_internal_vicon(ICON_SEQUENCE_COLOR_08, vicon_strip_color_draw_08);
def_internal_vicon(ICON_SEQUENCE_COLOR_09, vicon_strip_color_draw_09);
def_internal_vicon(ICON_LIBRARY_DATA_INDIRECT, vicon_strip_color_draw_library_data_indirect);
def_internal_vicon(ICON_LIBRARY_DATA_OVERRIDE_NONEDITABLE,
vicon_strip_color_draw_library_data_override_noneditable);
def_internal_vicon(ICON_LAYERGROUP_COLOR_01, vicon_layergroup_color_draw_01);
def_internal_vicon(ICON_LAYERGROUP_COLOR_02, vicon_layergroup_color_draw_02);
def_internal_vicon(ICON_LAYERGROUP_COLOR_03, vicon_layergroup_color_draw_03);
def_internal_vicon(ICON_LAYERGROUP_COLOR_04, vicon_layergroup_color_draw_04);
def_internal_vicon(ICON_LAYERGROUP_COLOR_05, vicon_layergroup_color_draw_05);
def_internal_vicon(ICON_LAYERGROUP_COLOR_06, vicon_layergroup_color_draw_06);
def_internal_vicon(ICON_LAYERGROUP_COLOR_07, vicon_layergroup_color_draw_07);
def_internal_vicon(ICON_LAYERGROUP_COLOR_08, vicon_layergroup_color_draw_08);
}
#else
#endif /* WITH_HEADLESS */
void UI_icons_free()
{
BKE_icons_free();
BKE_preview_images_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = static_cast<DrawInfo *>(drawinfo);
if (di == nullptr) {
return;
}
if (di->type == ICON_TYPE_BUFFER) {
if (di->data.buffer.image) {
if (di->data.buffer.image->rect) {
MEM_freeN(di->data.buffer.image->rect);
}
MEM_freeN(di->data.buffer.image);
}
}
else if (di->type == ICON_TYPE_GEOM) {
if (di->data.geom.image_cache) {
IMB_freeImBuf(di->data.geom.image_cache);
}
}
MEM_freeN(di);
}
/**
* #Icon.data_type and #Icon.obj
*/
static DrawInfo *icon_create_drawinfo(Icon *icon)
{
const int icon_data_type = icon->obj_type;
DrawInfo *di = MEM_cnew<DrawInfo>("di_icon");
if (ELEM(icon_data_type, ICON_DATA_ID, ICON_DATA_PREVIEW)) {
di->type = ICON_TYPE_PREVIEW;
}
else if (icon_data_type == ICON_DATA_IMBUF) {
di->type = ICON_TYPE_IMBUF;
}
else if (icon_data_type == ICON_DATA_GEOM) {
di->type = ICON_TYPE_GEOM;
}
else if (icon_data_type == ICON_DATA_STUDIOLIGHT) {
di->type = ICON_TYPE_BUFFER;
}
else if (icon_data_type == ICON_DATA_GPLAYER) {
di->type = ICON_TYPE_GPLAYER;
}
else {
BLI_assert(0);
}
return di;
}
static DrawInfo *icon_ensure_drawinfo(Icon *icon)
{
if (icon->drawinfo) {
return static_cast<DrawInfo *>(icon->drawinfo);
}
DrawInfo *di = icon_create_drawinfo(icon);
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
return di;
}
bool UI_icon_get_theme_color(int icon_id, uchar color[4])
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == nullptr) {
return false;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
return UI_GetIconThemeColor4ubv(di->data.texture.theme_color, color);
}
void UI_icons_init()
{
#ifndef WITH_HEADLESS
init_internal_icons();
init_event_icons();
#endif
}
int UI_icon_preview_to_render_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON:
return ICON_RENDER_DEFAULT_HEIGHT;
case ICON_SIZE_PREVIEW:
return PREVIEW_RENDER_DEFAULT_HEIGHT;
default:
return 0;
}
}
/* Create rect for the icon
*/
static void icon_create_rect(PreviewImage *prv_img, enum eIconSizes size)
{
const uint render_size = UI_icon_preview_to_render_size(size);
if (!prv_img) {
if (G.debug & G_DEBUG) {
printf("%s, error: requested preview image does not exist", __func__);
}
}
else if (!prv_img->rect[size]) {
prv_img->w[size] = render_size;
prv_img->h[size] = render_size;
prv_img->flag[size] |= PRV_CHANGED;
prv_img->changed_timestamp[size] = 0;
prv_img->rect[size] = static_cast<uint *>(
MEM_callocN(render_size * render_size * sizeof(uint), "prv_rect"));
}
}
static void ui_id_preview_image_render_size(
