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d7f0e29291deab3b7b50decdabc3f57320dbdbaf
test
/
source
/
blender
/
gpu
/
intern
History
Campbell Barton
72e1316dc4
minor style edits
...
- use GL_TRUE/FALSE for glLightModeli - use set for python checks against multiple string values.
2012-02-25 21:27:45 +00:00
..
gpu_buffers.c
Bugfix: don't read from a write-only VBO when updating grid buffers.
2012-02-23 10:35:23 +00:00
gpu_codegen.c
remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported
2012-01-18 00:03:09 +00:00
gpu_codegen.h
Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart.
2011-12-23 07:10:01 +00:00
gpu_draw.c
Fix related to
#30152
, rainbow colours produced when loading hdr image to 3D viewport/ the Nyan cat bug.
2012-02-14 13:25:23 +00:00
gpu_extensions.c
minor style edits
2012-02-25 21:27:45 +00:00
gpu_material.c
replace MIN2 / MAX2 with minf / maxf to avoid calling functions multiple times.
2012-02-19 05:11:24 +00:00
gpu_shader_material.glsl
Fix
#30071
: crash with cycles glsl, textures functions (which are stubs still)
2012-02-08 16:48:26 +00:00
gpu_shader_material.glsl.c
Fix
#30071
: crash with cycles glsl, textures functions (which are stubs still)
2012-02-08 16:48:26 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00