Files
test/source/blender/editors/object/object_ops.c
Ton Roosendaal febb2c21e4 2.5
Further simplifying making operators with menus;
now you can add an 'invoke' callback:

    WM_menu_invoke

which will automatically generate a menu with choices and assign
it to the property 'type'.
What also helps typing is the new RNA_enum_is_equal() function.

Here's a paste of the now committed 'clear parent'. Note the
undo push will become a flag too.

http://pasteall.org/3660

(Brecht; fixed small bug in RNA_enum_is_equal!)

To evaluate: solving dependencies for multipe scenes... probably
will make a more generic flush call.
2008-12-24 18:06:51 +00:00

81 lines
2.2 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "object_intern.h"
/* ************************** registration **********************************/
void ED_operatortypes_object(void)
{
WM_operatortype_append(ED_VIEW3D_OT_make_parent);
WM_operatortype_append(ED_VIEW3D_OT_clear_parent);
}
/* note object keymap also for other space? */
void ED_keymap_object(wmWindowManager *wm)
{
ListBase *keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
WM_keymap_verify_item(keymap, "ED_VIEW3D_OT_make_parent", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "ED_VIEW3D_OT_clear_parent", PKEY, KM_PRESS, KM_ALT, 0);
// RNA_int_set(WM_keymap_add_item(keymap, "ED_VIEW3D_OT_viewzoom", PADPLUSKEY, KM_PRESS, 0, 0)->ptr, "delta", 1);
}