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job);
static void ui_studiolight_icon_job_exec(void *customdata, wmJobWorkerStatus * /*worker_status*/)
{
Icon **tmp = (Icon **)customdata;
Icon *icon = *tmp;
DrawInfo *di = icon_ensure_drawinfo(icon);
StudioLight *sl = static_cast<StudioLight *>(icon->obj);
BKE_studiolight_preview(
reinterpret_cast<uint *>(di->data.buffer.image->rect), sl, icon->id_type);
}
static void ui_studiolight_kill_icon_preview_job(wmWindowManager *wm, int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
WM_jobs_kill_type(wm, icon, WM_JOB_TYPE_STUDIOLIGHT);
icon->obj = nullptr;
}
static void ui_studiolight_free_function(StudioLight *sl, void *data)
{
wmWindowManager *wm = static_cast<wmWindowManager *>(data);
/* Happens if job was canceled or already finished. */
if (wm == nullptr) {
return;
}
/* get icons_id, get icons and kill wm jobs */
if (sl->icon_id_radiance) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_radiance);
}
if (sl->icon_id_irradiance) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_irradiance);
}
if (sl->icon_id_matcap) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap);
}
if (sl->icon_id_matcap_flipped) {
ui_studiolight_kill_icon_preview_job(wm, sl->icon_id_matcap_flipped);
}
}
static void ui_studiolight_icon_job_end(void *customdata)
{
Icon **tmp = (Icon **)customdata;
Icon *icon = *tmp;
StudioLight *sl = static_cast<StudioLight *>(icon->obj);
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, nullptr);
}
void ui_icon_ensure_deferred(const bContext *C, const int icon_id, const bool big)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == nullptr) {
return;
}
DrawInfo *di = icon_ensure_drawinfo(icon);
if (di == nullptr) {
return;
}
switch (di->type) {
case ICON_TYPE_PREVIEW: {
ID *id = (icon->id_type != 0) ? static_cast<ID *>(icon->obj) : nullptr;
PreviewImage *prv = id ? BKE_previewimg_id_ensure(id) :
static_cast<PreviewImage *>(icon->obj);
/* Using jobs for screen previews crashes due to off-screen rendering.
* XXX: would be nicer if #PreviewImage could store if it supports jobs. */
const bool use_jobs = !id || (GS(id->name) != ID_SCR);
if (prv) {
const int size = big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON;
if (id || prv->runtime->deferred_loading_data) {
ui_id_preview_image_render_size(C, nullptr, id, prv, size, use_jobs);
}
}
break;
}
case ICON_TYPE_BUFFER: {
if (icon->obj_type == ICON_DATA_STUDIOLIGHT) {
if (di->data.buffer.image == nullptr) {
wmWindowManager *wm = CTX_wm_manager(C);
StudioLight *sl = static_cast<StudioLight *>(icon->obj);
BKE_studiolight_set_free_function(sl, &ui_studiolight_free_function, wm);
IconImage *img = MEM_cnew<IconImage>(__func__);
img->w = STUDIOLIGHT_ICON_SIZE;
img->h = STUDIOLIGHT_ICON_SIZE;
const size_t size = STUDIOLIGHT_ICON_SIZE * STUDIOLIGHT_ICON_SIZE * sizeof(uint);
img->rect = static_cast<uint8_t *>(MEM_mallocN(size, __func__));
memset(img->rect, 0, size);
di->data.buffer.image = img;
wmJob *wm_job = WM_jobs_get(wm,
CTX_wm_window(C),
icon,
"StudioLight Icon",
eWM_JobFlag(0),
WM_JOB_TYPE_STUDIOLIGHT);
Icon **tmp = MEM_cnew<Icon *>(__func__);
*tmp = icon;
WM_jobs_customdata_set(wm_job, tmp, MEM_freeN);
WM_jobs_timer(wm_job, 0.01, 0, NC_WINDOW);
WM_jobs_callbacks(
wm_job, ui_studiolight_icon_job_exec, nullptr, nullptr, ui_studiolight_icon_job_end);
WM_jobs_start(CTX_wm_manager(C), wm_job);
}
}
break;
}
}
}
/**
* * Only call with valid pointer from UI_icon_draw.
* * Only called when icon has changed.
*
* Note that if an ID doesn't support jobs for preview creation, \a use_job will be ignored.
