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d7fbe03a8a128408c86687ef34273adddccdb347
test
/
source
/
gameengine
/
Physics
/
common
History
Campbell Barton
ea13ec1699
Spelling Cleanup
2012-03-01 12:20:18 +00:00
..
CMakeLists.txt
…
PHY_DynamicTypes.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_IController.cpp
…
PHY_IController.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_IGraphicController.cpp
…
PHY_IGraphicController.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_IMotionState.cpp
…
PHY_IMotionState.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_IPhysicsController.cpp
…
PHY_IPhysicsController.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_IPhysicsEnvironment.cpp
…
PHY_IPhysicsEnvironment.h
Spelling Cleanup
2012-03-01 12:20:18 +00:00
PHY_IVehicle.cpp
…
PHY_IVehicle.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
PHY_Pro.h
use __ prefix on header guards to avoid mixing up defines with api functions / classes.
2012-02-23 10:41:31 +00:00
SConscript
…