*/
static void icon_set_image(const bContext *C,
Scene *scene,
ID *id,
PreviewImage *prv_img,
enum eIconSizes size,
const bool use_job)
{
if (!prv_img) {
if (G.debug & G_DEBUG) {
printf("%s: no preview image for this ID: %s\n", __func__, id->name);
}
return;
}
if (prv_img->flag[size] & PRV_USER_EDITED) {
/* user-edited preview, do not auto-update! */
return;
}
const bool delay = prv_img->rect[size] != nullptr;
icon_create_rect(prv_img, size);
if (use_job && (!id || BKE_previewimg_id_supports_jobs(id))) {
/* Job (background) version */
ED_preview_icon_job(C, prv_img, id, size, delay);
}
else {
if (!scene) {
scene = CTX_data_scene(C);
}
/* Immediate version */
ED_preview_icon_render(C, scene, prv_img, id, size);
}
}
PreviewImage *UI_icon_to_preview(int icon_id)
{
Icon *icon = BKE_icon_get(icon_id);
if (icon == nullptr) {
return nullptr;
}
DrawInfo *di = (DrawInfo *)icon->drawinfo;
if (di == nullptr) {
return nullptr;
}
if (di->type == ICON_TYPE_PREVIEW) {
const PreviewImage *prv = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
static_cast<const PreviewImage *>(icon->obj);
if (prv) {
return BKE_previewimg_copy(prv);
}
}
else if (di->data.buffer.image) {
ImBuf *bbuf;
bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect,
di->data.buffer.image->datatoc_size,
IB_rect,
nullptr,
__func__);
if (bbuf) {
PreviewImage *prv = BKE_previewimg_create();
prv->rect[0] = reinterpret_cast<uint *>(IMB_steal_byte_buffer(bbuf));
prv->w[0] = bbuf->x;
prv->h[0] = bbuf->y;
IMB_freeImBuf(bbuf);
return prv;
}
}
return nullptr;
}
static void icon_draw_rect(float x,
float y,
int w,
int h,
int rw,
int rh,
const uint8_t *rect,
float alpha,
const float desaturate)
{
int draw_w = w;
int draw_h = h;
int draw_x = x;
/* We need to round y, to avoid the icon jittering in some cases. */
int draw_y = round_fl_to_int(y);
/* sanity check */
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
BLI_assert_msg(0, "invalid icon size");
return;
}
/* modulate color */
const float col[4] = {alpha, alpha, alpha, alpha};
float scale_x = 1.0f;
float scale_y = 1.0f;
/* rect contains image in 'rendersize', we only scale if needed */
if (rw != w || rh != h) {
/* preserve aspect ratio and center */
if (rw > rh) {
draw_w = w;
draw_h = int((float(rh) / float(rw)) * float(w));
draw_y += (h - draw_h) / 2;
}
else if (rw < rh) {
draw_w = int((float(rw) / float(rh)) * float(h));
draw_h = h;
draw_x += (w - draw_w) / 2;
}
scale_x = draw_w / float(rw);
scale_y = draw_h / float(rh);
/* If the image is squared, the `draw_*` initialization values are good. */
}
/* draw */
eGPUBuiltinShader shader;
if (desaturate != 0.0f) {
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
}
else {
shader = GPU_SHADER_3D_IMAGE_COLOR;
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
immUniform1f("factor", desaturate);
}
immDrawPixelsTexScaledFullSize(
&state, draw_x, draw_y, rw, rh, GPU_RGBA8, true, rect, scale_x, scale_y, 1.0f, 1.0f, col);
}
/* Drawing size for preview images */
static int get_draw_size(enum eIconSizes size)
{
switch (size) {
case ICON_SIZE_ICON:
return ICON_DEFAULT_HEIGHT;
case ICON_SIZE_PREVIEW:
return PREVIEW_DEFAULT_HEIGHT;
default:
return 0;
}
}
static void svg_replace_color_attributes(std::string &svg,
const std::string &name,
const size_t start,
const size_t end)
{
bTheme *btheme = UI_GetTheme();
uchar white[] = {255, 255, 255, 255};
uchar black[] = {0, 0, 0, 255};
uchar logo_orange[] = {232, 125, 13, 255};
uchar logo_blue[] = {38, 87, 135, 255};
/* Tool colors hardcoded for now. */
uchar tool_add[] = {117, 255, 175, 255};
uchar tool_remove[] = {245, 107, 91, 255};
uchar tool_select[] = {255, 176, 43, 255};
uchar tool_transform[] = {217, 175, 245, 255};
uchar tool_white[] = {255, 255, 255, 255};
uchar tool_red[] = {214, 45, 48, 255};
struct ColorItem {
const char *name;
uchar *col = nullptr;
int colorid = TH_UNDEFINED;
int spacetype = SPACE_TYPE_ANY;
} items[] = {
{"blender_white", white},
{"blender_black", black},
{"blender_logo_orange", logo_orange},
{"blender_logo_blue", logo_blue},
{"blender_selected", btheme->tui.wcol_regular.inner},
{"blender_mesh_selected", btheme->space_view3d.vertex_select},
{"blender_back", nullptr, TH_BACK},
{"blender_text", nullptr, TH_TEXT},
{"blender_text_hi", nullptr, TH_TEXT_HI},
{"blender_red_alert", nullptr, TH_REDALERT},
{"blender_error", nullptr, TH_INFO_ERROR, SPACE_INFO},
{"blender_warning", nullptr, TH_INFO_WARNING, SPACE_INFO},
{"blender_info", nullptr, TH_INFO_INFO, SPACE_INFO},
{"blender_scene", nullptr, TH_ICON_SCENE},
{"blender_collection", nullptr, TH_ICON_COLLECTION},
{"blender_object", nullptr, TH_ICON_OBJECT},
{"blender_object_data", nullptr, TH_ICON_OBJECT_DATA},
{"blender_modifier", nullptr, TH_ICON_MODIFIER},
{"blender_shading", nullptr, TH_ICON_SHADING},
{"blender_folder", nullptr, TH_ICON_FOLDER},
{"blender_fund", nullptr, TH_ICON_FUND},
{"blender_autokey", nullptr, TH_ICON_AUTOKEY},
{"blender_tool_add", tool_add},
{"blender_tool_remove", tool_remove},
{"blender_tool_select", tool_select},
{"blender_tool_transform", tool_transform},
{"blender_tool_white", tool_white},
{"blender_tool_red", tool_red},
};
for (const ColorItem &item : items) {
if (name != item.name) {
continue;
}
uchar color[4];
if (item.col) {
memcpy(color, item.col, sizeof(color));
}
else if (item.colorid != TH_UNDEFINED) {
if (item.spacetype != SPACE_TYPE_ANY) {
UI_GetThemeColorType4ubv(item.colorid, item.spacetype, color);
}
else {
UI_GetThemeColor4ubv(item.colorid, color);
}
}
else {
continue;
}
std::string hexcolor = fmt::format(
"{:02x}{:02x}{:02x}{:02x}", color[0], color[1], color[2], color[3]);
size_t att_start = start;
while (true) {
constexpr static blender::StringRef key = "fill=\"";
att_start = svg.find(key, att_start);
if (att_start == std::string::npos || att_start > end) {
break;
}
const size_t att_end = svg.find("\"", att_start + key.size());
if (att_end != std::string::npos && att_end < end) {
svg.replace(att_start, att_end - att_start, key + "#" + hexcolor);
}
att_start += blender::StringRef(key + "#rrggbbaa\"").size();
}
att_start = start;
while (true) {
constexpr static blender::StringRef key = "fill:";
att_start = svg.find(key, att_start);
if (att_start == std::string::npos || att_start > end) {
break;
}
const size_t att_end = svg.find(";", att_start + key.size());
if (att_end != std::string::npos && att_end - att_start < end) {
svg.replace(att_start, att_end - att_start, key + "#" + hexcolor);
}
att_start += blender::StringRef(key + "#rrggbbaa").size();
}
}
}
static void icon_source_edit_cb(std::string &svg)
{
size_t g_start = 0;
/* Scan string, processing only groups with our keyword ids. */
while (true) {
/* Look for a blender id, quick exit if not found. */
constexpr static blender::StringRef key = "id=\"";
const size_t id_start = svg.find(key + "blender_", g_start);
if (id_start == std::string::npos) {
return;
}
/* Scan back to beginning of this group element. */
g_start = svg.rfind("<g", id_start);
if (g_start == std::string::npos) {
/* Malformed. */
return;
}
/* Scan forward to end of the group. */
const size_t g_end = svg.find("</g>", id_start);
if (g_end == std::string::npos) {
/* Malformed. */
return;
}
/* Get group id name. */
const size_t id_end = svg.find("\"", id_start + key.size());
if (id_end != std::string::npos) {
std::string id_name = svg.substr(id_start + key.size(), id_end - id_start - key.size());
/* Replace this group's colors. */
svg_replace_color_attributes(svg, id_name, g_start, g_end);
}
g_start = g_end;
}
}
static void icon_draw_size(float x,
float y,
int icon_id,
float aspect,
float alpha,
enum eIconSizes size,
int draw_size,
const float desaturate,
const uchar mono_rgba[4],
const bool mono_border,
const IconTextOverlay *text_overlay,
const bool inverted = false)
{
if (icon_id == ICON_NONE) {
return;
}
bTheme *btheme = UI_GetTheme();
const float fdraw_size = float(draw_size);
Icon *icon = BKE_icon_get(icon_id);
alpha *= btheme->tui.icon_alpha;
if (icon == nullptr) {
if (G.debug & G_DEBUG) {
printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id);
}
return;
}
/* scale width and height according to aspect */
int w = int(fdraw_size / aspect + 0.5f);
int h = int(fdraw_size / aspect + 0.5f);
DrawInfo *di = icon_ensure_drawinfo(icon);
/* We need to flush widget base first to ensure correct ordering. */
UI_widgetbase_draw_cache_flush();
if (di->type == ICON_TYPE_IMBUF) {
const ImBuf *ibuf = static_cast<const ImBuf *>(icon->obj);
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(x, y, w, h, ibuf->x, ibuf->y, ibuf->byte_buffer.data, alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
else if (di->type == ICON_TYPE_VECTOR) {
/* vector icons use the uiBlock transformation, they are not drawn
* with untransformed coordinates like the other icons */
di->data.vector.func(int(x), int(y), w, h, 1.0f);
}
else if (di->type == ICON_TYPE_GEOM) {
#ifdef USE_UI_TOOLBAR_HACK
/* TODO(@ideasman42): scale icons up for toolbar,
* we need a way to detect larger buttons and do this automatic. */
{
float scale = float(ICON_DEFAULT_HEIGHT_TOOLBAR) / float(ICON_DEFAULT_HEIGHT);
y = (y + (h / 2)) - ((h * scale) / 2);
w *= scale;
h *= scale;
}
#endif
/* If the theme is light, we will adjust the icon colors. */
const bool invert = (rgb_to_grayscale_byte(btheme->tui.wcol_toolbar_item.inner) > 128);
const bool geom_inverted = di->data.geom.inverted;
/* This could re-generate often if rendered at different sizes in the one interface.
* TODO(@ideasman42): support caching multiple sizes. */
ImBuf *ibuf = di->data.geom.image_cache;
if ((ibuf == nullptr) || (ibuf->x != w) || (ibuf->y != h) || (invert != geom_inverted)) {
if (ibuf) {
IMB_freeImBuf(ibuf);
}
if (invert != geom_inverted) {
BKE_icon_geom_invert_lightness(static_cast<Icon_Geom *>(icon->obj));
}
ibuf = BKE_icon_geom_rasterize(static_cast<Icon_Geom *>(icon->obj), w, h);
di->data.geom.image_cache = ibuf;
di->data.geom.inverted = invert;
}
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(x, y, w, h, w, h, ibuf->byte_buffer.data, alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
else if (di->type == ICON_TYPE_EVENT) {
icon_draw_rect_input(x, y, w, h, icon_id, aspect, alpha, inverted);
}
else if (ELEM(di->type, ICON_TYPE_SVG_MONO, ICON_TYPE_SVG_COLOR)) {
float outline_intensity = mono_border ? (btheme->tui.icon_border_intensity > 0.0f ?
btheme->tui.icon_border_intensity :
0.3f) :
0.0f;
float color[4];
if (mono_rgba) {
rgba_uchar_to_float(color, (const uchar *)mono_rgba);
}
else {
UI_GetThemeColor4fv(TH_TEXT, color);
}
color[3] *= alpha;
if (di->type == ICON_TYPE_SVG_COLOR) {
BLF_draw_svg_icon(uint(icon_id),
x,
y,
float(draw_size) / aspect,
color,
outline_intensity,
true,
icon_source_edit_cb);
}
else {
BLF_draw_svg_icon(uint(icon_id),
x,
y,
float(draw_size) / aspect,
color,
outline_intensity,
false,
nullptr);
}
if (text_overlay && text_overlay->text[0] != '\0') {
/* Handle the little numbers on top of the icon. */
uchar text_color[4];
if (text_overlay->color[3]) {
copy_v4_v4_uchar(text_color, text_overlay->color);
}
else {
UI_GetThemeColor4ubv(TH_TEXT, text_color);
}
const bool is_light = rgb_to_grayscale_byte(text_color) > 96;
const float zoom_factor = w / UI_ICON_SIZE;
uiFontStyle fstyle_small = *UI_FSTYLE_WIDGET;
fstyle_small.points *= zoom_factor * 0.8f;
fstyle_small.shadow = short(is_light ? FontShadowType::Outline : FontShadowType::None);
fstyle_small.shadx = 0;
fstyle_small.shady = 0;
rcti text_rect = {int(x), int(x + UI_UNIT_X * zoom_factor), int(y), int(y)};
uiFontStyleDraw_Params params = {UI_STYLE_TEXT_RIGHT, 0};
UI_fontstyle_draw(&fstyle_small,
&text_rect,
text_overlay->text,
sizeof(text_overlay->text),
text_color,
&params);
}
}
else if (di->type == ICON_TYPE_BUFFER) {
/* it is a builtin icon */
IconImage *iimg = di->data.buffer.image;
#ifndef WITH_HEADLESS
icon_verify_datatoc(iimg);
#endif
if (!iimg->rect) {
/* something has gone wrong! */
return;
}
icon_draw_rect(x, y, w, h, iimg->w, iimg->h, iimg->rect, alpha, desaturate);
}
else if (di->type == ICON_TYPE_PREVIEW) {
PreviewImage *pi = (icon->id_type != 0) ? BKE_previewimg_id_ensure((ID *)icon->obj) :
static_cast<PreviewImage *>(icon->obj);
if (pi) {
/* no create icon on this level in code */
if (!pi->rect[size]) {
/* Something has gone wrong! */
return;
}
/* Preview images use premultiplied alpha. */
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
icon_draw_rect(x,
y,
w,
h,
pi->w[size],
pi->h[size],
reinterpret_cast<const uint8_t *>(pi->rect[size]),
alpha,
desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
}
else if (di->type == ICON_TYPE_GPLAYER) {
BLI_assert(icon->obj != nullptr);
/* Just draw a colored rect - Like for vicon_colorset_draw() */
#ifndef WITH_HEADLESS
vicon_gplayer_color_draw(icon, int(x), int(y), w, h);
#endif
}
}
static void ui_id_preview_image_render_size(
const bContext *C, Scene *scene, ID *id, PreviewImage *pi, int size, const bool use_job)
{
/* changed only ever set by dynamic icons */
if ((pi->flag[size] & PRV_CHANGED) || !pi->rect[size]) {
/* create the rect if necessary */
icon_set_image(C, scene, id, pi, eIconSizes(size), use_job);
pi->flag[size] &= ~PRV_CHANGED;
}
}
void UI_icon_render_id_ex(const bContext *C,
Scene *scene,
ID *id_to_render,
const enum eIconSizes size,
const bool use_job,
PreviewImage *r_preview_image)
{
ui_id_preview_image_render_size(C, scene, id_to_render, r_preview_image, size, use_job);
}
void UI_icon_render_id(
const bContext *C, Scene *scene, ID *id, const enum eIconSizes size, const bool use_job)
{
PreviewImage *pi = BKE_previewimg_id_ensure(id);
if (pi == nullptr) {
return;
}
ID *id_to_render = id;
/* For objects, first try if a preview can created via the object data. */
if (GS(id->name) == ID_OB) {
Object *ob = (Object *)id;
if (ED_preview_id_is_supported(static_cast<const ID *>(ob->data))) {
id_to_render = static_cast<ID *>(ob->data);
}
}
if (!ED_preview_id_is_supported(id_to_render)) {
return;
}
UI_icon_render_id_ex(C, scene, id_to_render, size, use_job, pi);
}
static void ui_id_icon_render(const bContext *C, ID *id, bool use_jobs)
{
PreviewImage *pi = BKE_previewimg_id_ensure(id);
if (!pi) {
return;
}
for (int i = 0; i < NUM_ICON_SIZES; i++) {
ui_id_preview_image_render_size(C, nullptr, id, pi, i, use_jobs);
}
}
static int ui_id_screen_get_icon(const bContext *C, ID *id)
{
BKE_icon_id_ensure(id);
/* Don't use jobs here, off-screen rendering doesn't like this and crashes. */
ui_id_icon_render(C, id, false);
return id->icon_id;
}
int ui_id_icon_get(const bContext *C, ID *id, const bool big)
{
int iconid = 0;
/* icon */
switch (GS(id->name)) {
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
iconid = BKE_icon_id_ensure(id);
/* checks if not exists, or changed */
UI_icon_render_id(C, nullptr, id, big ? ICON_SIZE_PREVIEW : ICON_SIZE_ICON, true);
break;
case ID_SCR:
iconid = ui_id_screen_get_icon(C, id);
break;
case ID_GR:
iconid = UI_icon_color_from_collection((Collection *)id);
break;
default:
break;
}
return iconid;
}
int UI_icon_from_library(const ID *id)
{
if (ID_IS_LINKED(id)) {
if (id->tag & ID_TAG_MISSING) {
return ICON_LIBRARY_DATA_BROKEN;
}
if (id->tag & ID_TAG_INDIRECT) {
return ICON_LIBRARY_DATA_INDIRECT;
}
return ICON_LIBRARY_DATA_DIRECT;
}
if (ID_IS_OVERRIDE_LIBRARY(id)) {
if (!ID_IS_OVERRIDE_LIBRARY_REAL(id) ||
(id->override_library->flag & LIBOVERRIDE_FLAG_SYSTEM_DEFINED) != 0)
{
return ICON_LIBRARY_DATA_OVERRIDE_NONEDITABLE;
}
return ICON_LIBRARY_DATA_OVERRIDE;
}
if (ID_IS_ASSET(id)) {
return ICON_ASSET_MANAGER;
}
return ICON_NONE;
}
int UI_icon_from_rnaptr(const bContext *C, PointerRNA *ptr, int rnaicon, const bool big)
{
ID *id = nullptr;
if (!ptr->data) {
return rnaicon;
}
/* Try ID, material, texture or dynamic-paint slot. */
if (RNA_struct_is_ID(ptr->type)) {
id = ptr->owner_id;
}
else if (RNA_struct_is_a(ptr->type, &RNA_MaterialSlot)) {
id = static_cast<ID *>(RNA_pointer_get(ptr, "material").data);
}
else if (RNA_struct_is_a(ptr->type, &RNA_TextureSlot)) {
id = static_cast<ID *>(RNA_pointer_get(ptr, "texture").data);
}
else if (RNA_struct_is_a(ptr->type, &RNA_FileBrowserFSMenuEntry)) {
return RNA_int_get(ptr, "icon");
}
else if (RNA_struct_is_a(ptr->type, &RNA_DynamicPaintSurface)) {
const DynamicPaintSurface *surface = static_cast<const DynamicPaintSurface *>(ptr->data);
if (surface->format == MOD_DPAINT_SURFACE_F_PTEX) {
return ICON_SHADING_TEXTURE;
}
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
return ICON_OUTLINER_DATA_MESH;
}
if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ) {
return ICON_FILE_IMAGE;
}
}
else if (RNA_struct_is_a(ptr->type, &RNA_StudioLight)) {
StudioLight *sl = static_cast<StudioLight *>(ptr->data);
switch (sl->flag & STUDIOLIGHT_FLAG_ORIENTATIONS) {
case STUDIOLIGHT_TYPE_STUDIO:
return sl->icon_id_irradiance;
case STUDIOLIGHT_TYPE_WORLD:
default:
return sl->icon_id_radiance;
case STUDIOLIGHT_TYPE_MATCAP:
return sl->icon_id_matcap;
}
}
/* get icon from ID */
if (id) {
const int icon = ui_id_icon_get(C, id, big);
return icon ? icon : rnaicon;
}
return rnaicon;
}
int UI_icon_from_idcode(const int idcode)
{
switch ((ID_Type)idcode) {
case ID_AC:
return ICON_ACTION;
case ID_AR:
return ICON_ARMATURE_DATA;
case ID_BR:
return ICON_BRUSH_DATA;
case ID_CA:
return ICON_CAMERA_DATA;
case ID_CF:
return ICON_FILE;
case ID_CU_LEGACY:
return ICON_CURVE_DATA;
case ID_GD_LEGACY:
return ICON_OUTLINER_DATA_GREASEPENCIL;
case ID_GR:
return ICON_OUTLINER_COLLECTION;
case ID_IM:
return ICON_IMAGE_DATA;
case ID_LA:
return ICON_LIGHT_DATA;
case ID_LS:
return ICON_LINE_DATA;
case ID_LT:
return ICON_LATTICE_DATA;
case ID_MA:
return ICON_MATERIAL_DATA;
case ID_MB:
return ICON_META_DATA;
case ID_MC:
return ICON_TRACKER;
case ID_ME:
return ICON_MESH_DATA;
case ID_MSK:
return ICON_MOD_MASK; /* TODO: this would need its own icon! */
case ID_NT:
return ICON_NODETREE;
case ID_OB:
return ICON_OBJECT_DATA;
case ID_PA:
return ICON_PARTICLE_DATA;
case ID_PAL:
return ICON_COLOR; /* TODO: this would need its own icon! */
case ID_PC:
return ICON_CURVE_BEZCURVE; /* TODO: this would need its own icon! */
case ID_LP:
return ICON_OUTLINER_DATA_LIGHTPROBE;
case ID_SCE:
return ICON_SCENE_DATA;
case ID_SPK:
return ICON_SPEAKER;
case ID_SO:
return ICON_SOUND;
case ID_TE:
return ICON_TEXTURE_DATA;
case ID_TXT:
return ICON_TEXT;
case ID_VF:
return ICON_FONT_DATA;
case ID_CV:
return ICON_CURVES_DATA;
case ID_PT:
return ICON_POINTCLOUD_DATA;
case ID_VO:
return ICON_VOLUME_DATA;
case ID_WO:
return ICON_WORLD_DATA;
case ID_WS:
return ICON_WORKSPACE;
case ID_GP:
return ICON_OUTLINER_DATA_GREASEPENCIL;
/* No icons for these ID-types. */
case ID_LI:
case ID_IP:
case ID_KE:
case ID_SCR:
case ID_WM:
break;
}
return ICON_NONE;
}
int UI_icon_from_object_mode(const int mode)
{
switch ((eObjectMode)mode) {
case OB_MODE_OBJECT:
return ICON_OBJECT_DATAMODE;
case OB_MODE_EDIT:
case OB_MODE_EDIT_GPENCIL_LEGACY:
return ICON_EDITMODE_HLT;
case OB_MODE_SCULPT:
case OB_MODE_SCULPT_GPENCIL_LEGACY:
case OB_MODE_SCULPT_CURVES:
return ICON_SCULPTMODE_HLT;
case OB_MODE_VERTEX_PAINT:
case OB_MODE_VERTEX_GPENCIL_LEGACY:
return ICON_VPAINT_HLT;
case OB_MODE_WEIGHT_PAINT:
case OB_MODE_WEIGHT_GPENCIL_LEGACY:
return ICON_WPAINT_HLT;
case OB_MODE_TEXTURE_PAINT:
return ICON_TPAINT_HLT;
case OB_MODE_PARTICLE_EDIT:
return ICON_PARTICLEMODE;
case OB_MODE_POSE:
return ICON_POSE_HLT;
case OB_MODE_PAINT_GPENCIL_LEGACY:
return ICON_GREASEPENCIL;
}
return ICON_NONE;
}
int UI_icon_color_from_collection(const Collection *collection)
{
int icon = ICON_OUTLINER_COLLECTION;
if (collection->color_tag != COLLECTION_COLOR_NONE) {
icon = ICON_COLLECTION_COLOR_01 + collection->color_tag;
}
return icon;
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_ex(
x, y, icon_id, UI_INV_SCALE_FAC, 1.0f, 0.0f, nullptr, false, UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_alpha(float x, float y, int icon_id, float alpha)
{
UI_icon_draw_ex(
x, y, icon_id, UI_INV_SCALE_FAC, alpha, 0.0f, nullptr, false, UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_preview(float x, float y, int icon_id, float aspect, float alpha, int size)
{
icon_draw_size(x,
y,
icon_id,
aspect,
alpha,
ICON_SIZE_PREVIEW,
size,
false,
nullptr,
false,
UI_NO_ICON_OVERLAY_TEXT);
}
void UI_icon_draw_ex(float x,
float y,
int icon_id,
float aspect,
float alpha,
float desaturate,
const uchar mono_color[4],
const bool mono_border,
const IconTextOverlay *text_overlay,
const bool inverted)
{
const int draw_size = get_draw_size(ICON_SIZE_ICON);
icon_draw_size(x,
y,
icon_id,
aspect,
alpha,
ICON_SIZE_ICON,
draw_size,
desaturate,
mono_color,
mono_border,
text_overlay,
inverted);
}
ImBuf *UI_svg_icon_bitmap(uint icon_id, float size, bool multicolor)
{
if (icon_id >= ICON_BLANK_LAST_SVG_ITEM) {
return nullptr;
}
ImBuf *ibuf = nullptr;
int width;
int height;
blender::Array<uchar> bitmap;
if (multicolor) {
bitmap = BLF_svg_icon_bitmap(icon_id, size, &width, &height, true, icon_source_edit_cb);
}
else {
bitmap = BLF_svg_icon_bitmap(icon_id, size, &width, &height, false, nullptr);
}
if (!bitmap.is_empty()) {
ibuf = IMB_allocFromBuffer(bitmap.data(), nullptr, width, height, 4);
}
if (ibuf) {
IMB_flipy(ibuf);
if (multicolor) {
IMB_premultiply_alpha(ibuf);
}
}
return ibuf;
}
void UI_icon_text_overlay_init_from_count(IconTextOverlay *text_overlay,
const int icon_indicator_number)
{
/* The icon indicator is used as an aggregator, no need to show if it is 1. */
if (icon_indicator_number < 2) {
text_overlay->text[0] = '\0';
return;
}
BLI_str_format_integer_unit(text_overlay->text, icon_indicator_number);
}
/* ********** Alert Icons ********** */
ImBuf *UI_icon_alert_imbuf_get(eAlertIcon icon, float size)
{
#ifdef WITH_HEADLESS
UNUSED_VARS(icon, size);
return nullptr;
#else
int icon_id = ICON_NONE;
switch (icon) {
case ALERT_ICON_WARNING:
icon_id = ICON_WARNING_LARGE;
break;
case ALERT_ICON_QUESTION:
icon_id = ICON_QUESTION_LARGE;
break;
case ALERT_ICON_ERROR:
icon_id = ICON_CANCEL_LARGE;
break;
case ALERT_ICON_INFO:
icon_id = ICON_INFO_LARGE;
break;
default:
icon_id = ICON_NONE;
}
if (icon_id == ICON_NONE) {
return nullptr;
}
return UI_svg_icon_bitmap(icon_id, size, false);
#endif
}